/** Unsafe version of {@link #glGetActiveUniformBlockName GetActiveUniformBlockName} */
 @JavadocExclude
 public static void nglGetActiveUniformBlockName(
     int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName) {
   long __functionAddress = getInstance().GetActiveUniformBlockName;
   GL31.nglGetActiveUniformBlockName(
       program, uniformBlockIndex, bufSize, length, uniformBlockName, __functionAddress);
 }