Exemple #1
0
  /**
   * This method actually notifies which enemies need to update their paths
   *
   * @param inMiddleOfWave
   * @param enemy
   */
  private void updateEnemyPaths(boolean inMiddleOfWave, Enemy enemy) {
    if (inMiddleOfWave) {
      Log.i("Updating path", "Updating path");
      enemy.setNeedToUpdatePath(true);

      for (Enemy child : enemy.childArray) {
        child.setNeedToUpdatePath(true);
      }

    } else {

      Path p = null;
      Enemy en = null;
      for (Enemy e : currentWave.getEnemies()) {
        if (e.getClass() != BeachballEnemy.class) {
          p = aStarHelper.getPath(e);
          en = e;
          break;
        }
      }

      // We have a wave full of beach-ball enemies
      if (en == null) return;

      if (p == null) {
        removeCurrentTower(true);
        p = aStarHelper.getPath(en);
      }

      for (Enemy e : currentWave.getEnemies()) {
        if (e.getClass() != BeachballEnemy.class) e.setPath(p.deepCopy());
        else aStarHelper.getPath(e);
      }
    }
  }
Exemple #2
0
  /**
   * When placing a tower on the field, this checks if the path needs to be updated for each enemy
   *
   * @param current
   * @param inMiddleOfWave
   */
  private void updateAffectedEnemies(TMXTile current, boolean inMiddleOfWave) {
    List<Enemy> enemies = currentWave.getEnemies();
    Path p;
    float pX;
    float pY;
    outer:
    for (Enemy enemy : enemies) {
      if (enemy == null) continue;
      p = enemy.getPath();
      for (int i = 0; i < p.getCoordinatesX().length; i++) {
        pX = p.getCoordinatesX()[i];
        pY = p.getCoordinatesY()[i];

        TMXTile tile = this.tmxLayer.getTMXTileAt(pX - enemy.getOffsetX(), pY - enemy.getOffsetY());
        if (current.equals(tile)) {
          updateEnemyPaths(inMiddleOfWave, enemy);
          if (!inMiddleOfWave) break outer;
          else break;
        }
      }
    }

    if (inMiddleOfWave) {
      Enemy dummy = new Enemy();
      dummy.setUserData("dummy");
      Path path = aStarHelper.getPath(dummy);

      if (path == null) {
        removeCurrentTower(true);
      }
    }
  }
Exemple #3
0
  /**
   * Removes a tower from the field
   *
   * @param Tower t
   */
  public void removeTower(final ITower t, boolean removeTile) {
    TMXTile tile =
        tmxLayer.getTMXTileAt(
            t.getEntity().getX() + GameMap.getTileSize() / 2,
            t.getEntity().getY() + GameMap.getTileSize() / 2);

    if (blockedTileList.contains(tile) && removeTile) {
      blockedTileList.remove(tile);
    }
    activity.runOnUpdateThread(
        new Runnable() {

          @Override
          public void run() {
            t.getEntity().detachSelf();
            SubMenuManager.getReticle(t).detachSelf();
            t.getEntity().clearEntityModifiers();
            t.getEntity().clearUpdateHandlers();
          }
        });
    if (towers.contains(t)) {
      towers.remove(t);
    }

    // if the user manually deleted the tower, we need to adjust for that for the paths of the
    // enemies
    if (aStarHelper.isNavigating())
      for (Enemy e : currentWave.getEnemies()) updateEnemyPaths(true, e);
    else updateEnemyPaths(false, null);
  }
Exemple #4
0
 /**
  * Checks to see if the wave has commenced. Should only fire once per wave even though there are 2
  * distinct ways to end a wave. If the wave has ended, it calls the method to initialize the next
  * wave.
  */
 public void seeIfWaveFinished() {
   if (!initializedNewWave) {
     if ((deadEnemies + aStarHelper.getNumberOfEnemiesFinished()
         == currentWave.getEnemies().size())) {
       initializedNewWave = true;
       waveFinished = true;
       endInWaveUpdateHandlers();
       initializeNextWave();
     }
   }
 }
Exemple #5
0
  /** Initializes paths and move modifiers of all enemies in the next wave */
  public void initializeNextWave() {

