Exemple #1
0
  /** Plays step sound at given x, y, z for the entity */
  protected void playStepSound(int par1, int par2, int par3, int par4) {
    StepSound stepsound = Block.blocksList[par4].stepSound;

    if (worldObj.getBlockId(par1, par2 + 1, par3) == Block.snow.blockID) {
      stepsound = Block.snow.stepSound;
      worldObj.playSoundAtEntity(
          this, stepsound.getStepSound(), stepsound.getVolume() * 0.15F, stepsound.getPitch());
    } else if (!Block.blocksList[par4].blockMaterial.isLiquid()) {
      worldObj.playSoundAtEntity(
          this, stepsound.getStepSound(), stepsound.getVolume() * 0.15F, stepsound.getPitch());
    }
  }
Exemple #2
0
  /**
   * called when the player releases the use item button. Args: itemstack, world, entityplayer,
   * itemInUseCount
   */
  public void onPlayerStoppedUsing(
      ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) {
    boolean flag =
        par3EntityPlayer.capabilities.isCreativeMode
            || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack)
                > 0;

    if (flag || par3EntityPlayer.inventory.hasItem(Item.arrow.shiftedIndex)) {
      int i = getMaxItemUseDuration(par1ItemStack) - par4;
      float f = (float) i / 20F;
      f = (f * f + f * 2.0F) / 3F;

      if ((double) f < 0.10000000000000001D) {
        return;
      }

      if (f > 1.0F) {
        f = 1.0F;
      }

      EntityArrow entityarrow = new EntityArrow(par2World, par3EntityPlayer, f * 2.0F);

      if (f == 1.0F) {
        entityarrow.func_56125_a(true);
      }

      int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

      if (j > 0) {
        entityarrow.setDamage(entityarrow.getDamage() + (double) j * 0.5D + 0.5D);
      }

      int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

      if (k > 0) {
        entityarrow.func_46007_b(k);
      }

      if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) {
        entityarrow.setFire(100);
      }

      par1ItemStack.damageItem(1, par3EntityPlayer);
      par2World.playSoundAtEntity(
          par3EntityPlayer,
          "random.bow",
          1.0F,
          1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

      if (flag) {
        entityarrow.field_58012_a = 2;
      } else {
        par3EntityPlayer.inventory.consumeInventoryItem(Item.arrow.shiftedIndex);
      }

      if (!par2World.isRemote) {
        par2World.spawnEntityInWorld(entityarrow);
      }
    }
  }
Exemple #3
0
  /**
   * called when the player releases the use item button. Args: itemstack, world, entityplayer,
   * itemInUseCount
   */
  public void onPlayerStoppedUsing(
      ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) {
    boolean var5 =
        par3EntityPlayer.capabilities.isCreativeMode
            || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack)
                > 0;

    if (var5 || par3EntityPlayer.inventory.hasItem(Item.arrow.shiftedIndex)) {
      int var6 = this.getMaxItemUseDuration(par1ItemStack) - par4;
      float var7 = (float) var6 / 20.0F;
      var7 = (var7 * var7 + var7 * 2.0F) / 3.0F;

      if ((double) var7 < 0.1D) {
        return;
      }

      if (var7 > 1.0F) {
        var7 = 1.0F;
      }

      EntityArrow var8 = new EntityArrow(par2World, par3EntityPlayer, var7 * 2.0F);

      if (var7 == 1.0F) {
        var8.setIsCritical(true);
      }

      int var9 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);

      if (var9 > 0) {
        var8.setDamage(var8.getDamage() + (double) var9 * 0.5D + 0.5D);
      }

      int var10 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);

      if (var10 > 0) {
        var8.setKnockbackStrength(var10);
      }

      if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) {
        var8.setFire(100);
      }

      par1ItemStack.damageItem(1, par3EntityPlayer);
      par2World.playSoundAtEntity(
          par3EntityPlayer,
          "random.bow",
          1.0F,
          1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + var7 * 0.5F);

