/** Unsafe version of {@link #glGetActiveUniformBlockName GetActiveUniformBlockName} */ @JavadocExclude public static void nglGetActiveUniformBlockName( int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName) { long __functionAddress = getInstance().GetActiveUniformBlockName; GL31.nglGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName, __functionAddress); }