private void rollForConditionEffect(Actor actor, ActorConditionEffect conditionEffect) {
    int chanceRollBias = 0;
    if (actor.isPlayer)
      chanceRollBias =
          SkillController.getActorConditionEffectChanceRollBias(conditionEffect, (Player) actor);

    if (!Constants.rollResult(conditionEffect.chance, chanceRollBias)) return;
    applyActorCondition(actor, conditionEffect);
  }