@Test public void testGroundSteps() { FakeBlockCache bc = new FakeBlockCache(); // Ground using 0.5 high step blocks. final double[] stepBounds = new double[] {0.0, 0.0, 0.0, 1.0, 0.5, 1.0}; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { // STONE = HACK (CompatBukkit block-flags problem). bc.set(x, 65, z, Material.STONE, stepBounds); } } PassableRayTracing rt = new PassableRayTracing(); rt.setBlockCache(bc); // TODO: More Directions, also from air underneath to ground). double[][] noCollision = new double[][] { {1.3, 65.5, 2.43, 5.25, 65.5, 7.12}, }; TestRayTracing.runCoordinates(rt, noCollision, false, true, 3.0, true); double[][] shouldCollide = new double[][] { {1.3, 65.1, 2.43, 2.3, 65.1, 7.43}, {1.3, 65.0, 2.43, 2.3, 65.0, 7.43}, {1.3, 65.5, 2.43, 1.3, 65.4, 2.43}, {1.3, 65.5, 2.43, 5.25, 65.4, 7.12}, {1.3, 65.4, 2.43, 1.3, 65.4, 2.43}, // No distance. }; TestRayTracing.runCoordinates(rt, shouldCollide, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
@Test public void testGround() { FakeBlockCache bc = new FakeBlockCache(); // Ground using full blocks. for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { bc.set(x, 65, z, Material.STONE); } } PassableRayTracing rt = new PassableRayTracing(); rt.setBlockCache(bc); // TODO: More Directions, also from air underneath to ground). double[][] noCollision = new double[][] { {1.3, 66.0, 2.43, 5.25, 66.0, 7.12}, }; TestRayTracing.runCoordinates(rt, noCollision, false, true, 3.0, true); double[][] shouldCollide = new double[][] { {1.3, 65.1, 2.43, 2.3, 65.1, 4.43}, {1.3, 65.0, 2.43, 2.3, 65.0, 4.43}, {1.3, 66.0, 2.43, 1.3, 65.9, 2.43}, {1.3, 66.0, 2.43, 5.25, 65.9, 7.12}, {1.3, 65.4, 2.43, 1.3, 65.4, 2.43}, // No distance. }; TestRayTracing.runCoordinates(rt, shouldCollide, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
@Test public void testWall() { FakeBlockCache bc = new FakeBlockCache(); // Wall using full blocks. bc.walls(0, 65, 0, 16, 67, 0, Material.STONE); // Ground using full blocks (roughly 16 margin to each side). bc.fill(-16, 64, -16, 32, 64, 16, Material.STONE); // TODO: Test chest like bounds for target blocks. InteractRayTracing rt = new InteractRayTracing(false); rt.setBlockCache(bc); // TODO: More cases, head inside block itself, angles, ... double[][] noCollision = new double[][] { {8.5, 66.75, 1.2, 8.5, 65.8, 1.0}, {8.5, 66.75, 1.2, 8.5, 70.0, 0.9}, }; TestRayTracing.runCoordinates(rt, noCollision, false, true, 3.0, true); double[][] shouldCollide = new double[][] { {8.5, 66.75, 1.2, 8.5, 65.8, 0.0}, {8.5, 66.75, 1.2, 8.5, 65.8, -0.2}, }; TestRayTracing.runCoordinates(rt, shouldCollide, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
