/* UPDATING */ @Override public void updateEntity() { if (CoreProxy.proxy.isRenderWorld(worldObj)) return; // Have liquid flow down into tanks below if any. if (tank.getFluid() != null) { moveFluidBelow(); } if (hasUpdate && tracker.markTimeIfDelay(worldObj, 2 * BuildCraftCore.updateFactor)) { sendNetworkUpdate(); hasUpdate = false; } }