      if (var5) {
        var8.canBePickedUp = 2;
      } else {
        par3EntityPlayer.inventory.consumeInventoryItem(Item.arrow.shiftedIndex);
      }

      if (!par2World.isRemote) {
        par2World.spawnEntityInWorld(var8);
      }
    }
  }
Exemple #4
0
 public ItemStack onFoodEaten(
     ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) {
   par1ItemStack.stackSize--;
   par3EntityPlayer.getFoodStats().addStats(this);
   par2World.playSoundAtEntity(
       par3EntityPlayer, "random.burp", 0.5F, par2World.rand.nextFloat() * 0.1F + 0.9F);
   func_77849_c(par1ItemStack, par2World, par3EntityPlayer);
   return par1ItemStack;
 }
Exemple #5
0
 public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) {
   if (entityplayer.inventory.consumeInventoryItem(Item.arrow.shiftedIndex)) {
     world.playSoundAtEntity(
         entityplayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 0.8F));
     if (!world.singleplayerWorld) {
       world.entityJoinedWorld(new EntityArrow(world, entityplayer));
     }
   }
   return itemstack;
 }
Exemple #6
0
 public void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l) {
   if (world.multiplayerWorld) {
     return;
   }
   if ((l & 1) == 0) {
     dropBlockAsItem_do(world, i, j, k, new ItemStack(Block.tnt.blockID, 1, 0));
   } else {
     EntityTNTPrimed entitytntprimed =
         new EntityTNTPrimed(world, (float) i + 0.5F, (float) j + 0.5F, (float) k + 0.5F);
     world.spawnEntityInWorld(entitytntprimed);
     world.playSoundAtEntity(entitytntprimed, "random.fuse", 1.0F, 1.0F);
   }
 }
Exemple #7
0
 public void explode(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase igniter) {
   if (!worldIn.isRemote) {
     if (((Boolean) state.getValue(EXPLODE)).booleanValue()) {
       // float power = 2F + (((5000) / 10369F) * 18F);
       // ProcessHandler.addProcess(new NuclearExplosion(worldIn, pos.getX(), pos.getY(),
       // pos.getZ(), power));
       EntityNukePrimed entitytntprimed =
           new EntityNukePrimed(
               worldIn, pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F, igniter);
       worldIn.spawnEntityInWorld(entitytntprimed);
       worldIn.playSoundAtEntity(entitytntprimed, "game.tnt.primed", 1.0F, 1.0F);
     }
   }
 }
Exemple #8
0
 public void func_94391_a(
     World par1World, int par2, int par3, int par4, int par5, EntityLiving par6EntityLiving) {
   if (!par1World.isRemote) {
     if ((par5 & 1) == 1) {
       EntityTNTPrimed var7 =
           new EntityTNTPrimed(
               par1World,
               (double) ((float) par2 + 0.5F),
               (double) ((float) par3 + 0.5F),
               (double) ((float) par4 + 0.5F),
               par6EntityLiving);
       par1World.spawnEntityInWorld(var7);
       par1World.playSoundAtEntity(var7, "random.fuse", 1.0F, 1.0F);
     }
   }
 }
Exemple #9
0
  /** Tries to moves the entity by the passed in displacement. Args: x, y, z */
  public void moveEntity(double par1, double par3, double par5) {
    if (noClip) {
      boundingBox.offset(par1, par3, par5);
      posX = (boundingBox.minX + boundingBox.maxX) / 2D;
      posY = (boundingBox.minY + (double) yOffset) - (double) ySize;
      posZ = (boundingBox.minZ + boundingBox.maxZ) / 2D;
      return;
    }