/** * Moving diagonally through an "empty corner", seen from above:<br> * ox<br> * xo */ @Test public void testEmptyCorner() { FakeBlockCache bc = new FakeBlockCache(); // The "empty corner" setup. bc.set(10, 70, 10, Material.STONE); bc.set(11, 70, 11, Material.STONE); // Ground. for (int x = 9; x < 13; x++) { for (int z = 9; z < 13; z++) { bc.set(x, 69, z, Material.STONE); } } PassableRayTracing rt = new PassableRayTracing(); rt.setBlockCache(bc); // TODO: More Directions, over a corner, sides, etc. double[][] setups = new double[][] { // Slightly off the middle (11, y, 11) {11.4, 70.0, 10.4, 10.6, 70.0, 11.4}, // Going exactly through the middle (11, y, 11) {11.4, 70.0, 10.6, 10.6, 70.0, 11.4}, {11.5, 70.0, 10.5, 10.5, 70.0, 11.5}, // {11.5, 70.0, 10.5, 10.99999999999, 70.0, 11.00000000001}, // TODO: Craft something here }; TestRayTracing.runCoordinates(rt, setups, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
@Test public void testThroughOneBlock() { FakeBlockCache bc = new FakeBlockCache(); bc.set(0, 0, 0, Material.STONE); PassableRayTracing rt = new PassableRayTracing(); rt.setBlockCache(bc); double[][] setups = new double[][] { // Through the middle of the block. {0.5, 0.5, -0.5, 0.5, 0.5, 1.5}, {-0.5, 0.5, 0.5, 1.5, 0.5, 0.5}, {0.5, -0.5, 0.5, 0.5, 1.5, 0.5}, // Along the edges. {0.5, 0.0, -0.5, 0.5, 0.0, 1.5}, {-0.5, 0.0, 0.5, 1.5, 0.0, 0.5}, // Exactly diagonal. {-0.5, -0.5, -0.5, 1.5, 1.5, 1.5}, // 3d {-0.5, 0.0, -0.5, 1.5, 0.0, 1.5}, // 2d // Through a corner. {1.2, 0.5, 0.5, 0.5, 0.5, 1.2}, // TODO: More of each and other... + generic set-ups? }; TestRayTracing.runCoordinates(rt, setups, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
@Test public void testRoom() { FakeBlockCache bc = new FakeBlockCache(); bc.room(-1, 64, -1, 1, 66, 1, Material.STONE); double[] middle = new double[] {0.5, 65.5, 0.5}; // Free spot. PassableRayTracing rt = new PassableRayTracing(); rt.setBlockCache(bc); boolean intense = BuildParameters.testLevel > 1; for (double x = -0.5; x < 1.0; x += 0.5) { for (double y = -0.5; y < 1.0; y += 0.5) { for (double z = -0.5; z < 1.0; z += 0.5) { double add = Math.abs(x) + Math.abs(y) + Math.abs(z); TestRayTracing.runCenterRays( rt, middle[0] + x, middle[1] + y, middle[2] + z, 2.0 + add, intense ? 10000 : 1000, true, false, true); } } } rt.cleanup(); bc.cleanup(); }
/** * Moving diagonally through an "empty corner", seen from above:<br> * ox<br> * xo */ @Test public void testEmptyCorner() { FakeBlockCache bc = new FakeBlockCache(); // The "empty corner" setup. for (int y = 70; y < 73; y++) { bc.set(10, y, 10, Material.STONE); bc.set(11, y, 11, Material.STONE); } // Ground. for (int x = 9; x < 13; x++) { for (int z = 9; z < 13; z++) { bc.set(x, 69, z, Material.STONE); } } // TODO: Make work with strict set to false. // InteractRayTracing rt = new InteractRayTracing(true); InteractRayTracing rt = new InteractRayTracing(false); rt.setBlockCache(bc); // TODO: More Directions, also just behind the corner. double[][] setups = new double[][] { // Slightly off the middle (11, y, 11) {11.4, 70.0, 10.4, 10.6, 70.0, 11.4}, // Going exactly through the middle (11, y, 11) {11.4, 70.0, 10.6, 10.6, 70.0, 11.4}, {11.5, 70.0, 10.5, 10.5, 70.0, 11.5}, }; TestRayTracing.runCoordinates(rt, setups, true, false, 3.0, true); rt.cleanup(); bc.cleanup(); }
