Exemple #1
0
  public void addPlayer() {
    try {
      // Open the file to write the player
      FileWriter file = new FileWriter(location, true);
      BufferedWriter out = new BufferedWriter(file);

      // Add the player to the end
      out.append(playerName + ":");
      out.append(0 + ":"); // mining
      out.append("" + ":");
      out.append("" + ":");
      out.append(0 + ":"); // XP
      out.append(0 + ":"); // woodcutting
      out.append(0 + ":"); // woodCuttingXP
      out.append(0 + ":"); // repair
      out.append(0 + ":"); // unarmed
      out.append(0 + ":"); // herbalism
      out.append(0 + ":"); // excavation
      out.append(0 + ":"); // archery
      out.append(0 + ":"); // swords
      out.append(0 + ":"); // axes
      out.append(0 + ":"); // acrobatics
      out.append(0 + ":"); // repairXP
      out.append(0 + ":"); // unarmedXP
      out.append(0 + ":"); // herbalismXP
      out.append(0 + ":"); // excavationXP
      out.append(0 + ":"); // archeryXP
      out.append(0 + ":"); // swordsXP
      out.append(0 + ":"); // axesXP
      out.append(0 + ":"); // acrobaticsXP
      out.append("" + ":");
      out.append(0 + ":"); // taming
      out.append(0 + ":"); // tamingXP
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(SpoutConfig.getInstance().defaultHudType.toString() + ":"); // HUD
      out.append(0 + ":"); // Fishing
      out.append(0 + ":"); // FishingXP
      out.append(0 + ":"); // Blast Mining

      // Add more in the same format as the line above

      out.newLine();
      out.close();
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
Exemple #2
0
public class PlayerProfile {

  private String playerName;

  /* HUD */
  private SpoutHud spoutHud;
  private HudType hudType = SpoutConfig.getInstance().defaultHudType;

  /* Party Stuff */
  private Party party;
  private Party invite;

  /* Toggles */
  private boolean loaded;

  private boolean placedAnvil;
  private boolean partyChatMode, adminChatMode;
  private boolean godMode;
  private boolean greenTerraMode,
      treeFellerMode,
      superBreakerMode,
      gigaDrillBreakerMode,
      serratedStrikesMode,
      skullSplitterMode,
      berserkMode;
  private boolean greenTerraInformed = true,
      berserkInformed = true,
      skullSplitterInformed = true,
      gigaDrillBreakerInformed = true,
      superBreakerInformed = true,
      blastMiningInformed = true,
      serratedStrikesInformed = true,
      treeFellerInformed = true;
  private boolean hoePreparationMode,
      shovelPreparationMode,
      swordsPreparationMode,
      fistsPreparationMode,
      pickaxePreparationMode,
      axePreparationMode;
  private boolean abilityUse = true;

  /* Timestamps */
  private int recentlyHurt;
  private int respawnATS;

  /* mySQL STUFF */
  private int userId;

  private HashMap<SkillType, Integer> skills =
      new HashMap<SkillType, Integer>(); // Skills and Levels
  HashMap<SkillType, Integer> skillsXp = new HashMap<SkillType, Integer>(); // Skills and XP
  HashMap<AbilityType, Integer> skillsDATS = new HashMap<AbilityType, Integer>();
  HashMap<ToolType, Integer> toolATS = new HashMap<ToolType, Integer>();

  private static final String location = mcMMO.getUsersFile();

  public PlayerProfile(String playerName, boolean addNew) {
    this.playerName = playerName;
    party = PartyManager.getInstance().getPlayerParty(playerName);

    for (AbilityType abilityType : AbilityType.values()) {
      skillsDATS.put(abilityType, 0);
    }

    for (SkillType skillType : SkillType.values()) {
      if (skillType != SkillType.ALL) {
        skills.put(skillType, 0);
        skillsXp.put(skillType, 0);
      }
    }

    if (Config.getInstance().getUseMySQL()) {
      if (!loadMySQL() && addNew) {
        addMySQLPlayer();
        loaded = true;
      }
    } else if (!load() && addNew) {
      addPlayer();
      loaded = true;
    }
  }

  public String getPlayerName() {
    return playerName;
  }

  public boolean loadMySQL() {
    Database database = mcMMO.getPlayerDatabase();
    String tablePrefix = Config.getInstance().getMySQLTablePrefix();

    userId =
        database.getInt(
            "SELECT id FROM " + tablePrefix + "users WHERE user = '******'");

    if (userId == 0) {
      return false;
    } else {
      HashMap<Integer, ArrayList<String>> huds =
          database.read("SELECT hudtype FROM " + tablePrefix + "huds WHERE user_id = " + userId);

      if (huds.get(1) == null) {
        database.write("INSERT INTO " + tablePrefix + "huds (user_id) VALUES (" + userId + ")");
      } else {
        for (HudType type : HudType.values()) {
          if (type.toString().equals(huds.get(1).get(0))) {
            hudType = type;
          }
        }
      }

