@Override public void handleReceived(LlpMessage msg) { result = 0; reason = ""; cellsMap.clear(); int part = msg.readInt("part"); // ======检查背包====== if (online.getBag().isFull()) { result = 1; reason = "背包已满!"; return; } // ======获取要卸下装备的对象====== Map<EEquip, Equip> equipments = online.getEquipments(); Equip equip = equipments.get(EEquip.values()[part]); if (equip == null) { result = 1; reason = "卸装备失败,装备不存在!"; return; } // ======背包添加卸下的装备====== // online.getBag().add(equip, 1, cellsMap, EItemGet.unloadEquip); BagServer.add(online, equip, 1, cellsMap, EItemGet.unloadEquip); // ======卸下并重新计算武将属性====== RoleServer.unwield(online, equip.getPart()); LogManager.equip(online, equip.getId(), EEquipEvent.卸装备); if (equip.getPart().equals(EEquip.shenbing)) { MapManager.instance().addShenbingQueue(online); } else if (equip.getPart().equals(EEquip.shizhuang)) { MapManager.instance().addShizhuangQueue(online); if (online.getTeam() != null) { TeamMessage.sendTeamAllMsg(online.getTeam()); } } SendMessage.sendSttribute(online); }