private void applyTransform() { transform.apply(); if (transform.getRed() != null) color[0] = transform.getCurrent_red(); if (transform.getGreen() != null) color[1] = transform.getCurrent_green(); if (transform.getBlue() != null) color[2] = transform.getCurrent_blue(); if (transform.getAlpha() != null) color[3] = transform.getCurrent_alpha(); }
public void transform(QuickTiGame2dTransform _transform) { try { transform = _transform; // save initial state transform.setStart_red(color[0]); transform.setStart_green(color[1]); transform.setStart_blue(color[2]); transform.setStart_alpha(color[3]); transform.start(); } catch (Exception e) { Log.e(Quicktigame2dModule.LOG_TAG, "Error at scene.transform", e); } }
private void completeTransform() { transform.setCompleted(true); view.onCompleteTransform(transform); }
private void onTransform() { if (transform == null) return; if (transform.isCompleted()) return; // waiting for delay if (!transform.hasStarted()) return; // fire onStartTransform event if (!transform.isStartEventFired()) { transform.setStartEventFired(true); view.onStartTransform(transform); } if (transform.hasExpired()) { // if transform has been completed, finish the transformation if (transform.getRepeatCount() >= transform.getRepeat()) { if (transform.isAutoreverse() && !transform.isReversing()) { // no nothing } else { applyTransform(); completeTransform(); return; } } if (transform.isAutoreverse()) { transform.reverse(); } else { transform.restart(); } } applyTransform(); }