private void removeConditionsFromSkillEffects(Player player) { if (SkillController.rollForSkillChance( player, SkillCollection.SkillID.rejuvenation, SkillCollection.PER_SKILLPOINT_INCREASE_REJUVENATION_CHANCE)) { int i = getRandomConditionForRejuvenate(player); if (i >= 0) { ActorCondition c = player.conditions.get(i); if (c.magnitude > 1) { c.magnitude -= 1; actorConditionListeners.onActorConditionMagnitudeChanged(player, c); } else { player.conditions.remove(i); actorConditionListeners.onActorConditionRemoved(player, c); } recalculatePlayerStats(player); } } }