      /*
       * I'm still learning MySQL, this is a fix for adding a new table
       * its not pretty but it works
       */
      HashMap<Integer, ArrayList<String>> cooldowns =
          database.read(
              "SELECT mining, woodcutting, unarmed, herbalism, excavation, swords, axes, blast_mining FROM "
                  + tablePrefix
                  + "cooldowns WHERE user_id = "
                  + userId);
      ArrayList<String> cooldownValues = cooldowns.get(1);

      if (cooldownValues == null) {
        database.write(
            "INSERT INTO " + tablePrefix + "cooldowns (user_id) VALUES (" + userId + ")");
        mcMMO
            .p
            .getLogger()
            .warning(
                playerName
                    + "does not exist in the cooldown table. Their cooldowns will be reset.");
      } else {
        skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(cooldownValues.get(0)));
        skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(cooldownValues.get(1)));
        skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(cooldownValues.get(2)));
        skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(cooldownValues.get(3)));
        skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(cooldownValues.get(4)));
        skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(cooldownValues.get(5)));
        skillsDATS.put(AbilityType.SKULL_SPLIITER, Integer.valueOf(cooldownValues.get(6)));
        skillsDATS.put(AbilityType.BLAST_MINING, Integer.valueOf(cooldownValues.get(7)));
      }

      HashMap<Integer, ArrayList<String>> stats =
          database.read(
              "SELECT taming, mining, repair, woodcutting, unarmed, herbalism, excavation, archery, swords, axes, acrobatics, fishing FROM "
                  + tablePrefix
                  + "skills WHERE user_id = "
                  + userId);
      ArrayList<String> statValues = stats.get(1);

      if (statValues == null) {
        database.write("INSERT INTO " + tablePrefix + "skills (user_id) VALUES (" + userId + ")");
        mcMMO
            .p
            .getLogger()
            .warning(playerName + "does not exist in the skills table. Their stats will be reset.");
      } else {
        skills.put(SkillType.TAMING, Integer.valueOf(statValues.get(0)));
        skills.put(SkillType.MINING, Integer.valueOf(statValues.get(1)));
        skills.put(SkillType.REPAIR, Integer.valueOf(statValues.get(2)));
        skills.put(SkillType.WOODCUTTING, Integer.valueOf(statValues.get(3)));
        skills.put(SkillType.UNARMED, Integer.valueOf(statValues.get(4)));
        skills.put(SkillType.HERBALISM, Integer.valueOf(statValues.get(5)));
        skills.put(SkillType.EXCAVATION, Integer.valueOf(statValues.get(6)));
        skills.put(SkillType.ARCHERY, Integer.valueOf(statValues.get(7)));
        skills.put(SkillType.SWORDS, Integer.valueOf(statValues.get(8)));
        skills.put(SkillType.AXES, Integer.valueOf(statValues.get(9)));
        skills.put(SkillType.ACROBATICS, Integer.valueOf(statValues.get(10)));
        skills.put(SkillType.FISHING, Integer.valueOf(statValues.get(11)));
      }

      HashMap<Integer, ArrayList<String>> experience =
          database.read(
              "SELECT taming, mining, repair, woodcutting, unarmed, herbalism, excavation, archery, swords, axes, acrobatics, fishing FROM "
                  + tablePrefix
                  + "experience WHERE user_id = "
                  + userId);
      ArrayList<String> experienceValues = experience.get(1);

      if (experienceValues == null) {
        database.write(
            "INSERT INTO " + tablePrefix + "experience (user_id) VALUES (" + userId + ")");
        mcMMO
            .p
            .getLogger()
            .warning(
                playerName
                    + "does not exist in the experience table. Their experience will be reset.");
      } else {
        skillsXp.put(SkillType.TAMING, Integer.valueOf(experienceValues.get(0)));
        skillsXp.put(SkillType.MINING, Integer.valueOf(experienceValues.get(1)));
        skillsXp.put(SkillType.REPAIR, Integer.valueOf(experienceValues.get(2)));
        skillsXp.put(SkillType.WOODCUTTING, Integer.valueOf(experienceValues.get(3)));
        skillsXp.put(SkillType.UNARMED, Integer.valueOf(experienceValues.get(4)));
        skillsXp.put(SkillType.HERBALISM, Integer.valueOf(experienceValues.get(5)));
        skillsXp.put(SkillType.EXCAVATION, Integer.valueOf(experienceValues.get(6)));
        skillsXp.put(SkillType.ARCHERY, Integer.valueOf(experienceValues.get(7)));
        skillsXp.put(SkillType.SWORDS, Integer.valueOf(experienceValues.get(8)));
        skillsXp.put(SkillType.AXES, Integer.valueOf(experienceValues.get(9)));
        skillsXp.put(SkillType.ACROBATICS, Integer.valueOf(experienceValues.get(10)));
        skillsXp.put(SkillType.FISHING, Integer.valueOf(experienceValues.get(11)));
      }

      loaded = true;
      return true;
    }
  }

  public void addMySQLPlayer() {
    Database database = mcMMO.getPlayerDatabase();
    String tablePrefix = Config.getInstance().getMySQLTablePrefix();

