/** * From (blk)* build ( blk+ )? with *two* decisions, one for entry and one for choosing alts of * blk. * * <p>|-------------| v | o--[o-blk-o]->o o | ^ -----------------| * * <p>Note that the optional bypass must jump outside the loop as (A|B)* is not the same thing as * (A|B|)+. */ @NotNull public Handle star(@NotNull GrammarAST starAST, @NotNull Handle elem) { StarBlockStartState blkStart = (StarBlockStartState) elem.left; BlockEndState blkEnd = (BlockEndState) elem.right; StarLoopEntryState entry = newState(StarLoopEntryState.class, starAST); atn.defineDecisionState(entry); LoopEndState end = newState(LoopEndState.class, starAST); StarLoopbackState loop = newState(StarLoopbackState.class, starAST); entry.loopBackState = loop; end.loopBackStateNumber = loop.stateNumber; BlockAST blkAST = (BlockAST) starAST.getChild(0); entry.isGreedy = isGreedy(blkAST); if (!g.isLexer() || entry.isGreedy) { epsilon(entry, blkStart); // loop enter edge (alt 1) epsilon(entry, end); // bypass loop edge (alt 2) } else { // only lexers flip entry/exit branches for nongreedy // if not greedy, priority to exit branch; make it first epsilon(entry, end); // bypass loop edge (alt 1) epsilon(entry, blkStart); // loop enter edge (alt 2) } epsilon(blkEnd, loop); // block end hits loop back epsilon(loop, entry); // loop back to entry/exit decision starAST.atnState = entry; // decision is to enter/exit; blk is its own decision return new Handle(entry, end); }
/** * From {@code (blk)*} build {@code ( blk+ )?} with *two* decisions, one for entry and one for * choosing alts of {@code blk}. * * <pre> * |-------------| * v | * o--[o-blk-o]->o o * | ^ * -----------------| * </pre> * * Note that the optional bypass must jump outside the loop as {@code (A|B)*} is not the same * thing as {@code (A|B|)+}. */ @NotNull @Override public Handle star(@NotNull GrammarAST starAST, @NotNull Handle elem) { StarBlockStartState blkStart = (StarBlockStartState) elem.left; BlockEndState blkEnd = (BlockEndState) elem.right; preventEpsilonClosureBlocks.add( new Triple<Rule, ATNState, ATNState>(currentRule, blkStart, blkEnd)); StarLoopEntryState entry = newState(StarLoopEntryState.class, starAST); entry.nonGreedy = !((QuantifierAST) starAST).isGreedy(); atn.defineDecisionState(entry); LoopEndState end = newState(LoopEndState.class, starAST); StarLoopbackState loop = newState(StarLoopbackState.class, starAST); entry.loopBackState = loop; end.loopBackState = loop; BlockAST blkAST = (BlockAST) starAST.getChild(0); if (((QuantifierAST) starAST).isGreedy()) { if (expectNonGreedy(blkAST)) { g.tool.errMgr.grammarError( ErrorType.EXPECTED_NON_GREEDY_WILDCARD_BLOCK, g.fileName, starAST.getToken(), starAST.getToken().getText()); } epsilon(entry, blkStart); // loop enter edge (alt 1) epsilon(entry, end); // bypass loop edge (alt 2) } else { // if not greedy, priority to exit branch; make it first epsilon(entry, end); // bypass loop edge (alt 1) epsilon(entry, blkStart); // loop enter edge (alt 2) } epsilon(blkEnd, loop); // block end hits loop back epsilon(loop, entry); // loop back to entry/exit decision starAST.atnState = entry; // decision is to enter/exit; blk is its own decision return new Handle(entry, end); }