Example #1
0
	public void addPlayer( Player p )
	{
		if (fPlayers.contains(p))
			return; // already joined this team
			
		fPlayers.addElement( p );

		// make sure we find out if the team member disconnects
		p.addPlayerStateListener(this);

		// act as a damage filter for this member
		p.addDamageListener(this);

		// assign new skin
		assignSkinTo( p );
		Object[] args = {p.getName(), fTeamIndex};
		Game.localecast("q2java.ctf.CTFMessages", "join_team", args, Engine.PRINT_HIGH);	
		
		//update players stats that he joined this team (the yellow line around team-icon)
		int index1 = ( this == Team.TEAM1 ? STAT_CTF_JOINED_TEAM1_PIC : STAT_CTF_JOINED_TEAM2_PIC );
		int index2 = ( this == Team.TEAM1 ? STAT_CTF_JOINED_TEAM2_PIC : STAT_CTF_JOINED_TEAM1_PIC );
		int picnum = Engine.getImageIndex("i_ctfj");
		p.fEntity.setPlayerStat( index1, (short)picnum );
		p.fEntity.setPlayerStat( index2, (short)0      );
	}
Example #2
0
	public void assignSkinTo( Player p )
	{
		String skin;

		//System.out.println( p.getUserInfo("skin") );

		// assign skin based on team
		skin =  ( p.isFemale() ? "female/" : "male/" );
		skin += ( this == TEAM1 ? CTF_TEAM1_SKIN : CTF_TEAM2_SKIN );
		Engine.setConfigString( Engine.CS_PLAYERSKINS + p.fEntity.getPlayerNum(), p.getName() + "\\" + skin );
		//Engine.debugLog( p.getName() + "\\" + skin );
	}
Example #3
0
	public boolean removePlayer( Player p )
	{
		if (!fPlayers.contains(p))
			return false;
			
		//update players stats that he leaved this team (the yellow line around team-icon)
		p.fEntity.setPlayerStat( STAT_CTF_JOINED_TEAM1_PIC, (short)0 );
		p.fEntity.setPlayerStat( STAT_CTF_JOINED_TEAM2_PIC, (short)0 );
		
		p.removePlayerStateListener(this);
		p.removeDamageListener(this);
		return fPlayers.removeElement( p );
	}
Example #4
0
	public String getDeathmatchScoreboardMessage( GameObject victim, GameObject killer, boolean inIntermission ) 
	{
		int xOffset, statHeader, statCaps, headerIndex;
		String s;
		Team otherTeam;
		
		otherTeam   = ( this == TEAM1 ? TEAM2 : TEAM1 );
		xOffset     = ( this == TEAM1 ? 0 : 160 );
		statHeader  = ( this == TEAM1 ? STAT_CTF_TEAM1_HEADER          : STAT_CTF_TEAM2_HEADER          );
		headerIndex = ( this == TEAM1 ? Engine.getImageIndex("ctfsb1") : Engine.getImageIndex("ctfsb2") );
		statCaps    = ( this == TEAM1 ? STAT_CTF_TEAM1_CAPS            : STAT_CTF_TEAM2_CAPS            );

		// display our teamheader
		victim.fEntity.setPlayerStat( statHeader, (short)headerIndex );	

/*		// if during intermission, we must blink our header if we're the winning team (or tie)
		if ( inIntermission && ((int)Game.getGameTime()%2 == 0 ) )	// blink every second
		{
			if ( this.getCaptures() > otherTeam.getCaptures() )
				victim.fEntity.setPlayerStat( statHeader, (short)0 );	
			// Capture tie, check total frags
			else if ( this.getScore() >= otherTeam.getScore() )
				victim.fEntity.setPlayerStat( statHeader, (short)0 );	
		}
*/
		s = "if " + statHeader + " xv " + (8+xOffset) + " yv 8 pic " + statHeader + " endif " +
			"xv " + (40+xOffset) + " yv 28 string \"" + getScore() + "/" + fCaptures + "\" " +
			"xv " + (98+xOffset) + " yv 12 num 2 " + statCaps + " ";

		// TODO: sort players by score
		Player[] players = getPlayers();
	/*	int begin = 0;
		int i     = begin;
		while ( i < players.length-1 )
		{
			if ( players[i].getScore() < players[i+1].getScore() )
			{
				Player dummy = players[i];
				players[i]   = players[i+1];
				players[i+1] = dummy;
			}
			if ( i == players.length-2 )
				i = ++begin;
		}
*/
		for ( int i=0; i<8 && i<players.length; i++ )
		{
			Player p    = players[i];
			int    ping = Math.min( p.fEntity.getPlayerPing(), 999 );

			s += "ctf " + xOffset + " " + (42+i*8) + " " + p.fEntity.getPlayerNum() + " " +
			     p.getScore() + " " +
				 ping + " ";

			GenericFlag flag = (GenericFlag)p.getInventory( "flag" );

			if ( flag != null )	// flag IS other teams flag...
			{
				s += "xv " + (56+xOffset) + " picn " + flag.getSmallIconName() + " ";
			}
		}

		if ( players.length > 8 )
		{
			s += "xv " + (8+xOffset) + " yv " + (42+8*8) + " string \"...and " + (players.length-8) + " more\" ";
		}

		return s;
		
	}