Beispiel #1
0
  /**
   * From (blk)* build ( blk+ )? with *two* decisions, one for entry and one for choosing alts of
   * blk.
   *
   * <p>|-------------| v | o--[o-blk-o]->o o | ^ -----------------|
   *
   * <p>Note that the optional bypass must jump outside the loop as (A|B)* is not the same thing as
   * (A|B|)+.
   */
  @NotNull
  public Handle star(@NotNull GrammarAST starAST, @NotNull Handle elem) {
    StarBlockStartState blkStart = (StarBlockStartState) elem.left;
    BlockEndState blkEnd = (BlockEndState) elem.right;

    StarLoopEntryState entry = newState(StarLoopEntryState.class, starAST);
    atn.defineDecisionState(entry);
    LoopEndState end = newState(LoopEndState.class, starAST);
    StarLoopbackState loop = newState(StarLoopbackState.class, starAST);
    entry.loopBackState = loop;
    end.loopBackStateNumber = loop.stateNumber;

    BlockAST blkAST = (BlockAST) starAST.getChild(0);
    entry.isGreedy = isGreedy(blkAST);
    if (!g.isLexer() || entry.isGreedy) {
      epsilon(entry, blkStart); // loop enter edge (alt 1)
      epsilon(entry, end); // bypass loop edge (alt 2)
    } else { // only lexers flip entry/exit branches for nongreedy
      // if not greedy, priority to exit branch; make it first
      epsilon(entry, end); // bypass loop edge (alt 1)
      epsilon(entry, blkStart); // loop enter edge (alt 2)
    }
    epsilon(blkEnd, loop); // block end hits loop back
    epsilon(loop, entry); // loop back to entry/exit decision

    starAST.atnState = entry; // decision is to enter/exit; blk is its own decision
    return new Handle(entry, end);
  }
  /**
   * From {@code (blk)*} build {@code ( blk+ )?} with *two* decisions, one for entry and one for
   * choosing alts of {@code blk}.
   *
   * <pre>
   *   |-------------|
   *   v             |
   *   o--[o-blk-o]->o  o
   *   |                ^
   *   -----------------|
   * </pre>
   *
   * Note that the optional bypass must jump outside the loop as {@code (A|B)*} is not the same
   * thing as {@code (A|B|)+}.
   */
  @NotNull
  @Override
  public Handle star(@NotNull GrammarAST starAST, @NotNull Handle elem) {
    StarBlockStartState blkStart = (StarBlockStartState) elem.left;
    BlockEndState blkEnd = (BlockEndState) elem.right;
    preventEpsilonClosureBlocks.add(
        new Triple<Rule, ATNState, ATNState>(currentRule, blkStart, blkEnd));

    StarLoopEntryState entry = newState(StarLoopEntryState.class, starAST);
    entry.nonGreedy = !((QuantifierAST) starAST).isGreedy();
    atn.defineDecisionState(entry);
    LoopEndState end = newState(LoopEndState.class, starAST);
    StarLoopbackState loop = newState(StarLoopbackState.class, starAST);
    entry.loopBackState = loop;
    end.loopBackState = loop;

    BlockAST blkAST = (BlockAST) starAST.getChild(0);
    if (((QuantifierAST) starAST).isGreedy()) {
      if (expectNonGreedy(blkAST)) {
        g.tool.errMgr.grammarError(
            ErrorType.EXPECTED_NON_GREEDY_WILDCARD_BLOCK,
            g.fileName,
            starAST.getToken(),
            starAST.getToken().getText());
      }

      epsilon(entry, blkStart); // loop enter edge (alt 1)
      epsilon(entry, end); // bypass loop edge (alt 2)
    } else {
      // if not greedy, priority to exit branch; make it first
      epsilon(entry, end); // bypass loop edge (alt 1)
      epsilon(entry, blkStart); // loop enter edge (alt 2)
    }
    epsilon(blkEnd, loop); // block end hits loop back
    epsilon(loop, entry); // loop back to entry/exit decision

    starAST.atnState = entry; // decision is to enter/exit; blk is its own decision
    return new Handle(entry, end);
  }