    database.write(
        "INSERT INTO "
            + tablePrefix
            + "users (user, lastlogin) VALUES ('"
            + playerName
            + "',"
            + System.currentTimeMillis() / 1000
            + ")");
    userId =
        database.getInt(
            "SELECT id FROM " + tablePrefix + "users WHERE user = '******'");
    database.write("INSERT INTO " + tablePrefix + "cooldowns (user_id) VALUES (" + userId + ")");
    database.write("INSERT INTO " + tablePrefix + "skills (user_id) VALUES (" + userId + ")");
    database.write("INSERT INTO " + tablePrefix + "experience (user_id) VALUES (" + userId + ")");
  }

  public boolean load() {
    try {
      // Open the user file
      FileReader file = new FileReader(location);
      BufferedReader in = new BufferedReader(file);
      String line = "";

      while ((line = in.readLine()) != null) {
        // Find if the line contains the player we want.
        String[] character = line.split(":");

        if (!character[0].equals(playerName)) {
          continue;
        }

        if (character.length > 1 && Misc.isInt(character[1]))
          skills.put(SkillType.MINING, Integer.valueOf(character[1]));
        if (character.length > 4 && Misc.isInt(character[4]))
          skillsXp.put(SkillType.MINING, Integer.valueOf(character[4]));
        if (character.length > 5 && Misc.isInt(character[5]))
          skills.put(SkillType.WOODCUTTING, Integer.valueOf(character[5]));
        if (character.length > 6 && Misc.isInt(character[6]))
          skillsXp.put(SkillType.WOODCUTTING, Integer.valueOf(character[6]));
        if (character.length > 7 && Misc.isInt(character[7]))
          skills.put(SkillType.REPAIR, Integer.valueOf(character[7]));
        if (character.length > 8 && Misc.isInt(character[8]))
          skills.put(SkillType.UNARMED, Integer.valueOf(character[8]));
        if (character.length > 9 && Misc.isInt(character[9]))
          skills.put(SkillType.HERBALISM, Integer.valueOf(character[9]));
        if (character.length > 10 && Misc.isInt(character[10]))
          skills.put(SkillType.EXCAVATION, Integer.valueOf(character[10]));
        if (character.length > 11 && Misc.isInt(character[11]))
          skills.put(SkillType.ARCHERY, Integer.valueOf(character[11]));
        if (character.length > 12 && Misc.isInt(character[12]))
          skills.put(SkillType.SWORDS, Integer.valueOf(character[12]));
        if (character.length > 13 && Misc.isInt(character[13]))
          skills.put(SkillType.AXES, Integer.valueOf(character[13]));
        if (character.length > 14 && Misc.isInt(character[14]))
          skills.put(SkillType.ACROBATICS, Integer.valueOf(character[14]));
        if (character.length > 15 && Misc.isInt(character[15]))
          skillsXp.put(SkillType.REPAIR, Integer.valueOf(character[15]));
        if (character.length > 16 && Misc.isInt(character[16]))
          skillsXp.put(SkillType.UNARMED, Integer.valueOf(character[16]));
        if (character.length > 17 && Misc.isInt(character[17]))
          skillsXp.put(SkillType.HERBALISM, Integer.valueOf(character[17]));
        if (character.length > 18 && Misc.isInt(character[18]))
          skillsXp.put(SkillType.EXCAVATION, Integer.valueOf(character[18]));
        if (character.length > 19 && Misc.isInt(character[19]))
          skillsXp.put(SkillType.ARCHERY, Integer.valueOf(character[19]));
        if (character.length > 20 && Misc.isInt(character[20]))
          skillsXp.put(SkillType.SWORDS, Integer.valueOf(character[20]));
        if (character.length > 21 && Misc.isInt(character[21]))
          skillsXp.put(SkillType.AXES, Integer.valueOf(character[21]));
        if (character.length > 22 && Misc.isInt(character[22]))
          skillsXp.put(SkillType.ACROBATICS, Integer.valueOf(character[22]));
        if (character.length > 24 && Misc.isInt(character[24]))
          skills.put(SkillType.TAMING, Integer.valueOf(character[24]));
        if (character.length > 25 && Misc.isInt(character[25]))
          skillsXp.put(SkillType.TAMING, Integer.valueOf(character[25]));
        if (character.length > 26)
          skillsDATS.put(AbilityType.BERSERK, Integer.valueOf(character[26]));
        if (character.length > 27)
          skillsDATS.put(AbilityType.GIGA_DRILL_BREAKER, Integer.valueOf(character[27]));
        if (character.length > 28)
          skillsDATS.put(AbilityType.TREE_FELLER, Integer.valueOf(character[28]));
        if (character.length > 29)
          skillsDATS.put(AbilityType.GREEN_TERRA, Integer.valueOf(character[29]));
        if (character.length > 30)
          skillsDATS.put(AbilityType.SERRATED_STRIKES, Integer.valueOf(character[30]));
        if (character.length > 31)
          skillsDATS.put(AbilityType.SKULL_SPLIITER, Integer.valueOf(character[31]));
        if (character.length > 32)
          skillsDATS.put(AbilityType.SUPER_BREAKER, Integer.valueOf(character[32]));
        if (character.length > 33) {
          for (HudType type : HudType.values()) {
            if (type.toString().equalsIgnoreCase(character[33])) {
              hudType = type;
            }
          }
        }
        if (character.length > 34) skills.put(SkillType.FISHING, Integer.valueOf(character[34]));
        if (character.length > 35) skillsXp.put(SkillType.FISHING, Integer.valueOf(character[35]));
        if (character.length > 36)
          skillsDATS.put(AbilityType.BLAST_MINING, Integer.valueOf(character[36]));

        loaded = true;

        in.close();
        return true;
      }

      in.close();
    } catch (Exception e) {
      e.printStackTrace();
    }
    return false;
  }

  public void save() {
    Long timestamp = System.currentTimeMillis() / 1000;

