public void CheckSet() { int[] s = new int[3]; s[0] = s[1] = s[2] = 0; if (num_selected < 3) return; for (int i = 0; i < 3; i++) { while (!locs[s[i]].Selected() && (s[i] < num_todraw)) { s[i]++; } if (i < 2) s[i + 1] = s[i] + 1; } /* while (!locs[s[0]].Selected() && (s[0] < num_todraw)) { s[0]++; } s[1] = s[0] + 1; while (!locs[s[1]].Selected() && (s[1] < num_todraw)) { s[1]++; } s[2] = s[1] + 1; while (!locs[s[2]].Selected() && (s[2] < num_todraw)) { s[2]++; } */ if ((s[0] == s[1]) || (s[1] == s[2]) || (s[0] == s[2]) || (s[0] >= num_todraw) || (s[1] >= num_todraw) || (s[2] >= num_todraw)) return; if (IsSet(locs[s[0]].GetImage(), locs[s[1]].GetImage(), locs[s[2]].GetImage())) { Message("You Found a Set!", 1); if ((num_todraw <= INIT_NUM_ROWS * NUM_COLS) && !c.EOD()) { for (int i = 0; i < 3; i++) { locs[s[i]].SetImage(c.NextCard()); } } else { int temp = num_todraw; for (int i = 0, j = temp - 1; j > temp - 4; j--) { if ((j != s[0]) && (j != s[1]) && (j != s[2])) { locs[s[i]].SetImage(locs[j].GetImage()); i++; } locs[j].dontdraw(); // locs[j].draw(getGraphics(), this); } } } else { Message( "Not a Set!: " + locs[s[0]].GetImage() + " " + locs[s[1]].GetImage() + " " + locs[s[2]].GetImage(), 1); } update(this.getGraphics()); ClearSelected(); update(this.getGraphics()); deal(); update(this.getGraphics()); }
public void init() { num_todraw = num_selected = 0; this.setBackground(bgcolor); // image = this.getImage(this.getDocumentBase(), // this.getParameter("image")); this.addMouseListener(new Listener()); EODtag = false; // t.setLocation(400,0); for (int i = 1; i <= NUM_CARDS; i++) { image[i - 1] = this.getImage(this.getDocumentBase(), "pics/" + i + ".gif"); } for (int i = 0; i < NUM_ROWS; i++) { for (int j = 0; j < NUM_COLS; j++) { locs[i * NUM_COLS + j] = new Location( j * (IMG_W + BORDER_SIZE * 2), i * (IMG_H + BORDER_SIZE * 2), IMG_W, IMG_H, BORDER_SIZE, 0); } } for (int i = 0; i < INIT_NUM_ROWS; i++) { for (int j = 0; j < NUM_COLS; j++) { locs[i * NUM_COLS + j].SetImage(c.NextCard()); // locs[i*NUM_COLS + j].SetImage(i*NUM_COLS+j); locs[i * NUM_COLS + j].dodraw(); } } deal(); button = new Location(400, 200, 30, 30, 0, 0); }