@EventHandler(priority = EventPriority.NORMAL) private void onProjectileHit(ProjectileHitEvent evt) { if (!(evt.getEntity() instanceof Arrow)) { return; } Arrow arrow = (Arrow) evt.getEntity(); if (arrow.hasMetadata("rocket")) { plugin .getServer() .getWorld("world") .createExplosion( arrow.getLocation().getX(), arrow.getLocation().getY(), arrow.getLocation().getZ(), 7, false, false); for (Entity nearby : arrow.getNearbyEntities(3, 3, 3)) { if (!(nearby instanceof Player)) { return; } Player player = (Player) nearby; if (player == (Player) arrow.getShooter()) { player.damage(2, arrow.getShooter()); } else { player.damage(8, arrow.getShooter()); } } plugin.getArrowsFired().remove(evt.getEntity()); arrow.remove(); } }
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void antiArrowSpam(ProjectileHitEvent event) { // Destroys the Arrows of the Minigun if (event.getEntityType().equals(EntityType.ARROW)) { Arrow arrow = (Arrow) event.getEntity(); ProjectileSource shooter = arrow.getShooter(); if (shooter instanceof Player) if (arrow.hasMetadata("ce.minigunarrow")) if (((Player) shooter).getGameMode().equals(GameMode.CREATIVE)) arrow.remove(); } }
@EventHandler(priority = EventPriority.HIGHEST) private void onProjectileLaunch(ProjectileLaunchEvent evt) { if (evt.getEntity() instanceof Arrow) { Arrow arrow = (Arrow) evt.getEntity(); if (arrow.getShooter() instanceof Player) { Player shooter = (Player) arrow.getShooter(); PlayerDataClass shooterData = plugin.getPlayerHandler().findPlayer(shooter.getDisplayName()); if (shooterData != null) { if (shooter.getInventory().contains(Material.ARROW)) { if (shooterData.getType().equalsIgnoreCase("sniper") && arrow.hasMetadata("charged")) { evt.setCancelled(true); // shooter.getInventory().removeItem(new ItemStack (Material.ARROW, 1)); // shooter.updateInventory(); // ItemStack is = shooter.getInventory().getItem(Material.ARROW.getId()); // is.setAmount(is.getAmount() - 1); // shooter.getInventory().setItem(Material.ARROW.getId(), is); // Location loc = shooter.getLocation(); // loc.add(0,1,0); Location arrowLocation = shooter.getEyeLocation(); arrowLocation.setY(arrowLocation.getY() + 0.1); Arrow sniperArrow = shooter .getWorld() .spawnArrow(arrowLocation, shooter.getLocation().getDirection(), 0.6f, 1); sniperArrow.setShooter(shooter); sniperArrow.setBounce(false); sniperArrow.setVelocity( shooter.getLocation().getDirection().normalize().multiply(10)); } if (shooterData.getType().equalsIgnoreCase("soldier")) { arrow.setMetadata("rocket", new FixedMetadataValue(plugin, true)); ArrowDataClass arrowData = new ArrowDataClass(); arrowData.setArrow(arrow); arrow.setTicksLived(30); arrowData.setVector(shooter.getLocation().getDirection()); plugin.getArrowsFired().add(arrowData); } } } } } }