    // if we are using mysql save to database
    if (Config.getInstance().getUseMySQL()) {
      Database database = mcMMO.getPlayerDatabase();
      String tablePrefix = Config.getInstance().getMySQLTablePrefix();

      database.write(
          "UPDATE "
              + tablePrefix
              + "huds SET hudtype = '"
              + hudType.toString()
              + "' WHERE user_id = "
              + userId);
      database.write(
          "UPDATE "
              + tablePrefix
              + "users SET lastlogin = "******" WHERE id = "
              + userId);
      database.write(
          "UPDATE "
              + tablePrefix
              + "cooldowns SET "
              + " mining = "
              + skillsDATS.get(AbilityType.SUPER_BREAKER)
              + ", woodcutting = "
              + skillsDATS.get(AbilityType.TREE_FELLER)
              + ", unarmed = "
              + skillsDATS.get(AbilityType.BERSERK)
              + ", herbalism = "
              + skillsDATS.get(AbilityType.GREEN_TERRA)
              + ", excavation = "
              + skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER)
              + ", swords = "
              + skillsDATS.get(AbilityType.SERRATED_STRIKES)
              + ", axes = "
              + skillsDATS.get(AbilityType.SKULL_SPLIITER)
              + ", blast_mining = "
              + skillsDATS.get(AbilityType.BLAST_MINING)
              + " WHERE user_id = "
              + userId);
      database.write(
          "UPDATE "
              + tablePrefix
              + "skills SET "
              + " taming = "
              + skills.get(SkillType.TAMING)
              + ", mining = "
              + skills.get(SkillType.MINING)
              + ", repair = "
              + skills.get(SkillType.REPAIR)
              + ", woodcutting = "
              + skills.get(SkillType.WOODCUTTING)
              + ", unarmed = "
              + skills.get(SkillType.UNARMED)
              + ", herbalism = "
              + skills.get(SkillType.HERBALISM)
              + ", excavation = "
              + skills.get(SkillType.EXCAVATION)
              + ", archery = "
              + skills.get(SkillType.ARCHERY)
              + ", swords = "
              + skills.get(SkillType.SWORDS)
              + ", axes = "
              + skills.get(SkillType.AXES)
              + ", acrobatics = "
              + skills.get(SkillType.ACROBATICS)
              + ", fishing = "
              + skills.get(SkillType.FISHING)
              + " WHERE user_id = "
              + userId);
      database.write(
          "UPDATE "
              + tablePrefix
              + "experience SET "
              + "  taming = "
              + skillsXp.get(SkillType.TAMING)
              + ", mining = "
              + skillsXp.get(SkillType.MINING)
              + ", repair = "
              + skillsXp.get(SkillType.REPAIR)
              + ", woodcutting = "
              + skillsXp.get(SkillType.WOODCUTTING)
              + ", unarmed = "
              + skillsXp.get(SkillType.UNARMED)
              + ", herbalism = "
              + skillsXp.get(SkillType.HERBALISM)
              + ", excavation = "
              + skillsXp.get(SkillType.EXCAVATION)
              + ", archery = "
              + skillsXp.get(SkillType.ARCHERY)
              + ", swords = "
              + skillsXp.get(SkillType.SWORDS)
              + ", axes = "
              + skillsXp.get(SkillType.AXES)
              + ", acrobatics = "
              + skillsXp.get(SkillType.ACROBATICS)
              + ", fishing = "
              + skillsXp.get(SkillType.FISHING)
              + " WHERE user_id = "
              + userId);
    } else {
      // otherwise save to flatfile
      try {
        // Open the file
        FileReader file = new FileReader(location);
        BufferedReader in = new BufferedReader(file);
        StringBuilder writer = new StringBuilder();
        String line = "";