    Profiler.startSection("move");
    ySize *= 0.4F;
    double d = posX;
    double d1 = posZ;

    if (isInWeb) {
      isInWeb = false;
      par1 *= 0.25D;
      par3 *= 0.05D;
      par5 *= 0.25D;
      motionX = 0.0D;
      motionY = 0.0D;
      motionZ = 0.0D;
    }

    double d2 = par1;
    double d3 = par3;
    double d4 = par5;
    AxisAlignedBB axisalignedbb = boundingBox.copy();
    boolean flag = onGround && isSneaking() && (this instanceof EntityPlayer);

    if (flag) {
      double d5 = 0.05D;

      for (;
          par1 != 0.0D
              && worldObj
                      .getCollidingBoundingBoxes(
                          this, boundingBox.getOffsetBoundingBox(par1, -1D, 0.0D))
                      .size()
                  == 0;
          d2 = par1) {
        if (par1 < d5 && par1 >= -d5) {
          par1 = 0.0D;
          continue;
        }

        if (par1 > 0.0D) {
          par1 -= d5;
        } else {
          par1 += d5;
        }
      }

      for (;
          par5 != 0.0D
              && worldObj
                      .getCollidingBoundingBoxes(
                          this, boundingBox.getOffsetBoundingBox(0.0D, -1D, par5))
                      .size()
                  == 0;
          d4 = par5) {
        if (par5 < d5 && par5 >= -d5) {
          par5 = 0.0D;
          continue;
        }

        if (par5 > 0.0D) {
          par5 -= d5;
        } else {
          par5 += d5;
        }
      }
    }

    List list = worldObj.getCollidingBoundingBoxes(this, boundingBox.addCoord(par1, par3, par5));

    for (int i = 0; i < list.size(); i++) {
      par3 = ((AxisAlignedBB) list.get(i)).calculateYOffset(boundingBox, par3);
    }

    boundingBox.offset(0.0D, par3, 0.0D);

    if (!field_9293_aM && d3 != par3) {
      par1 = par3 = par5 = 0.0D;
    }

    boolean flag1 = onGround || d3 != par3 && d3 < 0.0D;

    for (int j = 0; j < list.size(); j++) {
      par1 = ((AxisAlignedBB) list.get(j)).calculateXOffset(boundingBox, par1);
    }

    boundingBox.offset(par1, 0.0D, 0.0D);

    if (!field_9293_aM && d2 != par1) {
      par1 = par3 = par5 = 0.0D;
    }

    for (int k = 0; k < list.size(); k++) {
      par5 = ((AxisAlignedBB) list.get(k)).calculateZOffset(boundingBox, par5);
    }

    boundingBox.offset(0.0D, 0.0D, par5);

    if (!field_9293_aM && d4 != par5) {
      par1 = par3 = par5 = 0.0D;
    }

    if (stepHeight > 0.0F && flag1 && (flag || ySize < 0.05F) && (d2 != par1 || d4 != par5)) {
      double d6 = par1;
      double d8 = par3;
      double d10 = par5;
      par1 = d2;
      par3 = stepHeight;
      par5 = d4;
      AxisAlignedBB axisalignedbb1 = boundingBox.copy();
      boundingBox.setBB(axisalignedbb);
      List list1 = worldObj.getCollidingBoundingBoxes(this, boundingBox.addCoord(par1, par3, par5));

      for (int j2 = 0; j2 < list1.size(); j2++) {
        par3 = ((AxisAlignedBB) list1.get(j2)).calculateYOffset(boundingBox, par3);
      }

      boundingBox.offset(0.0D, par3, 0.0D);

      if (!field_9293_aM && d3 != par3) {
        par1 = par3 = par5 = 0.0D;
      }

      for (int k2 = 0; k2 < list1.size(); k2++) {
        par1 = ((AxisAlignedBB) list1.get(k2)).calculateXOffset(boundingBox, par1);
      }

      boundingBox.offset(par1, 0.0D, 0.0D);

      if (!field_9293_aM && d2 != par1) {
        par1 = par3 = par5 = 0.0D;
      }

      for (int l2 = 0; l2 < list1.size(); l2++) {
        par5 = ((AxisAlignedBB) list1.get(l2)).calculateZOffset(boundingBox, par5);
      }

      boundingBox.offset(0.0D, 0.0D, par5);

