public void doRenderLiving(
     EntityLiving par1EntityLiving,
     double par2,
     double par4,
     double par6,
     float par8,
     float par9) {
   renderPlayer((EntityPlayer) par1EntityLiving, par2, par4, par6, par8, par9);
 }
 /**
  * Actually renders the given argument. This is a synthetic bridge method, always casting down its
  * argument and then handing it off to a worker function which does the actual work. In all
  * probabilty, the class Render is generic (Render<T extends Entity) and this method has signature
  * public void doRender(T entity, double d, double d1, double d2, float f, float f1). But JAD is
  * pre 1.5 so doesn't do that.
  */
 public void doRender(
     Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
   renderPlayer((EntityPlayer) par1Entity, par2, par4, par6, par8, par9);
 }