public void doRenderLiving( EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { renderPlayer((EntityPlayer) par1EntityLiving, par2, par4, par6, par8, par9); }
/** * Actually renders the given argument. This is a synthetic bridge method, always casting down its * argument and then handing it off to a worker function which does the actual work. In all * probabilty, the class Render is generic (Render<T extends Entity) and this method has signature * public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is * pre 1.5 so doesn't do that. */ public void doRender( Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { renderPlayer((EntityPlayer) par1Entity, par2, par4, par6, par8, par9); }