@Test public void testAir() { FakeBlockCache bc = new FakeBlockCache(); PassableRayTracing rt = new PassableRayTracing(); rt.setBlockCache(bc); double[] coords = new double[] {0.5, 0.5, -0.5, 0.5, 0.5, 1.5}; rt.set(coords[0], coords[1], coords[2], coords[3], coords[4], coords[5]); rt.loop(); if (rt.collides()) { TestRayTracing.doFail("Expect not to collide when moving through a block.", coords); } if (rt.getStepsDone() > 4) { TestRayTracing.doFail( "Expect less than 4 steps for moving straight through a block of air.", coords); } rt.cleanup(); bc.cleanup(); }
@Test public void testRoom() { // TODO: Test for differing middle points (negative to positive range, random, selected rays). FakeBlockCache bc = new FakeBlockCache(); bc.room(-1, 64, -1, 1, 66, 1, Material.STONE); // Note that reversed checks are slightly different with the centered version, but start + end // blocks are air anyway. double[] middle = new double[] {0.5, 65.5, 0.5}; // Free spot. // TODO: Must work with strict set to false. CenteredInteractRayTracing rt = new CenteredInteractRayTracing(false, 0, 65, 0); // CenteredInteractRayTracing rt = new CenteredInteractRayTracing(true, 0, 65, 0); rt.setBlockCache(bc); double[][] pastFailures = new double[][] { {2.1393379885667643, 67.18197661625649, 1.7065201483677281, 0.0, 65.0, 0.0}, {2.7915547712543676, 66.65545738305906, 1.310222428430474, 0.0, 65.0, 0.0}, {0.0, 65.0, 4.5, 0.0, 65.0, 1.0}, // strict is false. {-3.5, 61.5, -3.5, 0.0, 65.0, 0.0} // strict is false. }; TestRayTracing.runCoordinates(rt, pastFailures, true, false, 3, true); boolean intense = BuildParameters.testLevel > 1; for (double x = -0.5; x < 1.0; x += 0.5) { for (double y = -0.5; y < 1.0; y += 0.5) { for (double z = -0.5; z < 1.0; z += 0.5) { double add = Math.abs(x) + Math.abs(y) + Math.abs(z); TestRayTracing.runCenterRays( rt, middle[0] + x, middle[1] + y, middle[2] + z, 2.0 + add, intense ? 10000 : 1000, true, false, true); } } } rt.cleanup(); bc.cleanup(); }
/** Test cases taken from ingame logging. */ @Test public void testIngame() { // Circle around the corners of 4 blocks with left button pressed down (random sample). // Bad end coords (should fail): { FakeBlockCache fbc = new FakeBlockCache(); double[] _fb = new double[] {0.0, 0.0, 0.0, 1.0, 1.0, 1.0}; fbc.set(142, 67, 221, 3, 0, _fb); fbc.set(142, 67, 217, 3, 0, _fb); fbc.set(142, 69, 219, 0); fbc.set(142, 68, 218, 2, 0, _fb); fbc.set(142, 70, 220, 0); fbc.set(142, 71, 217, 0); fbc.set(142, 71, 221, 0); fbc.set(143, 67, 218, 3, 0, _fb); fbc.set(143, 68, 217, 2, 0, _fb); fbc.set(143, 68, 221, 2, 0, _fb); fbc.set(143, 69, 220, 0); fbc.set(143, 70, 219, 0); fbc.set(143, 71, 218, 0); fbc.set(144, 67, 219, 3, 0, _fb); fbc.set(144, 68, 220, 2, 0, _fb); fbc.set(144, 69, 217, 0); fbc.set( 144, 69, 221, 31, 1, new double[] { 0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421 }); fbc.set(144, 70, 218, 0); fbc.set(144, 71, 219, 0); fbc.set(145, 67, 220, 3, 