public static void rect(GL2 gl, float x, float y, float w, float h) {

    gl.glBegin(GL2.GL_QUADS);
    gl.glVertex2f(x, y);
    gl.glVertex2f(x + w, y);
    gl.glVertex2f(x + w, y + h);
    gl.glVertex2f(x, y + h);
    gl.glEnd();
  }
 public void drawSquare(GL2 gl, float x, float y, float w, float h) {
   gl.glBegin(GL_QUADS);
   {
     gl.glTexCoord2f(0, 0);
     gl.glVertex2f(x, y);
     gl.glTexCoord2f(1, 0);
     gl.glVertex2f(x + w, y);
     gl.glTexCoord2f(1, 1);
     gl.glVertex2f(x + w, y + h);
     gl.glTexCoord2f(0, 1);
     gl.glVertex2f(x, y + h);
   }
   gl.glEnd();
 }
  @Override
  protected void updateGeometry(GL2 gl) {
    float width = scene.view.obstacle.edgeWidth;
    if (scene.view.renderer.fixedWidthEdges) width /= camera.getScale();
    for (int i = 0; i < scene.cspace.obstacle.e.length; i++)
      new ArcGeometry(scene.cspace.obstacle.e[i]).draw(gl, width, scene.view.obstacle.edgeDetail);

    if (scene.view.obstacle.originVisible) {
      gl.glBegin(GL2.GL_LINES);
      gl.glVertex2f(-0.1f, 0);
      gl.glVertex2f(0.1f, 0);
      gl.glVertex2f(0, -0.1f);
      gl.glVertex2f(0, 0.1f);
      gl.glEnd();
    }
  }
Exemple #4
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 public void renderSelection(GL2 g) {
   if ((Globals.tab == Tab.labels || Globals.tab == Tab.height)) {
     g.glDisable(GL2.GL_ALPHA_TEST);
     g.glEnable(GL2.GL_BLEND);
     g.glBlendFunc(GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA);
     double color = System.currentTimeMillis();
     color %= 2000d;
     color -= 1000d;
     color = Math.abs(color);
     color /= 1000d;
     g.glColor4d(1, 1, 0, 0.1d + 0.2d * color);
     g.glBegin(GL2.GL_QUADS);
     g.glVertex2f(0, 0);
     g.glVertex2f(0, 4);
     g.glVertex2f(4, 4);
     g.glVertex2f(4, 0);
     g.glEnd();
     g.glColor4f(1, 1, 1, 1);
     g.glDisable(GL2.GL_BLEND);
     g.glEnable(GL2.GL_ALPHA_TEST);
   }
 }
  @Override
  public void draw(IBNAView view, ICoordinateMapper cm, GL2 gl, Rectangle clip, IResources r) {
    if (Boolean.TRUE.equals(t.get(IHasSelected.SELECTED_KEY))) {
      List<Point> localPoints = BNAUtils.worldToLocal(cm, t.getPoints());

      gl.glLineWidth(1f);

      gl.glColor3f(1f, 1f, 1f);
      gl.glBegin(GL2.GL_LINE_STRIP);
      for (Point p : localPoints) {
        gl.glVertex2f(p.x + 0.5f, p.y + 0.5f);
      }
      gl.glEnd();

      gl.glColor3f(0f, 0f, 0f);
      gl.glLineStipple(1, (short) (0x0f0f0f0f >> t.getRotatingOffset() % 8));
      gl.glBegin(GL2.GL_LINE_STRIP);
      for (Point p : localPoints) {
        gl.glVertex2f(p.x + 0.5f, p.y + 0.5f);
      }
      gl.glEnd();
    }
  }
Exemple #6
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 public void renderObj(GL2 gl) {
   gl.glPushMatrix();
   gl.glEnable(GL2.GL_TEXTURE_2D);
   gl.glTexParameterf(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
   gl.glTexParameterf(GL2.GL_TEXTURE_2D, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
   texture.enable(gl);
   texture.bind(gl);
   gl.glDisable(GL2.GL_DEPTH_TEST);
   gl.glColor4d(1, 1, 1, transparancy);
   gl.glScalef(canvas.orthoCoordWidth / 2, canvas.orthoCoordWidth / 2 / canvas.aspectRatio, 1);
   gl.glBegin(GL2.GL_QUADS);
   gl.glTexCoord2f(0, 0);
   gl.glVertex2f(-1, -1);
   gl.glTexCoord2f(1, 0);
   gl.glVertex2f(1, -1);
   gl.glTexCoord2f(1, 1);
   gl.glVertex2f(1, 1);
   gl.glTexCoord2f(0, 1);
   gl.glVertex2f(-1, 1);
   gl.glEnd();
   gl.glEnable(GL2.GL_DEPTH_TEST);
   gl.glDisable(GL2.GL_TEXTURE_2D);
   gl.glPopMatrix();
 }
  @Override
  protected void render(final GL2 gl, GLAutoDrawable drawable) {

    gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL2.GL_LINE);
    gl.glBegin(GL.GL_TRIANGLES);

    gl.glEdgeFlag(this.drawInsignificantEdges);
    gl.glVertex2f(-20, 0);
    gl.glEdgeFlag(true);
    gl.glVertex2f(20, 0);
    gl.glVertex2f(0, 40);

    gl.glVertex2f(-20, 0);
    gl.glVertex2f(-60, -20);
    gl.glEdgeFlag(this.drawInsignificantEdges);
    gl.glVertex2f(-20, -40);
    gl.glEdgeFlag(true);

    gl.glVertex2f(-20, -40);
    gl.glVertex2f(0, -80);
    gl.glEdgeFlag(this.drawInsignificantEdges);
    gl.glVertex2f(20, -40);
    gl.glEdgeFlag(true);

    gl.glVertex2f(20, -40);
    gl.glVertex2f(60, -20);
    gl.glEdgeFlag(this.drawInsignificantEdges);
    gl.glVertex2f(20, 0);
    gl.glEdgeFlag(true);

    gl.glEdgeFlag(this.drawInsignificantEdges);
    gl.glVertex2f(-20, 0);
    gl.glVertex2f(-20, -40);
    gl.glVertex2f(20, 0);

    gl.glVertex2f(-20, -40);
    gl.glVertex2f(20, -40);
    gl.glVertex2f(20, 0);
    gl.glEdgeFlag(true);

    gl.glEnd();
  }