public void setVelocity(Vector velocity) { handle.motionX = velocity.getX(); handle.motionY = velocity.getY(); handle.motionZ = velocity.getZ(); }
/** Does the first part of the explosion (destroy blocks) */ public void doExplosionA() { float var1 = this.explosionSize; HashSet var2 = new HashSet(); int var3; int var4; int var5; double var15; double var17; double var19; for (var3 = 0; var3 < this.field_77289_h; ++var3) { for (var4 = 0; var4 < this.field_77289_h; ++var4) { for (var5 = 0; var5 < this.field_77289_h; ++var5) { if (var3 == 0 || var3 == this.field_77289_h - 1 || var4 == 0 || var4 == this.field_77289_h - 1 || var5 == 0 || var5 == this.field_77289_h - 1) { double var6 = (double) ((float) var3 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var8 = (double) ((float) var4 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var10 = (double) ((float) var5 / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F); double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10); var6 /= var12; var8 /= var12; var10 /= var12; float var14 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); var15 = this.explosionX; var17 = this.explosionY; var19 = this.explosionZ; for (float var21 = 0.3F; var14 > 0.0F; var14 -= var21 * 0.75F) { int var22 = MathHelper.floor_double(var15); int var23 = MathHelper.floor_double(var17); int var24 = MathHelper.floor_double(var19); int var25 = this.worldObj.getBlockId(var22, var23, var24); if (var25 > 0) { Block var26 = Block.blocksList[var25]; float var27 = this.exploder != null ? this.exploder.func_82146_a(this, var26, var22, var23, var24) : var26.getExplosionResistance(this.exploder); var14 -= (var27 + 0.3F) * var21; } if (var14 > 0.0F) { var2.add(new ChunkPosition(var22, var23, var24)); } var15 += var6 * (double) var21; var17 += var8 * (double) var21; var19 += var10 * (double) var21; } } } } } this.affectedBlockPositions.addAll(var2); this.explosionSize *= 2.0F; var3 = MathHelper.floor_double(this.explosionX - (double) this.explosionSize - 1.0D); var4 = MathHelper.floor_double(this.explosionX + (double) this.explosionSize + 1.0D); var5 = MathHelper.floor_double(this.explosionY - (double) this.explosionSize - 1.0D); int var28 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D); int var7 = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D); int var29 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D); List var9 = this.worldObj.getEntitiesWithinAABBExcludingEntity( this.exploder, AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( (double) var3, (double) var5, (double) var7, (double) var4, (double) var28, (double) var29)); Vec3 var30 = this.worldObj .getWorldVec3Pool() .getVecFromPool(this.explosionX, this.explosionY, this.explosionZ); for (int var11 = 0; var11 < var9.size(); ++var11) { Entity var31 = (Entity) var9.get(var11); double var13 = var31.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize; if (var13 <= 1.0D) { var15 = var31.posX - this.explosionX; var17 = var31.posY + (double) var31.getEyeHeight() - this.explosionY; var19 = var31.posZ - this.explosionZ; double var33 = (double) MathHelper.sqrt_double(var15 * var15 + var17 * var17 + var19 * var19); if (var33 != 0.0D) { var15 /= var33; var17 /= var33; var19 /= var33; double var32 = (double) this.worldObj.getBlockDensity(var30, var31.boundingBox); double var34 = (1.0D - var13) * var32; var31.attackEntityFrom( DamageSource.explosion, (int) ((var34 * var34 + var34) / 2.0D * 8.0D * (double) this.explosionSize + 1.0D)); var31.motionX += var15 * var34; var31.motionY += var17 * var34; var31.motionZ += var19 * var34; if (var31 instanceof EntityPlayer) { this.field_77288_k.put( (EntityPlayer) var31, this.worldObj .getWorldVec3Pool() .getVecFromPool(var15 * var34, var17 * var34, var19 * var34)); } } } } this.explosionSize = var1; }
