@Override public void updateLong() { if (!transmitting) { if (nextBossOrcSpawn == 0) { // spawn melvin every 10 - 30 min nextBossOrcSpawn = registry.currentTime + Rand.getRange(10 * 60 * 1000, 30 * 60 * 1000); } if (nextSnailRiderSpawn == 0) { // spawn melvin every 10 - 30 min nextSnailRiderSpawn = registry.currentTime + Rand.getRange(10 * 60 * 1000, 30 * 60 * 1000); } Monster monster = null; ArrayList deadMonsters = new ArrayList(); // make sure we have enough bad guys on the map if (gameController.multiplayerMode != gameController.multiplayerMode.CLIENT) { spawnNearPlayers(); spawnNearPlaceable(); } try { for (String key : monsters.keySet()) { monster = (Monster) monsters.get(key); if (!monster.isFeared()) { gameController.checkIfFeared(monster); } gameController.checkPlaceableDamageAgainstMob(monster); monster.updateLong(); if (monster.isDirty()) { deadMonsters.add(key); } } if (deadMonsters.size() > 0) { for (int i = 0; i < deadMonsters.size(); i++) { // EIError.debugMsg((String) deadMonsters.get(i)); monsters.remove((String) deadMonsters.get(i)); } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } } }