Exemple #1
0
  /**
   * Updates the game state to the next tick. First applies the messages past in as arguments, then
   * updates the nodes, then the lanes, then checks for a winning player.
   *
   * @param messages the messages to apply for this game state tick
   */
  public void update(Message[] messages) {
    this.validateLock();

    for (Message m : messages) m.apply(this);

    this.validateLock();

    for (Node n : map.getNodes()) n.update();

    this.validateLock();

    for (Lane l : map.getLanes()) l.update();

    this.validateLock();

    double energyToAdd = ENERGY_INCREMENT_RATE * this.getLastLoopTime();
    for (Player p : players.values()) {
      p.setPlayerEnergy(p.getPlayerEnergy() + energyToAdd);
      if (p.getPlayerEnergy() > MAX_PLAYER_ENERGY) p.setPlayerEnergy(MAX_PLAYER_ENERGY);
    }

    timerTick++;

    lastLoopTime = this.getTime() - timeAtEndOfLastLoop;
    timeAtEndOfLastLoop = this.getTime();

    this.validateLock();

    // check for win
    Node n1 = map.getNodes()[0];
    for (Node n : map.getNodes())
      if (n1.getOwner() == null || !n1.getOwner().equals(n.getOwner())) return;
    winningPlayer = n1.getOwner();
  }
Exemple #2
0
  /** @return all the units in the game state */
  public List<Unit> getUnits() {
    List<Unit> units = new ArrayList<Unit>();
    Lane[] lanes = map.getLanes();
    for (Lane l : lanes) {
      Wave[] waves = l.getWaves();
      for (Wave w : waves) {
        Unit[] us = w.getUnits();
        for (Unit u : us) {
          units.add(u);
        }
      }
    }

    Collections.sort(
        units,
        new Comparator<Unit>() {

          @Override
          public int compare(Unit o1, Unit o2) {
            if (o1.getCollisionStrategy() instanceof Ground
                && o2.getCollisionStrategy() instanceof Flying) return -1;
            else if (o2.getCollisionStrategy() instanceof Ground
                && o1.getCollisionStrategy() instanceof Flying) return 1;
            else return 0;
          }
        });

    return units;
  }
Exemple #3
0
  /** @return all the projectiles in the game state */
  public List<Projectile> getProjectiles() {
    List<Projectile> projectiles = new ArrayList<Projectile>();
    Lane[] lanes = map.getLanes();
    for (Lane l : lanes) {
      Projectile[] ps = l.getProjectiles();
      for (Projectile p : ps) projectiles.add(p);
    }

    return projectiles;
  }