      if (!field_9293_aM && d4 != par5) {
        par1 = par3 = par5 = 0.0D;
      }

      if (!field_9293_aM && d3 != par3) {
        par1 = par3 = par5 = 0.0D;
      } else {
        par3 = -stepHeight;

        for (int i3 = 0; i3 < list1.size(); i3++) {
          par3 = ((AxisAlignedBB) list1.get(i3)).calculateYOffset(boundingBox, par3);
        }

        boundingBox.offset(0.0D, par3, 0.0D);
      }

      if (d6 * d6 + d10 * d10 >= par1 * par1 + par5 * par5) {
        par1 = d6;
        par3 = d8;
        par5 = d10;
        boundingBox.setBB(axisalignedbb1);
      } else {
        double d11 = boundingBox.minY - (double) (int) boundingBox.minY;

        if (d11 > 0.0D) {
          ySize += d11 + 0.01D;
        }
      }
    }

    Profiler.endSection();
    Profiler.startSection("rest");
    posX = (boundingBox.minX + boundingBox.maxX) / 2D;
    posY = (boundingBox.minY + (double) yOffset) - (double) ySize;
    posZ = (boundingBox.minZ + boundingBox.maxZ) / 2D;
    isCollidedHorizontally = d2 != par1 || d4 != par5;
    isCollidedVertically = d3 != par3;
    onGround = d3 != par3 && d3 < 0.0D;
    isCollided = isCollidedHorizontally || isCollidedVertically;
    updateFallState(par3, onGround);

    if (d2 != par1) {
      motionX = 0.0D;
    }

    if (d3 != par3) {
      motionY = 0.0D;
    }

    if (d4 != par5) {
      motionZ = 0.0D;
    }

    double d7 = posX - d;
    double d9 = posZ - d1;

    if (canTriggerWalking() && !flag && ridingEntity == null) {
      distanceWalkedModified += (double) MathHelper.sqrt_double(d7 * d7 + d9 * d9) * 0.6D;
      int l = MathHelper.floor_double(posX);
      int j1 = MathHelper.floor_double(posY - 0.2D - (double) yOffset);
      int l1 = MathHelper.floor_double(posZ);
      int j3 = worldObj.getBlockId(l, j1, l1);

      if (j3 == 0 && worldObj.getBlockId(l, j1 - 1, l1) == Block.fence.blockID) {
        j3 = worldObj.getBlockId(l, j1 - 1, l1);
      }

      if (distanceWalkedModified > (float) nextStepDistance && j3 > 0) {
        nextStepDistance = (int) distanceWalkedModified + 1;
        playStepSound(l, j1, l1, j3);
        Block.blocksList[j3].onEntityWalking(worldObj, l, j1, l1, this);
      }
    }

    int i1 = MathHelper.floor_double(boundingBox.minX + 0.001D);
    int k1 = MathHelper.floor_double(boundingBox.minY + 0.001D);
    int i2 = MathHelper.floor_double(boundingBox.minZ + 0.001D);
    int k3 = MathHelper.floor_double(boundingBox.maxX - 0.001D);
    int l3 = MathHelper.floor_double(boundingBox.maxY - 0.001D);
    int i4 = MathHelper.floor_double(boundingBox.maxZ - 0.001D);

    if (worldObj.checkChunksExist(i1, k1, i2, k3, l3, i4)) {
      for (int j4 = i1; j4 <= k3; j4++) {
        for (int k4 = k1; k4 <= l3; k4++) {
          for (int l4 = i2; l4 <= i4; l4++) {
            int i5 = worldObj.getBlockId(j4, k4, l4);

            if (i5 > 0) {
              Block.blocksList[i5].onEntityCollidedWithBlock(worldObj, j4, k4, l4, this);
            }
          }
        }
      }
    }

    boolean flag2 = isWet();

    if (worldObj.isBoundingBoxBurning(boundingBox.contract(0.001D, 0.001D, 0.001D))) {
      dealFireDamage(1);

      if (!flag2) {
        fire++;

        if (fire == 0) {
          setFire(8);
        }
      }
    } else if (fire <= 0) {
      fire = -fireResistance;
    }

    if (flag2 && fire > 0) {
      worldObj.playSoundAtEntity(
          this, "random.fizz", 0.7F, 1.6F + (rand.nextFloat() - rand.nextFloat()) * 0.4F);
      fire = -fireResistance;
    }