        // While not at the end of the file
        while ((line = in.readLine()) != null) {
          // Read the line in and copy it to the output it's not the player
          // we want to edit
          if (!line.split(":")[0].equals(playerName)) {
            writer.append(line).append("\r\n");
          } else {
            // Otherwise write the new player information
            writer.append(playerName + ":");
            writer.append(skills.get(SkillType.MINING) + ":");
            writer.append("" + ":");
            writer.append("" + ":");
            writer.append(skillsXp.get(SkillType.MINING) + ":");
            writer.append(skills.get(SkillType.WOODCUTTING) + ":");
            writer.append(skillsXp.get(SkillType.WOODCUTTING) + ":");
            writer.append(skills.get(SkillType.REPAIR) + ":");
            writer.append(skills.get(SkillType.UNARMED) + ":");
            writer.append(skills.get(SkillType.HERBALISM) + ":");
            writer.append(skills.get(SkillType.EXCAVATION) + ":");
            writer.append(skills.get(SkillType.ARCHERY) + ":");
            writer.append(skills.get(SkillType.SWORDS) + ":");
            writer.append(skills.get(SkillType.AXES) + ":");
            writer.append(skills.get(SkillType.ACROBATICS) + ":");
            writer.append(skillsXp.get(SkillType.REPAIR) + ":");
            writer.append(skillsXp.get(SkillType.UNARMED) + ":");
            writer.append(skillsXp.get(SkillType.HERBALISM) + ":");
            writer.append(skillsXp.get(SkillType.EXCAVATION) + ":");
            writer.append(skillsXp.get(SkillType.ARCHERY) + ":");
            writer.append(skillsXp.get(SkillType.SWORDS) + ":");
            writer.append(skillsXp.get(SkillType.AXES) + ":");
            writer.append(skillsXp.get(SkillType.ACROBATICS) + ":");
            writer.append("" + ":");
            writer.append(skills.get(SkillType.TAMING) + ":");
            writer.append(skillsXp.get(SkillType.TAMING) + ":");
            // Need to store the DATS of abilities nao
            // Berserk, Gigadrillbreaker, Tree Feller, Green Terra, Serrated Strikes, Skull
            // Splitter, Super Breaker
            writer.append(String.valueOf(skillsDATS.get(AbilityType.BERSERK)) + ":");
            writer.append(String.valueOf(skillsDATS.get(AbilityType.GIGA_DRILL_BREAKER)) + ":");
            writer.append(String.valueOf(skillsDATS.get(AbilityType.TREE_FELLER)) + ":");
            writer.append(String.valueOf(skillsDATS.get(AbilityType.GREEN_TERRA)) + ":");
            writer.append(String.valueOf(skillsDATS.get(AbilityType.SERRATED_STRIKES)) + ":");
            writer.append(String.valueOf(skillsDATS.get(AbilityType.SKULL_SPLIITER)) + ":");
            writer.append(String.valueOf(skillsDATS.get(AbilityType.SUPER_BREAKER)) + ":");
            writer.append(hudType.toString() + ":");
            writer.append(skills.get(SkillType.FISHING) + ":");
            writer.append(skillsXp.get(SkillType.FISHING) + ":");
            writer.append(String.valueOf(skillsDATS.get(AbilityType.BLAST_MINING)) + ":");
            writer.append("\r\n");
          }
        }

        in.close();
        // Write the new file
        FileWriter out = new FileWriter(location);
        out.write(writer.toString());
        out.close();
      } catch (Exception e) {
        e.printStackTrace();
      }
    }
  }

  public void addPlayer() {
    try {
      // Open the file to write the player
      FileWriter file = new FileWriter(location, true);
      BufferedWriter out = new BufferedWriter(file);

      // Add the player to the end
      out.append(playerName + ":");
      out.append(0 + ":"); // mining
      out.append("" + ":");
      out.append("" + ":");
      out.append(0 + ":"); // XP
      out.append(0 + ":"); // woodcutting
      out.append(0 + ":"); // woodCuttingXP
      out.append(0 + ":"); // repair
      out.append(0 + ":"); // unarmed
      out.append(0 + ":"); // herbalism
      out.append(0 + ":"); // excavation
      out.append(0 + ":"); // archery
      out.append(0 + ":"); // swords
      out.append(0 + ":"); // axes
      out.append(0 + ":"); // acrobatics
      out.append(0 + ":"); // repairXP
      out.append(0 + ":"); // unarmedXP
      out.append(0 + ":"); // herbalismXP
      out.append(0 + ":"); // excavationXP
      out.append(0 + ":"); // archeryXP
      out.append(0 + ":"); // swordsXP
      out.append(0 + ":"); // axesXP
      out.append(0 + ":"); // acrobaticsXP
      out.append("" + ":");
      out.append(0 + ":"); // taming
      out.append(0 + ":"); // tamingXP
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(0 + ":"); // DATS
      out.append(SpoutConfig.getInstance().defaultHudType.toString() + ":"); // HUD
      out.append(0 + ":"); // Fishing
      out.append(0 + ":"); // FishingXP
      out.append(0 + ":"); // Blast Mining

      // Add more in the same format as the line above

      out.newLine();
      out.close();
    } catch (Exception e) {
      e.printStackTrace();
    }
  }

  /*
   * mySQL Stuff
   */

  public int getMySQLuserId() {
    return userId;
  }

  public boolean isLoaded() {
    return loaded;
  }

  /*
   * God Mode
   */

  public boolean getGodMode() {
    return godMode;
  }

  public void toggleGodMode() {
    godMode = !godMode;
  }

  /*
   * Anvil Placement
   */

  public void togglePlacedAnvil() {
    placedAnvil = !placedAnvil;
  }

  public Boolean getPlacedAnvil() {
    return placedAnvil;
  }

  /*
   * HUD Stuff
   */

  public HudType getHudType() {
    return hudType;
  }

  public SpoutHud getSpoutHud() {
    return spoutHud;
  }

  public void setSpoutHud(SpoutHud spoutHud) {
    this.spoutHud = spoutHud;
  }

  public void setHudType(HudType hudType) {
    this.hudType = hudType;
  }

  /*
   * Chat Stuff
   */

  public boolean getAdminChatMode() {
    return adminChatMode;
  }

  public void toggleAdminChat() {
    adminChatMode = !adminChatMode;
  }

  public boolean getPartyChatMode() {
    return partyChatMode;
  }

  public void togglePartyChat() {
    partyChatMode = !partyChatMode;
  }

  /*
   * Tools
   */

  /** Reset the prep modes of all tools. */
  public void resetToolPrepMode() {
    for (ToolType tool : ToolType.values()) {
      setToolPreparationMode(tool, false);
    }
  }

