private void renderImpl(double angle) { for (Layer layer : layers) { layer.blendMethod.applyBlending(); GL11.glPushMatrix(); TexturePackAPI.bindTexture(layer.textureName); float offsetX = layer.offsetX; float offsetY = layer.offsetY; float scaleX = layer.scaleX; float scaleY = layer.scaleY; if (layer.debug) { offsetX += offsetXDelta; offsetY += offsetYDelta; scaleX += scaleXDelta; scaleY += scaleYDelta; } GL11.glTranslatef(offsetX, offsetY, 0.0f); GL11.glScalef(scaleX, scaleY, 1.0f); float layerAngle = (float) (angle * layer.rotationMultiplier + layer.rotationOffset); GL11.glRotatef(layerAngle, 0.0f, 0.0f, 1.0f); GL11.glCallList(drawList); GL11.glPopMatrix(); } }
@Override public void renderContentLayer(int localWidth, int localHeight, boolean isTranslatable) { String tStation = StatCollector.translateToLocal("manual.page.modifier1"); if (icons.length > 3) tStation = StatCollector.translateToLocal("manual.page.modifier2"); if (icons.length > 4) tStation = StatCollector.translateToLocal("manual.page.modifier3"); if (isTranslatable) tStation = StatCollector.translateToLocal(tStation); manual.fonts.drawString("\u00a7n" + tStation, localWidth + 60, localHeight + 4, 0); GL11.glScalef(2f, 2f, 2f); GL11.glEnable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableGUIStandardItemLighting(); ItemStack toolstack = MantleClientRegistry.getManualIcon("ironpick"); if (type.equals("weapon")) toolstack = MantleClientRegistry.getManualIcon("ironlongsword"); if (type.equals("travelgoggles")) toolstack = MantleClientRegistry.getManualIcon("travelgoggles"); if (type.equals("travelvest")) toolstack = MantleClientRegistry.getManualIcon("travelvest"); if (type.equals("travelwings")) toolstack = MantleClientRegistry.getManualIcon("travelwings"); if (type.equals("travelboots")) toolstack = MantleClientRegistry.getManualIcon("travelboots"); if (type.equals("travelbelt")) toolstack = MantleClientRegistry.getManualIcon("travelbelt"); if (type.equals("travelglove")) toolstack = MantleClientRegistry.getManualIcon("travelglove"); if (type.equals("travelmulti")) toolstack = toolMulti[counter]; // update displayed item if (iconsMulti != null && iconsMulti.length > 0 && type.equals("travelmulti") && System.currentTimeMillis() - lastUpdate > 1000) { lastUpdate = System.currentTimeMillis(); counter++; if (counter >= iconsMulti.length) counter = 0; icons = iconsMulti[counter]; toolstack = toolMulti[counter]; } manual.renderitem.zLevel = 100; if (icons.length < 4) { manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, toolstack, (localWidth + 54) / 2, (localHeight + 54) / 2); manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[0], (localWidth + 130) / 2, (localHeight + 54) / 2); manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[1], (localWidth + 18) / 2, (localHeight + 36) / 2); if (icons[2] != null) manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[2], (localWidth + 18) / 2, (localHeight + 74) / 2); } else { manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, toolstack, (localWidth + 74) / 2, (localHeight + 54) / 2); manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[0], (localWidth + 140) / 2, (localHeight + 54) / 2); manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[1], (localWidth - 2) / 2, (localHeight + 36) / 2); manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[2], (localWidth - 2) / 2, (localHeight + 74) / 2); manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[3], (localWidth + 36) / 2, (localHeight + 36) / 2); if (icons[4] != null) manual.renderitem.renderItemAndEffectIntoGUI( manual.fonts, manual.getMC().renderEngine, icons[4], (localWidth + 36) / 2, (localHeight + 74) / 2); } manual.renderitem.zLevel = 0; GL11.glScalef(0.5F, 0.5F, 0.5F); RenderHelper.disableStandardItemLighting(); GL11.glDisable(GL12.GL_RESCALE_NORMAL); }