private static void doReqs(NodeMod mod) throws PipelineException {
   JobReqs req = mod.getJobRequirements();
   req.addSelectionKey("Lair");
   mod.setJobRequirements(req);
 }
  /** @param args */
  public static void main(String[] args) {
    String user = "******";
    String view = "build";
    String toolset = "csg_rev18";
    MasterMgrClient client = new MasterMgrClient();
    Wrapper w = null;
    String project = "lr";

    try {
      w = new Wrapper(user, view, toolset, client);
      PluginMgrClient.init();
    } catch (PipelineException e1) {
      e1.printStackTrace();
    }

    String baseModel = "/projects/lr/assets/prop/asylianHelmet/asylianHelmet";
    String finalizeMel = "/projects/lr/assets/tools/mel/finalize-character";

    int pass = 3;

    LinkedList<String> toAdd = new LinkedList<String>();
    for (int i = 2; i <= 10; i++) {
      toAdd.add("asylianHelmet" + i);
    }
    if (pass == 1) {
      try {
        SonyAsset baseAsset = SonyConstants.stringToAsset(w, baseModel);
        Globals.getNewest(
            w, baseAsset.finalScene, CheckOutMode.OverwriteAll, CheckOutMethod.AllFrozen);
        Globals.getNewest(
            w, baseAsset.lr_finalScene, CheckOutMode.OverwriteAll, CheckOutMethod.AllFrozen);

        AssetType baseType = baseAsset.assetType;

        for (String name : toAdd) {
          TreeSet<String> addedNodes = new TreeSet<String>();
          try {
            SonyAsset as = new SonyAsset(project, name, baseType);

            log(as.texGroup + " : ");
            if (!Globals.doesNodeExists(w, as.texGroup)) {
              logLine("Building");
              NodeMod mod = Globals.registerNode(w, as.texGroup, null, Plugins.editorKWrite(w));
              addedNodes.add(as.texGroup);
              BaseAction act = Plugins.actionListSources(w);
              mod.setAction(act);
              doReqs(mod);
              client.modifyProperties(user, view, mod);
            } else logLine("Already Exists");

            log(as.matScene + " : ");
            if (!Globals.doesNodeExists(w, as.matScene)) {
              logLine("Building");
              NodeMod mod = Globals.registerNode(w, as.matScene, "ma", Plugins.editorMaya(w));
              addedNodes.add(as.matScene);
              BaseAction act = Plugins.actionMayaReference(w);
              Globals.referenceNode(w, as.matScene, baseAsset.rigScene, act, REF, "rig");
              client.link(user, view, as.matScene, as.texGroup, REF, LINKALL, null);
              mod.setAction(act);
              doReqs(mod);
              client.modifyProperties(user, view, mod);
            } else logLine("Already Exists");

            log(as.finalScene + " : ");
            if (!Globals.doesNodeExists(w, as.finalScene)) {
              logLine("Building");
              NodeMod mod = Globals.registerNode(w, as.finalScene, "ma", Plugins.editorMaya(w));
              addedNodes.add(as.finalScene);
              BaseAction act = Plugins.actionMayaImport(w);
              Globals.referenceNode(w, as.finalScene, as.matScene, act, DEP, "mat");
              client.link(user, view, as.finalScene, finalizeMel, DEP, LINKALL, null);
              act.setSingleParamValue("ModelMEL", finalizeMel);
              mod.setAction(act);
              doReqs(mod);
              client.modifyProperties(user, view, mod);
            } else logLine("Already Exists");

            log(as.lr_matScene + " : ");
            if (!Globals.doesNodeExists(w, as.lr_matScene)) {
              logLine("Building");
              NodeMod mod = Globals.registerNode(w, as.lr_matScene, "ma", Plugins.editorMaya(w));
              addedNodes.add(as.lr_matScene);
              BaseAction act = Plugins.actionMayaReference(w);
              Globals.referenceNode(w, as.lr_matScene, baseAsset.lr_rigScene, act, REF, "rig");
              mod.setAction(act);
              doReqs(mod);
              client.modifyProperties(user, view, mod);
            } else logLine("Already Exists");

            log(as.lr_finalScene + " : ");
            if (!Globals.doesNodeExists(w, as.lr_finalScene)) {
              logLine("Building");
              NodeMod mod = Globals.registerNode(w, as.lr_finalScene, "ma", Plugins.editorMaya(w));
              addedNodes.add(as.lr_finalScene);
              BaseAction act = Plugins.actionMayaImport(w);
              Globals.referenceNode(w, as.lr_finalScene, as.lr_matScene, act, DEP, "mat");
              client.link(user, view, as.lr_finalScene, finalizeMel, DEP, LINKALL, null);
              act.setSingleParamValue("ModelMEL", finalizeMel);
              mod.setAction(act);
              doReqs(mod);
              client.modifyProperties(user, view, mod);
            } else logLine("Already Exists");

            try {
              client.submitJobs(user, view, as.finalScene, null);
              client.submitJobs(user, view, as.lr_finalScene, null);
            } catch (PipelineException ex) {
              ex.printStackTrace();
            }

          } catch (PipelineException ex) {
            try {
              Globals.releaseNodes(w, addedNodes);
            } catch (PipelineException e) {
              e.printStackTrace();
            }
            ex.printStackTrace();
            return;
          }
        }

      } catch (PipelineException e) {
        e.printStackTrace();
      }
    } else if (pass == 2) {
      for (String name : toAdd) {
        try {
          logLine(name);
          SonyAsset baseAsset = SonyConstants.stringToAsset(w, baseModel);
          AssetType baseType = baseAsset.assetType;
          SonyAsset as = new SonyAsset(project, name, baseType);
          Globals.disableAction(w, as.matScene);
          Globals.disableAction(w, as.lr_matScene);
        } catch (PipelineException e) {
          e.printStackTrace();
        }
      }

    } else if (pass == 3) {
      for (String name : toAdd) {
        try {
          logLine(name);
          SonyAsset baseAsset = SonyConstants.stringToAsset(w, baseModel);
          AssetType baseType = baseAsset.assetType;
          SonyAsset as = new SonyAsset(project, name, baseType);
          NodeID nodeID = new NodeID(user, view, as.finalScene);

          client.checkIn(
              nodeID,
              "Inital model tree built by the BuildDerivedModels tool.  Built off the "
                  + baseModel
                  + " model",
              VersionID.Level.Minor);

          nodeID = new NodeID(user, view, as.lr_finalScene);
          client.checkIn(
              nodeID,
              "Inital model tree built by the BuildDerivedModels tool.  Built off the "
                  + baseModel
                  + " model",
              VersionID.Level.Minor);
        } catch (PipelineException e) {
          e.printStackTrace();
        }
      }
    }
  }