  /**
   * Get the current prep mode of a tool.
   *
   * @param tool Tool to get the mode for
   * @return true if the tool is prepped, false otherwise
   */
  public boolean getToolPreparationMode(ToolType tool) {
    switch (tool) {
      case AXE:
        return axePreparationMode;

      case FISTS:
        return fistsPreparationMode;

      case HOE:
        return hoePreparationMode;

      case PICKAXE:
        return pickaxePreparationMode;

      case SHOVEL:
        return shovelPreparationMode;

      case SWORD:
        return swordsPreparationMode;

      default:
        return false;
    }
  }

  /**
   * Set the current prep mode of a tool.
   *
   * @param tool Tool to set the mode for
   * @param bool true if the tool should be prepped, false otherwise
   */
  public void setToolPreparationMode(ToolType tool, boolean bool) {
    switch (tool) {
      case AXE:
        axePreparationMode = bool;
        break;

      case FISTS:
        fistsPreparationMode = bool;
        break;

      case HOE:
        hoePreparationMode = bool;
        break;

      case PICKAXE:
        pickaxePreparationMode = bool;
        break;

      case SHOVEL:
        shovelPreparationMode = bool;
        break;

      case SWORD:
        swordsPreparationMode = bool;
        break;

      default:
        break;
    }
  }

  /**
   * Get the current prep ATS of a tool.
   *
   * @param tool Tool to get the ATS for
   * @return the ATS for the tool
   */
  public long getToolPreparationATS(ToolType tool) {
    return toolATS.get(tool);
  }

  /**
   * Set the current prep ATS of a tool.
   *
   * @param tool Tool to set the ATS for
   * @param ATS the ATS of the tool
   */
  public void setToolPreparationATS(ToolType tool, long ATS) {
    int startTime = (int) (ATS / 1000);
    toolATS.put(tool, startTime);
  }

  /*
   * Abilities
   */

  /** Reset the prep modes of all tools. */
  public void resetAbilityMode() {
    for (AbilityType ability : AbilityType.values()) {
      setAbilityMode(ability, false);
    }
  }

  /**
   * Get the mode of an ability.
   *
   * @param ability The ability to check
   * @return true if the ability is enabled, false otherwise
   */
  public boolean getAbilityMode(AbilityType ability) {
    switch (ability) {
      case BERSERK:
        return berserkMode;

      case SUPER_BREAKER:
        return superBreakerMode;

      case GIGA_DRILL_BREAKER:
        return gigaDrillBreakerMode;

      case GREEN_TERRA:
        return greenTerraMode;

      case SKULL_SPLIITER:
        return skullSplitterMode;

      case TREE_FELLER:
        return treeFellerMode;

      case SERRATED_STRIKES:
        return serratedStrikesMode;

      default:
        return false;
    }
  }

  /**
   * Set the mode of an ability.
   *
   * @param ability The ability to check
   * @param bool True if the ability is active, false otherwise
   */
  public void setAbilityMode(AbilityType ability, boolean bool) {
    switch (ability) {
      case BERSERK:
        berserkMode = bool;
        break;

      case SUPER_BREAKER:
        superBreakerMode = bool;
        break;

      case GIGA_DRILL_BREAKER:
        gigaDrillBreakerMode = bool;
        break;

      case GREEN_TERRA:
        greenTerraMode = bool;
        break;

      case SKULL_SPLIITER:
        skullSplitterMode = bool;
        break;

      case TREE_FELLER:
        treeFellerMode = bool;
        break;

      case SERRATED_STRIKES:
        serratedStrikesMode = bool;
        break;

      default:
        break;
    }
  }

  /**
   * Get the informed state of an ability
   *
   * @param ability The ability to check
   * @return true if the ability is informed, false otherwise
   */
  public boolean getAbilityInformed(AbilityType ability) {
    switch (ability) {
      case BERSERK:
        return berserkInformed;

      case BLAST_MINING:
        return blastMiningInformed;

      case SUPER_BREAKER:
        return superBreakerInformed;

      case GIGA_DRILL_BREAKER:
        return gigaDrillBreakerInformed;

      case GREEN_TERRA:
        return greenTerraInformed;

      case SKULL_SPLIITER:
        return skullSplitterInformed;

      case TREE_FELLER:
        return treeFellerInformed;

      case SERRATED_STRIKES:
        return serratedStrikesInformed;

      default:
        return false;
    }
  }

  /**
   * Set the informed state of an ability.
   *
   * @param ability The ability to check
   * @param bool True if the ability is informed, false otherwise
   */
  public void setAbilityInformed(AbilityType ability, boolean bool) {
    switch (ability) {
      case BERSERK:
        berserkInformed = bool;
        break;