    Log.i("Init wave", "here");

    // If the previous wave was eliminated even before all enemies technically started, the time
    // handler
    // that handles their first move modifier would never get unregistered, putting the game in
    // limbo
    this.unregisterUpdateHandler(waveGenerator.getTimeHandler());

    if (startButton.getCurrentTileIndex() > 1)
      startButton.setCurrentTileIndex(startButton.getCurrentTileIndex() - 2);

    // The player wins the game!!
    if (waveCount == 70 && lives != 0) {
      displayWinScreen();
      return;
    }

    waveGenerator.initWave(waveCount);
    currentWave = waveGenerator.get(waveCount);
    enemies = (CopyOnWriteArrayList<Enemy>) currentWave.getEnemies();
    waveCount++;
    panel.setWaveText(waveCount);

    this.aStarHelper.finishWave();
    this.deadEnemies = 0;

    /** Just for debugging */
    for (Enemy enemy : currentWave.getEnemies()) {
      if (enemy == null) continue;
      enemy.setUserData(null);
      enemy.returnHealthToNormal();
    }
    for (ITower tower : towers) {
      tower.onWaveEnd();
    }
  }
Exemple #6
0
  // ***********************************************************
  // CONSTRUCTOR
  // ***********************************************************
  public GameScene(MapType type) {
    instance = this;

    gameMap = new GameMap(type);

    // Zoom-Camera configuration
    this.setOnAreaTouchTraversalFrontToBack();
    this.mScrollDetector = new SurfaceScrollDetector(this);

    activity = TowerDefenseActivity.getSharedInstance();
    resourceManager = ResourceManager.getInstance();

    if (MultiTouch.isSupported(activity)) {
      this.mPinchZoomDetector = new PinchZoomDetector(this);
    } else {
      this.mPinchZoomDetector = null;
    }

    this.setOnSceneTouchListener(this);
    this.setOnSceneTouchListenerBindingOnActionDownEnabled(true);

    fingerOnSceneCount = 0;
    zooming = false;

    String map = "";

    if (type == MapType.DESERT) map = "tmx/new_desert_path.tmx";
    else if (type == MapType.GRASS) map = "tmx/grass_path.tmx";
    else if (type == MapType.TUNDRA) map = "tmx/tundra_path.tmx";

    try {
      final TMXLoader tmxLoader =
          new TMXLoader(
              activity.getAssets(),
              activity.getEngine().getTextureManager(),
              TextureOptions.BILINEAR_PREMULTIPLYALPHA,
              activity.getVertexBufferObjectManager(),
              new ITMXTilePropertiesListener() {
                @Override
                public void onTMXTileWithPropertiesCreated(
                    final TMXTiledMap pTMXTiledMap,
                    final TMXLayer pTMXLayer,
                    final TMXTile pTMXTile,
                    final TMXProperties<TMXTileProperty> pTMXTileProperties) {}
              });
      this.mTMXTiledMap = tmxLoader.loadFromAsset(map);
    } catch (final TMXLoadException e) {
      Debug.e(e);
    }

    gameMap.setMap(mTMXTiledMap);

    tmxLayer = this.mTMXTiledMap.getTMXLayers().get(0);
    tmxLayer.setIgnoreUpdate(true);
    this.attachChild(tmxLayer);

    mCamera = activity.getCamera();
    this.mCamera.setBounds(
        0, (mCamera.getHeight() - tmxLayer.getHeight()), tmxLayer.getWidth(), tmxLayer.getHeight());
    this.mCamera.setBoundsEnabled(true);

    float camera_width = activity.getCamera().getWidth();
    float camera_height = activity.getCamera().getHeight();
    if (camera_width / tmxLayer.getHeight() >= camera_height / tmxLayer.getWidth())
      maxZoom = camera_width / (tmxLayer.getHeight() * 2);
    else maxZoom = camera_height / (tmxLayer.getWidth() * 2);

