/** @see Font#drawString(float, float, String, Color, int, int) */ public void drawString(float x, float y, String text, Color col, int startIndex, int endIndex) { fontImage.bind(); col.bind(); GL.glTranslatef(x, y, 0); if (displayListCaching && startIndex == 0 && endIndex == text.length() - 1) { DisplayList displayList = (DisplayList) displayLists.get(text + "" + startIndex + "" + endIndex); if (displayList != null) { GL.glCallList(displayList.id); } else { // Compile a new display list. displayList = new DisplayList(); displayList.text = text; int displayListCount = displayLists.size(); if (displayListCount < DISPLAY_LIST_CACHE_SIZE) { displayList.id = baseDisplayListID + displayListCount; } else { displayList.id = eldestDisplayListID; displayLists.remove(eldestDisplayList.text); } displayLists.put(text + "" + startIndex + "" + endIndex, displayList); GL.glNewList(displayList.id, SGL.GL_COMPILE_AND_EXECUTE); render(text, startIndex, endIndex); GL.glEndList(); } } else { render(text, startIndex, endIndex); } GL.glTranslatef(-x, -y, 0); }
/** * @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public final void render(GameContainer container, Graphics g) throws SlickException { int yoffset = 0; int xoffset = 0; if (targetHeight < container.getHeight()) { yoffset = (container.getHeight() - targetHeight) / 2; } if (targetWidth < container.getWidth()) { xoffset = (container.getWidth() - targetWidth) / 2; } SlickCallable.enterSafeBlock(); g.setClip(xoffset, yoffset, targetWidth, targetHeight); GL.glTranslatef(xoffset, yoffset, 0); g.scale(targetWidth / normalWidth, targetHeight / normalHeight); GL.glPushMatrix(); held.render(container, g); GL.glPopMatrix(); g.clearClip(); SlickCallable.leaveSafeBlock(); renderOverlay(container, g); }
/** * Render the particles in the system * * @param x The x coordinate to render the particle system at (in the current coordinate space) * @param y The y coordinate to render the particle system at (in the current coordiante space) */ public void render(float x, float y) { if ((sprite == null) && (defaultImageName != null)) { loadSystemParticleImage(); } if (!visible) { return; } GL.glTranslatef(x, y, 0); if (blendingMode == BLEND_ADDITIVE) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE); } if (usePoints()) { GL.glEnable(SGL.GL_POINT_SMOOTH); TextureImpl.bindNone(); } // iterate over all emitters for (int emitterIdx = 0; emitterIdx < emitters.size(); emitterIdx++) { // get emitter ParticleEmitter emitter = (ParticleEmitter) emitters.get(emitterIdx); // check for additive override and enable when set if (emitter.useAdditive()) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE); } // now get the particle pool for this emitter and render all particles that are in use ParticlePool pool = (ParticlePool) particlesByEmitter.get(emitter); Image image = emitter.getImage(); if (image == null) { image = this.sprite; } if (!emitter.isOriented() && !emitter.usePoints(this)) { image.startUse(); } for (int i = 0; i < pool.particles.length; i++) { if (pool.particles[i].inUse()) pool.particles[i].render(); } if (!emitter.isOriented() && !emitter.usePoints(this)) { image.endUse(); } // reset additive blend mode if (emitter.useAdditive()) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE_MINUS_SRC_ALPHA); } } if (usePoints()) { GL.glDisable(SGL.GL_POINT_SMOOTH); } if (blendingMode == BLEND_ADDITIVE) { GL.glBlendFunc(SGL.GL_SRC_ALPHA, SGL.GL_ONE_MINUS_SRC_ALPHA); } Color.white.bind(); GL.glTranslatef(-x, -y, 0); }