      case BLAST_MINING:
        blastMiningInformed = bool;
        break;

      case SUPER_BREAKER:
        superBreakerInformed = bool;
        break;

      case GIGA_DRILL_BREAKER:
        gigaDrillBreakerInformed = bool;
        break;

      case GREEN_TERRA:
        greenTerraInformed = bool;
        break;

      case SKULL_SPLIITER:
        skullSplitterInformed = bool;
        break;

      case TREE_FELLER:
        treeFellerInformed = bool;
        break;

      case SERRATED_STRIKES:
        serratedStrikesInformed = bool;
        break;

      default:
        break;
    }
  }

  public boolean getAbilityUse() {
    return abilityUse;
  }

  public void toggleAbilityUse() {
    abilityUse = !abilityUse;
  }

  /*
   * Recently Hurt
   */

  public int getRecentlyHurt() {
    return recentlyHurt;
  }

  public void setRecentlyHurt(int value) {
    recentlyHurt = value;
  }

  public void actualizeRecentlyHurt() {
    respawnATS = (int) (System.currentTimeMillis() / 1000);
  }

  /*
   * Cooldowns
   */

  /**
   * Get the current DATS of a skill.
   *
   * @param abilityType Ability to get the DATS for
   * @return the DATS for the ability
   */
  public long getSkillDATS(AbilityType abilityType) {
    return skillsDATS.get(abilityType);
  }

  /**
   * Set the current DATS of a skill.
   *
   * @param abilityType Ability to set the DATS for
   * @param DATS the DATS of the ability
   */
  public void setSkillDATS(AbilityType abilityType, long DATS) {
    int wearsOff = (int) (DATS * .001D);
    skillsDATS.put(abilityType, wearsOff);
  }

  /** Reset all skill cooldowns. */
  public void resetCooldowns() {
    for (AbilityType x : skillsDATS.keySet()) {
      skillsDATS.put(x, 0);
    }
  }

  /*
   * Exploit Prevention
   */

  public int getRespawnATS() {
    return respawnATS;
  }

  public void actualizeRespawnATS() {
    respawnATS = (int) (System.currentTimeMillis() / 1000);
  }

  /*
   * XP Functions
   */

  public int getSkillLevel(SkillType skillType) {
    return skills.get(skillType);
  }

  public int getSkillXpLevel(SkillType skillType) {
    return skillsXp.get(skillType);
  }

  public void setSkillXPLevel(SkillType skillType, int newValue) {
    skillsXp.put(skillType, newValue);
  }

  public void skillUp(SkillType skillType, int newValue) {
    skills.put(skillType, skills.get(skillType) + newValue);
  }

  //    /**
  //     * Adds XP to the player, doesn't calculate for XP Rate
  //     *
  //     * @param skillType The skill to add XP to
  //     * @param newValue The amount of XP to add
  //     */
  //    public void addXPOverride(SkillType skillType, int newValue) {
  //        if (skillType.equals(SkillType.ALL)) {
  //            for (SkillType x : SkillType.values()) {
  //                if (x.equals(SkillType.ALL)) {
  //                    continue;
  //                }
  //
  //                mcMMO.p.getServer().getPluginManager().callEvent(new
  // McMMOPlayerXpGainEvent(player, x, newValue));
  //                skillsXp.put(x, skillsXp.get(x) + newValue);
  //            }
  //        }
  //        else {
  //            mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player,
  // skillType, newValue));
  //            skillsXp.put(skillType, skillsXp.get(skillType) + newValue);
  //            spoutHud.setLastGained(skillType);
  //        }
  //    }

  //    /**
  //     * Adds XP to the player, this ignores skill modifiers.
  //     *
  //     * @param skillType The skill to add XP to
  //     * @param newValue The amount of XP to add
  //     */
  //    public void addXPOverrideBonus(SkillType skillType, int newValue) {
  //        int xp = newValue * Config.getInstance().xpGainMultiplier;
  //        addXPOverride(skillType, xp);
  //    }