public void doExplosion() { float f = explosionSize; int i = 16; for (int j = 0; j < i; j++) { for (int l = 0; l < i; l++) { label0: for (int j1 = 0; j1 < i; j1++) { if (j != 0 && j != i - 1 && l != 0 && l != i - 1 && j1 != 0 && j1 != i - 1) { continue; } double d = ((float) j / ((float) i - 1.0F)) * 2.0F - 1.0F; double d1 = ((float) l / ((float) i - 1.0F)) * 2.0F - 1.0F; double d2 = ((float) j1 / ((float) i - 1.0F)) * 2.0F - 1.0F; double d3 = Math.sqrt(d * d + d1 * d1 + d2 * d2); d /= d3; d1 /= d3; d2 /= d3; float f1 = explosionSize * (0.7F + worldObj.rand.nextFloat() * 0.6F); double d5 = explosionX; double d7 = explosionY; double d9 = explosionZ; float f2 = 0.3F; do { if (f1 <= 0.0F) { continue label0; } int j4 = MathHelper.floor_double(d5); int k4 = MathHelper.floor_double(d7); int l4 = MathHelper.floor_double(d9); int i5 = worldObj.getBlockId(j4, k4, l4); if (i5 > 0) { f1 -= (Block.blocksList[i5].getExplosionResistance(exploder) + 0.3F) * f2; } if (f1 > 0.0F) { destroyedBlockPositions.add(new ChunkPosition(j4, k4, l4)); } d5 += d * (double) f2; d7 += d1 * (double) f2; d9 += d2 * (double) f2; f1 -= f2 * 0.75F; } while (true); } } } explosionSize *= 2.0F; int k = MathHelper.floor_double(explosionX - (double) explosionSize - 1.0D); int i1 = MathHelper.floor_double(explosionX + (double) explosionSize + 1.0D); int k1 = MathHelper.floor_double(explosionY - (double) explosionSize - 1.0D); int l1 = MathHelper.floor_double(explosionY + (double) explosionSize + 1.0D); int i2 = MathHelper.floor_double(explosionZ - (double) explosionSize - 1.0D); int j2 = MathHelper.floor_double(explosionZ + (double) explosionSize + 1.0D); List list = worldObj.getEntitiesWithinAABBExcludingEntity( exploder, AxisAlignedBB.getBoundingBoxFromPool(k, k1, i2, i1, l1, j2)); Vec3D vec3d = Vec3D.createVector(explosionX, explosionY, explosionZ); for (int k2 = 0; k2 < list.size(); k2++) { Entity entity = (Entity) list.get(k2); double d4 = entity.getDistance(explosionX, explosionY, explosionZ) / (double) explosionSize; if (d4 <= 1.0D) { double d6 = entity.posX - explosionX; double d8 = entity.posY - explosionY; double d10 = entity.posZ - explosionZ; double d11 = MathHelper.sqrt_double(d6 * d6 + d8 * d8 + d10 * d10); d6 /= d11; d8 /= d11; d10 /= d11; double d12 = worldObj.func_494_a(vec3d, entity.boundingBox); double d13 = (1.0D - d4) * d12; entity.attackEntityFrom( exploder, (int) (((d13 * d13 + d13) / 2D) * 8D * (double) explosionSize + 1.0D)); double d14 = d13; entity.motionX += d6 * d14; entity.motionY += d8 * d14; entity.motionZ += d10 * d14; } } explosionSize = f; ArrayList arraylist = new ArrayList(); arraylist.addAll(destroyedBlockPositions); if (isFlaming) { for (int l2 = arraylist.size() - 1; l2 >= 0; l2--) { ChunkPosition chunkposition = (ChunkPosition) arraylist.get(l2); int i3 = chunkposition.x; int j3 = chunkposition.y; int k3 = chunkposition.z; int l3 = worldObj.getBlockId(i3, j3, k3); int i4 = worldObj.getBlockId(i3, j3 - 1, k3); if (l3 == 0 && Block.opaqueCubeLookup[i4] && ExplosionRNG.nextInt(3) == 0) { worldObj.setBlockWithNotify(i3, j3, k3, Block.fire.blockID); } } } }