void read(ByteBuffer buffer) { EXTFramebufferObject.glBindFramebufferEXT( EXTFramebufferObject.GL_FRAMEBUFFER_EXT, frameBuffer); buffer.position(0); GL11.glReadPixels( x0, y0, width, height, MipmapHelper.TEX_FORMAT, MipmapHelper.TEX_DATA_TYPE, buffer); }