  //    /**
  //     * Adds XP to the player, this is affected by skill modifiers and XP Rate and Permissions
  //     *
  //     * @param skillType The skill to add XP to
  //     * @param newvalue The amount of XP to add
  //     */
  //    public void addXP(SkillType skillType, int newValue) {
  //        if (player.getGameMode().equals(GameMode.CREATIVE)) {
  //            return;
  //        }
  //
  //        double bonusModifier = 0;
  //
  //        if (inParty()) {
  //            bonusModifier = partyModifier(skillType);
  //        }
  //
  //        int xp = (int) (newValue / skillType.getXpModifier()) *
  // Config.getInstance().xpGainMultiplier;
  //
  //        if (bonusModifier > 0) {
  //            if (bonusModifier >= 2) {
  //                bonusModifier = 2;
  //            }
  //
  //            double trueBonus = bonusModifier * xp;
  //            xp += trueBonus;
  //        }
  //
  //        if (Config.getInstance().getToolModsEnabled()) {
  //            ItemStack item = player.getItemInHand();
  //            CustomTool tool = ModChecks.getToolFromItemStack(item);
  //
  //            if (tool != null) {
  //                xp = (int) (xp * tool.getXpMultiplier());
  //            }
  //        }
  //
  //        //TODO: Can we make this so we do perks by doing "mcmmo.perks.xp.[multiplier]" ?
  //        if (player.hasPermission("mcmmo.perks.xp.quadruple")) {
  //            xp = xp * 4;
  //        }
  //        else if (player.hasPermission("mcmmo.perks.xp.triple")) {
  //            xp = xp * 3;
  //        }
  //        else if (player.hasPermission("mcmmo.perks.xp.150percentboost")) {
  //            xp = (int) (xp * 2.5);
  //        }
  //        else if (player.hasPermission("mcmmo.perks.xp.double")) {
  //            xp = xp * 2;
  //        }
  //        else if (player.hasPermission("mcmmo.perks.xp.50percentboost")) {
  //            xp = (int) (xp * 1.5);
  //        }
  //
  //        mcMMO.p.getServer().getPluginManager().callEvent(new McMMOPlayerXpGainEvent(player,
  // skillType, xp));
  //        skillsXp.put(skillType, skillsXp.get(skillType) + xp);
  //        spoutHud.setLastGained(skillType);
  //    }

  /**
   * Remove XP from a skill.
   *
   * @param skillType Type of skill to modify
   * @param xp Amount of xp to remove
   */
  public void removeXP(SkillType skillType, int xp) {
    if (skillType.equals(SkillType.ALL)) {
      for (SkillType skill : SkillType.values()) {
        if (skill.equals(SkillType.ALL)) {
          continue;
        }

        skillsXp.put(skill, skillsXp.get(skill) - xp);
      }
    } else {
      skillsXp.put(skillType, skillsXp.get(skillType) - xp);
    }
  }

  /**
   * Modify a skill level.
   *
   * @param skillType Type of skill to modify
   * @param newValue New level value for the skill
   */
  public void modifySkill(SkillType skillType, int newValue) {
    if (skillType.equals(SkillType.ALL)) {
      for (SkillType skill : SkillType.values()) {
        if (skill.equals(SkillType.ALL)) {
          continue;
        }

        skills.put(skill, newValue);
        skillsXp.put(skill, 0);
      }
    } else {
      skills.put(skillType, newValue);
      skillsXp.put(skillType, 0);
    }
  }

  /**
   * Add levels to a skill.
   *
   * @param skillType Type of skill to add levels to
   * @param levels Number of levels to add
   */
  public void addLevels(SkillType skillType, int levels) {
    if (skillType.equals(SkillType.ALL)) {
      for (SkillType skill : SkillType.values()) {
        if (skill.equals(SkillType.ALL)) {
          continue;
        }

        skills.put(skill, skills.get(skill) + levels);
        skillsXp.put(skill, 0);
      }
    } else {
      skills.put(skillType, skills.get(skillType) + levels);
      skillsXp.put(skillType, 0);
    }
  }

  /**
   * Get the amount of XP remaining before the next level.
   *
   * @param skillType Type of skill to check
   * @return the XP remaining until next level
   */
  public int getXpToLevel(SkillType skillType) {
    return 1020 + (skills.get(skillType) * Config.getInstance().getFormulaMultiplierCurve());
  }

  //    /**
  //     * Gets the power level of a player.
  //     *
  //     * @return the power level of the player
  //     */
  //    public int getPowerLevel() {
  //        int powerLevel = 0;
  //
  //        for (SkillType type : SkillType.values()) {
  //            if (type.getPermissions(player)) {
  //                powerLevel += getSkillLevel(type);
  //            }
  //        }
  //
  //        return powerLevel;
  //    }

  //    /**
  //     * Calculate the party XP modifier.
  //     *
  //     * @param skillType Type of skill to check
  //     * @return the party bonus multiplier
  //     */
  //    private double partyModifier(SkillType skillType) {
  //        double bonusModifier = 0.0;
  //
  //        for (Player member : party.getOnlineMembers()) {
  //            if (party.getLeader().equals(member.getName())) {
  //                if (Misc.isNear(player.getLocation(), member.getLocation(), 25.0)) {
  //                    PlayerProfile PartyLeader = Users.getProfile(member);
  //                    int leaderSkill = PartyLeader.getSkillLevel(skillType);
  //                    int playerSkill = getSkillLevel(skillType);
  //
  //                    if (leaderSkill >= playerSkill) {
  //                        int difference = leaderSkill - playerSkill;
  //                        bonusModifier = (difference * 0.75) / 100.0;
  //                    }
  //                }
  //            }
  //        }
  //
  //        return bonusModifier;
  //    }

  /*
   * Party Stuff
   */

  public void setInvite(Party invite) {
    this.invite = invite;
  }

  public Party getInvite() {
    return invite;
  }

  public boolean hasPartyInvite() {
    if (invite != null) {
      return true;
    } else {
      return false;
    }
  }

  public void setParty(Party party) {
    this.party = party;
  }

  public Party getParty() {
    return party;
  }

  public boolean inParty() {
    if (party != null) {
      return true;
    } else {
      return false;
    }
  }

  public void removeParty() {
    party = null;
  }

  public void removeInvite() {
    invite = null;
  }
}