@Override public void update() { if (!transmitting) { super.update(); ArrayList deadMonsters = new ArrayList(); Monster monster = null; try { for (String key : monsters.keySet()) { monster = (Monster) monsters.get(key); if (monster != null) { monster.update(); if (monster.getIsDead()) { deadMonsters.add(key); } } } if (deadMonsters.size() > 0) { for (int i = 0; i < deadMonsters.size(); i++) { // EIError.debugMsg((String) deadMonsters.get(i)); monsters.remove((String) deadMonsters.get(i)); } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } } }
public void generatePlants() { int passes = 0; int blueThornCount = 0; int vineThornCount = 0; do { blueThornCount = this.getCountByType("BlueThorn"); vineThornCount = this.getCountByType("VineThorn"); spawnPlants(); Monster monster = null; ArrayList deadMonsters = new ArrayList(); try { for (String key : monsters.keySet()) { monster = (Monster) monsters.get(key); if (monster != null) { monster.update(); if (monster.getIsDead()) { deadMonsters.add(key); } } } if (deadMonsters.size() > 0) { for (int i = 0; i < deadMonsters.size(); i++) { // EIError.debugMsg((String) deadMonsters.get(i)); monsters.remove((String) deadMonsters.get(i)); } } } catch (ConcurrentModificationException concEx) { // another thread was trying to modify monsters while iterating // we'll continue and the new item can be grabbed on the next update } passes++; } while ((blueThornCount < 200 || vineThornCount < 200) && passes < 50); int g = 1; }