@Override public final boolean isFacing(Vector vector) { vector = vector.copy(); vector.subtract(vectors.get(0)); return normal.getDotProduct(vector) >= 0.0D; }
private double doGetIntersectionForTriangle(Ray ray, Vector a, Vector b, Vector c) { Vector direction = ray.getDirection(); Vector edge1 = Vector.copyAndSubtract(b, a); Vector edge2 = Vector.copyAndSubtract(c, a); Vector p = Vector.toCrossProduct(direction, edge2); double determinant = edge1.getDotProduct(p); if (determinant == 0.0D) { return -1.0D; } double inverseDeterminant = 1.0D / determinant; Vector origin = Vector.newInstance(ray.getOrigin()); Vector vector = Vector.copyAndSubtract(origin, a); double u = vector.getDotProduct(p) * inverseDeterminant; if (u < 0.0D || u > 1.0D) { return -1.0D; } Vector q = Vector.toCrossProduct(vector, edge1); double v = direction.getDotProduct(q) * inverseDeterminant; if (v < 0.0D || u + v > 1.0D) { return -1.0D; } double t = edge2.getDotProduct(q) * inverseDeterminant; if (t > EPSILON) { return t; } else { return -1.0D; } }
@Override public final BoundingBox getBounds() { BoundingBox boundingBox = BoundingBox.newInstance(); double minimum = Double.MAX_VALUE; Vector u = Vector.newInstance(0.0D, 0.0D, 0.0D); Vector v; Vector d = Vector.newInstance(0.0D, 0.0D, 0.0D); int size = vectors.size(); for (int i = 0; i < size; i++) { Vector vector1 = vectors.get((i + 1) % size); Vector vector2 = vectors.get(i); u.set(vector1); u.subtract(vector2); u.normalize(); v = Vector.toCrossProduct(getNormal(), u); v.normalize(); double uMaximum = 0.0D; double uMinimum = 0.0D; double vMaximum = 0.0D; double vMinimum = 0.0D; for (int j = 0; j < size; j++) { if (i != j) { Vector vector3 = vectors.get(j); d.set(vector3); d.subtract(vector2); double uLength = d.getDotProduct(u); double vLength = d.getDotProduct(v); uMaximum = Math.max(uLength, uMaximum); uMinimum = Math.min(uLength, uMinimum); vMaximum = Math.max(vLength, vMaximum); vMinimum = Math.min(vLength, vMinimum); } } double current = (uMaximum - uMinimum) * (vMaximum - vMinimum); if (current < minimum) { minimum = current; Vector origin = boundingBox.getOrigin(); origin.set(vector2); d.set(u); d.multiply(uMinimum); origin.add(d); d.set(v); d.multiply(vMinimum); origin.add(d); boundingBox.getU().set(u); boundingBox.getV().set(v); boundingBox.setHeight(vMaximum - vMinimum); boundingBox.setWidth(uMaximum - uMinimum); } } return boundingBox; }