    // 2-dimensional array of tiles
    TMXTile[][] tiles = tmxLayer.getTMXTiles();

    startTile = null;
    endTile = null;
    outer:
    for (int i = 0; i < tiles.length; i++) {
      for (int j = 0; j < tiles[0].length; j++) {

        int[] start = gameMap.getStartTile();
        int[] end = gameMap.getEndTile();

        if (i == start[0] && j == start[1]) {
          startTile = tiles[i][j];
        } else if (i == end[0] && j == end[1]) {
          endTile = tiles[i][j];
          break outer;
        }
      }
    }

    money = 60;
    lives = 20;

    // Initializes the HUD
    panel = new BottomPanel(mCamera, gameMap);
    this.attachChild(panel);

    TowerTile.initializeMap();

    TowerTile turretTile = new TowerTile(resourceManager.getTurretTowerRegion());
    panel.placeTowerAccess(turretTile, 1);

    TowerTile iceTile = new TowerTile(resourceManager.getIceTowerRegion());
    panel.placeTowerAccess(iceTile, 2);

    TowerTile dartTile = new TowerTile(resourceManager.getDartTowerRegion());
    panel.placeTowerAccess(dartTile, 3);

    TowerTile spikeTile = new TowerTile(resourceManager.getSpikeTowerRegion());
    panel.placeTowerAccess(spikeTile, 4);

    TowerTile flameTile = new TowerTile(resourceManager.getFlameTowerRegion());
    panel.placeTowerAccess(flameTile, 5);

    startButton =
        new AnimatedSprite(
            0.0f,
            0.0f,
            resourceManager.getStartButtonRegion(),
            activity.getVertexBufferObjectManager()) {
          @Override
          public boolean onAreaTouched(
              TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) {

            if (readyToPressAgain) {
              startCurrentWave();

              readyToPressAgain = false;
              this.registerUpdateHandler(
                  new TimerHandler(
                      1.0f,
                      new ITimerCallback() {

                        @Override
                        public void onTimePassed(TimerHandler pTimerHandler) {
                          readyToPressAgain = true;
                          unregisterUpdateHandler(pTimerHandler);
                        }
                      }));
            }

            panel.detachTowerTextDescription();

            return true;
          }
        };

    startButton.setScale(0.473372781f);
    panel.placeStartButton(startButton);

    // Getting texture regions for submenu items
    SubMenuManager.getDeleteRegion(resourceManager.getDeleteOptionRegion());
    SubMenuManager.getUpgradeRegion(resourceManager.getUpgradeOptionRegion());
    SubMenuManager.getReticalRegion(resourceManager.getTowerSightRegion());

    // Initializing tower array
    towers = new ArrayList<ITower>();

    downCoords = new Vector2();

    blockedTileList = new ArrayList<TMXTile>();

    aStarHelper = new AStarPathHelper(mTMXTiledMap, endTile);
    waveGenerator = new WaveHelper();
    waveCount = 0;
    deadEnemies = 0;

    waveFinished = true;
    initializedNewWave = false;

    // Sets up paths/move modifiers of enemies in the first wave
    initializeNextWave();

    FlameTower.initialize(resourceManager.getFlameParticleRegion());

    Log.i(
        "Info",
        "Dead Enemies: "
            + deadEnemies
            + " Finished Enemies: "
            + aStarHelper.getNumberOfEnemiesFinished()
            + " Current Wave Length: "
            + currentWave.getEnemies().size());

    speedFactor = 0.5f;
    readyToPressAgain = true;

    // collisionDetect = new TimerHandler((float)0.0125/speedFactor, true, new ITimerCallback() {

    collisionDetect =
        new TimerHandler(
            0.025f,
            true,
            new ITimerCallback() {

              @Override
              public void onTimePassed(TimerHandler pTimerHandler) {
                collisionDetect();
              }
            });

    enemyQueues =
        new TimerHandler(
            0.3f,
            true,
            new ITimerCallback() {
              @Override
              public void onTimePassed(TimerHandler pTimerHandler) {
                addEnemiesToTowerQueues();
              }
            });

    disableBackButton = false;
  }