Exemple #1
0
  /**
   * Updates the game state to the next tick. First applies the messages past in as arguments, then
   * updates the nodes, then the lanes, then checks for a winning player.
   *
   * @param messages the messages to apply for this game state tick
   */
  public void update(Message[] messages) {
    this.validateLock();

    for (Message m : messages) m.apply(this);

    this.validateLock();

    for (Node n : map.getNodes()) n.update();

    this.validateLock();

    for (Lane l : map.getLanes()) l.update();

    this.validateLock();

    double energyToAdd = ENERGY_INCREMENT_RATE * this.getLastLoopTime();
    for (Player p : players.values()) {
      p.setPlayerEnergy(p.getPlayerEnergy() + energyToAdd);
      if (p.getPlayerEnergy() > MAX_PLAYER_ENERGY) p.setPlayerEnergy(MAX_PLAYER_ENERGY);
    }

    timerTick++;

    lastLoopTime = this.getTime() - timeAtEndOfLastLoop;
    timeAtEndOfLastLoop = this.getTime();

    this.validateLock();

    // check for win
    Node n1 = map.getNodes()[0];
    for (Node n : map.getNodes())
      if (n1.getOwner() == null || !n1.getOwner().equals(n.getOwner())) return;
    winningPlayer = n1.getOwner();
  }
Exemple #2
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  /** @return all the units in the game state */
  public List<Unit> getUnits() {
    List<Unit> units = new ArrayList<Unit>();
    Lane[] lanes = map.getLanes();
    for (Lane l : lanes) {
      Wave[] waves = l.getWaves();
      for (Wave w : waves) {
        Unit[] us = w.getUnits();
        for (Unit u : us) {
          units.add(u);
        }
      }
    }

    Collections.sort(
        units,
        new Comparator<Unit>() {

          @Override
          public int compare(Unit o1, Unit o2) {
            if (o1.getCollisionStrategy() instanceof Ground
                && o2.getCollisionStrategy() instanceof Flying) return -1;
            else if (o2.getCollisionStrategy() instanceof Ground
                && o1.getCollisionStrategy() instanceof Flying) return 1;
            else return 0;
          }
        });

    return units;
  }
Exemple #3
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  /** @return all the projectiles in the game state */
  public List<Projectile> getProjectiles() {
    List<Projectile> projectiles = new ArrayList<Projectile>();
    Lane[] lanes = map.getLanes();
    for (Lane l : lanes) {
      Projectile[] ps = l.getProjectiles();
      for (Projectile p : ps) projectiles.add(p);
    }

    return projectiles;
  }
Exemple #4
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  /** @return all the buildings in the game state */
  public List<Building> getBuildings() {
    List<Building> buildings = new ArrayList<Building>();
    Node[] nodes = map.getNodes();
    for (Node n : nodes) {
      Building[] bs = n.getContainedBuildings();
      for (Building b : bs) buildings.add(b);
    }

    return buildings;
  }
Exemple #5
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  public GameState(MapConfiguration mapConfig, List<PlayerData> players) {
    map = mapConfig.createMap(this);
    this.players = new HashMap<Integer, Player>();
    timerTick = 0;

    this.races = new ArrayList<Race>();
    for (int i = 0; i < players.size(); i++) {
      Race r = null;
      try {
        r = (Race) Configuration.copyConfiguration(players.get(i).getRace());
      } catch (IOException e) {
        e.printStackTrace();
      } catch (ClassNotFoundException e) {
        e.printStackTrace();
      }
      if (r == null) throw new RuntimeException("Error copying race");

      this.races.add(r);
      Node[] startNodes = {map.getStartNode(players.get(i).getStartingSlot() - 1)};
      Player p = new Player(this, startNodes, r, players.get(i).getName(), i);
      this.players.put(i, p);
    }

    // TODO this dummy player is for debugging purposes
    Race r = null;
    int i = this.players.size();
    try {
      r = (Race) Configuration.copyConfiguration(players.get(0).getRace());
    } catch (IOException e) {
      e.printStackTrace();
    } catch (ClassNotFoundException e) {
      e.printStackTrace();
    }
    if (r == null) throw new RuntimeException("Error copying race");
    this.races.add(r);
    Node[] nodes = this.getMap().getNodes();
    List<Node> dummyStartNodes = new ArrayList<Node>();
    for (Node n : nodes) if (n.getOwner() == null) dummyStartNodes.add(n);
    Player dummyPlayer =
        new Player(this, dummyStartNodes.toArray(new Node[0]), r, "dummy PLayer", i);
    this.players.put(i, dummyPlayer);
  }
Exemple #6
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 /** @return all the command centers in the game state */
 public List<Building> getCommandCenters() {
   ArrayList<Building> ccs = new ArrayList<Building>();
   Node[] nodes = map.getNodes();
   for (Node n : nodes) ccs.add(n.getCommandCenter());
   return ccs;
 }
Exemple #7
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 /** @return the dimensions of the map */
 public Position getMapSize() {
   return map.getDimensions();
 }