    Profiler.endSection();
  }
Exemple #10
0
  /** Gets called every tick from main Entity class */
  public void onEntityUpdate() {
    Profiler.startSection("entityBaseTick");

    if (ridingEntity != null && ridingEntity.isDead) {
      ridingEntity = null;
    }

    ticksExisted++;
    prevDistanceWalkedModified = distanceWalkedModified;
    prevPosX = posX;
    prevPosY = posY;
    prevPosZ = posZ;
    prevRotationPitch = rotationPitch;
    prevRotationYaw = rotationYaw;

    if (isSprinting() && !isInWater()) {
      int i = MathHelper.floor_double(posX);
      int j = MathHelper.floor_double(posY - 0.2D - (double) yOffset);
      int k = MathHelper.floor_double(posZ);
      int j1 = worldObj.getBlockId(i, j, k);

      if (j1 > 0) {
        worldObj.spawnParticle(
            (new StringBuilder()).append("tilecrack_").append(j1).toString(),
            posX + ((double) rand.nextFloat() - 0.5D) * (double) width,
            boundingBox.minY + 0.1D,
            posZ + ((double) rand.nextFloat() - 0.5D) * (double) width,
            -motionX * 4D,
            1.5D,
            -motionZ * 4D);
      }
    }

    if (handleWaterMovement()) {
      if (!inWater && !firstUpdate) {
        float f =
            MathHelper.sqrt_double(
                    motionX * motionX * 0.2D + motionY * motionY + motionZ * motionZ * 0.2D)
                * 0.2F;

        if (f > 1.0F) {
          f = 1.0F;
        }

        worldObj.playSoundAtEntity(
            this, "random.splash", f, 1.0F + (rand.nextFloat() - rand.nextFloat()) * 0.4F);
        float f1 = MathHelper.floor_double(boundingBox.minY);

        for (int l = 0; (float) l < 1.0F + width * 20F; l++) {
          float f2 = (rand.nextFloat() * 2.0F - 1.0F) * width;
          float f4 = (rand.nextFloat() * 2.0F - 1.0F) * width;
          worldObj.spawnParticle(
              "bubble",
              posX + (double) f2,
              f1 + 1.0F,
              posZ + (double) f4,
              motionX,
              motionY - (double) (rand.nextFloat() * 0.2F),
              motionZ);
        }

        for (int i1 = 0; (float) i1 < 1.0F + width * 20F; i1++) {
          float f3 = (rand.nextFloat() * 2.0F - 1.0F) * width;
          float f5 = (rand.nextFloat() * 2.0F - 1.0F) * width;
          worldObj.spawnParticle(
              "splash",
              posX + (double) f3,
              f1 + 1.0F,
              posZ + (double) f5,
              motionX,
              motionY,
              motionZ);
        }
      }

      fallDistance = 0.0F;
      inWater = true;
      fire = 0;
    } else {
      inWater = false;
    }

    if (worldObj.isRemote) {
      fire = 0;
    } else if (fire > 0) {
      if (isImmuneToFire) {
        fire -= 4;

        if (fire < 0) {
          fire = 0;
        }
      } else {
        if (fire % 20 == 0) {
          attackEntityFrom(DamageSource.onFire, 1);
        }

        fire--;
      }
    }

    if (handleLavaMovement()) {
      setOnFireFromLava();
      fallDistance *= 0.5F;
    }

    if (posY < -64D) {
      kill();
    }

    if (!worldObj.isRemote) {
      setFlag(0, fire > 0);
      setFlag(2, ridingEntity != null);
    }

    firstUpdate = false;
    Profiler.endSection();
  }