0, _fb); fbc.set(145, 68, 219, 2, 0, _fb); fbc.set(145, 69, 218, 0); fbc.set(145, 70, 217, 0); fbc.set(145, 70, 221, 0); fbc.set(145, 71, 220, 0); fbc.set(142, 68, 217, 2, 0, _fb); fbc.set(142, 68, 221, 2, 0, _fb); fbc.set(142, 67, 218, 3, 0, _fb); fbc.set(142, 69, 220, 0); fbc.set(142, 70, 219, 0); fbc.set(142, 71, 218, 0); fbc.set(143, 67, 217, 3, 0, _fb); fbc.set(143, 67, 221, 3, 0, _fb); fbc.set(143, 68, 218, 49, 0, _fb); fbc.set(143, 69, 219, 0); fbc.set(143, 70, 220, 0); fbc.set(143, 71, 217, 0); fbc.set(143, 71, 221, 0); fbc.set(144, 67, 220, 3, 0, _fb); fbc.set(144, 68, 219, 49, 0, _fb); fbc.set(144, 69, 218, 0); fbc.set(144, 70, 217, 0); fbc.set(144, 70, 221, 0); fbc.set(144, 71, 220, 0); fbc.set(145, 67, 219, 3, 0, _fb); fbc.set(145, 68, 220, 2, 0, _fb); fbc.set(145, 69, 217, 0); fbc.set( 145, 69, 221, 50, 5, new double[] { 0.4000000059604645, 0.0, 0.4000000059604645, 0.6000000238418579, 0.6000000238418579, 0.6000000238418579 }); fbc.set(145, 70, 218, 0); fbc.set(145, 71, 219, 0); fbc.set(142, 67, 219, 3, 0, _fb); fbc.set(142, 70, 218, 0); fbc.set( 142, 69, 221, 31, 1, new double[] { 0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421 }); fbc.set(142, 69, 217, 0); fbc.set(142, 68, 220, 2, 0, _fb); fbc.set(142, 71, 219, 0); fbc.set(143, 67, 220, 3, 0, _fb); fbc.set(143, 68, 219, 49, 0, _fb); fbc.set(143, 69, 218, 0); fbc.set(143, 70, 217, 0); fbc.set(143, 70, 221, 0); fbc.set(143, 71, 220, 0); fbc.set(144, 67, 217, 3, 0, _fb); fbc.set(144, 67, 221, 3, 0, _fb); fbc.set(144, 68, 218, 49, 0, _fb); fbc.set(144, 69, 219, 0); fbc.set(144, 70, 220, 0); fbc.set(144, 71, 217, 0); fbc.set(144, 71, 221, 0); fbc.set(145, 67, 218, 3, 0, _fb); fbc.set(145, 68, 217, 2, 0, _fb); fbc.set(145, 68, 221, 2, 0, _fb); fbc.set(145, 69, 220, 0); fbc.set(145, 70, 219, 0); fbc.set(145, 71, 218, 0); fbc.set(142, 68, 219, 2, 0, _fb); fbc.set(142, 70, 217, 0); fbc.set(142, 67, 220, 3, 0, _fb); fbc.set( 142, 69, 218, 31, 1, new double[] { 0.09999999403953552, 0.0, 0.09999999403953552, 0.8999999761581421, 0.800000011920929, 0.8999999761581421 }); fbc.set(142, 70, 221, 0); fbc.set(142, 71, 220, 0); fbc.set(143, 67, 219, 3, 0, _fb); fbc.set(143, 68, 220, 2, 0, _fb); fbc.set(143, 69, 217, 0); fbc.set(143, 69, 221, 0); fbc.set(143, 70, 218, 0); fbc.set(143, 71, 219, 0); fbc.set(144, 67, 218, 3, 0, _fb); fbc.set(144, 68, 217, 2, 0, _fb); fbc.set(144, 68, 221, 2, 0, _fb); fbc.set(144, 69, 220, 0); fbc.set(144, 70, 219, 0); fbc.set(144, 71, 218, 0); fbc.set(145, 67, 217, 3, 0, _fb); fbc.set(145, 67, 221, 3, 0, _fb); fbc.set(145, 68, 218, 2, 0, _fb); fbc.set(145, 69, 219, 0); fbc.set(145, 70, 220, 0); fbc.set(145, 71, 217, 0); fbc.set(145, 71, 221, 0); InteractRayTracing rt = new CenteredInteractRayTracing(false, 144, 68, 218); rt.setBlockCache(fbc); TestRayTracing.runCoordinates( rt, new double[] { 144.01901074886095, 70.62, 220.1221052415879, 144.07776715103876, 68.99423513239826, 219.0 }, true, false, 0.0, false, "ingame"); rt.cleanup(); fbc.cleanup(); } }