@Override public void updateEntity() { super.updateEntity(); if (this.grindingTicks > 0) { // We have work. This should NOT be 180. ++this.grindingTicks; if (this.grindingTicks == grindingTicksNeeded) { if (this.getStackInSlot(1) == null) { this.setInventorySlotContents(1, new ItemStack(modnh.itemFlour, 3)); } else { this.getStackInSlot(1).stackSize += 3; } this.grindingTicks = 0; } } if (this.grindingTicks == 0) { // We aren't working, or we just finished ItemStack stack = this.getStackInSlot(0); if (stack == null) return; if (stack.itemID == Item.wheat.shiftedIndex) { ItemStack out = this.getStackInSlot(1); if (out != null) { if (out.stackSize + 3 > 64) return; } this.decrStackSize(0, 1); this.grindingTicks = 1; } } }
/** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses * this to count ticks and creates a new spawn inside its implementation. */ public void updateEntity() { if (this.brewTime > 0) { --this.brewTime; if (this.brewTime == 0) { this.brewPotions(); this.onInventoryChanged(); } else if (!this.canBrew()) { this.brewTime = 0; this.onInventoryChanged(); } else if (this.ingredientID != this.brewingItemStacks[3].itemID) { this.brewTime = 0; this.onInventoryChanged(); } } else if (this.canBrew()) { this.brewTime = 400; this.ingredientID = this.brewingItemStacks[3].itemID; } int var1 = this.getFilledSlots(); if (var1 != this.filledSlots) { this.filledSlots = var1; this.worldObj.setBlockMetadataWithNotify(this.xCoord, this.yCoord, this.zCoord, var1, 2); } super.updateEntity(); }
/** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses * this to count ticks and creates a new spawn inside its implementation. */ public void updateEntity() { super.updateEntity(); if (++this.ticksSinceSync % 20 * 4 == 0) {; } // this.prevLidAngle = this.lidAngle; float var1 = 0.1F; double var4; }
public void updateEntity() { if (this.fossilProgress > 0 || this.pokemonProgress > 0) { completionRate = ((int) (((fossilProgress + pokemonProgress) * 2) / 96)); } if (this.currentFossil != -1) { if (this.fossilTicks < 0) ++fossilTicks; if (this.fossilTicks == 0 && fossilProgress != fossilMaxProgress) { fossilTicks = 0; fossilProgress++; } else if (fossilProgress >= fossilMaxProgress) { swapFossilForPokemon(); } } if (pokemonOccupied) { if (this.pokemonTicks < 0) ++pokemonTicks; if (this.pokemonTicks == 0 && pokemonProgress != pokemonMaxProgress) { pokemonTicks = 0; pokemonProgress++; } } if (this.dotTicks < 10) { dotTicks++; } else if (dots.length() <= 6) { this.dotTicks = 0; this.dots = dots + "."; } if (dots.length() >= 6) { this.dotTicks = 0; this.dots = ""; } if (y == 0) y += 0.01; else y = 0; if (displayFlicker <= 0.8f && displayFlicker2 == 0) { this.staticFlicker = true; displayFlicker += 0.1f; } if (displayFlicker >= 0.8f) { displayFlicker2 += 0.1f; } if (displayFlicker2 >= 0.5f) { this.staticFlicker = false; displayFlicker = 0; displayFlicker2 = 0; } if (shinyChance == 1) this.isShiny = true; super.updateEntity(); }
/** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses * this to count ticks and creates a new spawn inside its implementation. */ public void updateEntity() { if (!anyPlayerInRange()) { return; } if (worldObj.isRemote) { double d = (float) xCoord + worldObj.rand.nextFloat(); double d1 = (float) yCoord + worldObj.rand.nextFloat(); double d3 = (float) zCoord + worldObj.rand.nextFloat(); worldObj.spawnParticle("smoke", d, d1, d3, 0.0D, 0.0D, 0.0D); worldObj.spawnParticle("flame", d, d1, d3, 0.0D, 0.0D, 0.0D); yaw2 = yaw % 360D; yaw += 4.5454545021057129D; } else { if (delay == -1) { updateDelay(); } if (delay > 0) { delay--; return; } for (int i = 0; i < field_70395_h; i++) { Entity entity = EntityList.createEntityByName(mobID, worldObj); if (entity == null) { return; } int j = worldObj .getEntitiesWithinAABB( entity.getClass(), AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( xCoord, yCoord, zCoord, xCoord + 1, yCoord + 1, zCoord + 1) .expand(8D, 4D, 8D)) .size(); if (j >= 6) { updateDelay(); return; } if (entity == null) { continue; } double d2 = (double) xCoord + (worldObj.rand.nextDouble() - worldObj.rand.nextDouble()) * 4D; double d4 = (yCoord + worldObj.rand.nextInt(3)) - 1; double d5 = (double) zCoord + (worldObj.rand.nextDouble() - worldObj.rand.nextDouble()) * 4D; EntityLiving entityliving = (entity instanceof EntityLiving) ? (EntityLiving) entity : null; entity.setLocationAndAngles(d2, d4, d5, worldObj.rand.nextFloat() * 360F, 0.0F); if (entityliving != null && !entityliving.getCanSpawnHere()) { continue; } func_70383_a(entity); worldObj.spawnEntityInWorld(entity); worldObj.playAuxSFX(2004, xCoord, yCoord, zCoord, 0); if (entityliving != null) { entityliving.spawnExplosionParticle(); } updateDelay(); } } super.updateEntity(); }
@Override public void updateEntity() { super.updateEntity(); addToChunkStore(); }
/** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses * this to count ticks and creates a new spawn inside its implementation. */ public void updateEntity() { if (this.anyPlayerInRange()) { if (this.worldObj.isRemote) { double var1 = (double) ((float) this.xCoord + this.worldObj.rand.nextFloat()); double var3 = (double) ((float) this.yCoord + this.worldObj.rand.nextFloat()); double var5 = (double) ((float) this.zCoord + this.worldObj.rand.nextFloat()); this.worldObj.spawnParticle("smoke", var1, var3, var5, 0.0D, 0.0D, 0.0D); this.worldObj.spawnParticle("flame", var1, var3, var5, 0.0D, 0.0D, 0.0D); if (this.delay > 0) { --this.delay; } this.yaw2 = this.yaw; this.yaw = (this.yaw + (double) (1000.0F / ((float) this.delay + 200.0F))) % 360.0D; } else { if (this.delay == -1) { this.updateDelay(); } if (this.delay > 0) { --this.delay; return; } for (int var11 = 0; var11 < this.spawnCount; ++var11) { Entity var2 = EntityList.createEntityByName(this.mobID, this.worldObj); if (var2 == null) { return; } int var12 = this.worldObj .getEntitiesWithinAABB( var2.getClass(), AxisAlignedBB.getAABBPool() .addOrModifyAABBInPool( (double) this.xCoord, (double) this.yCoord, (double) this.zCoord, (double) (this.xCoord + 1), (double) (this.yCoord + 1), (double) (this.zCoord + 1)) .expand( (double) (this.field_82348_s * 2), 4.0D, (double) (this.field_82348_s * 2))) .size(); if (var12 >= this.field_82350_j) { this.updateDelay(); return; } if (var2 != null) { double var4 = (double) this.xCoord + (this.worldObj.rand.nextDouble() - this.worldObj.rand.nextDouble()) * (double) this.field_82348_s; double var6 = (double) (this.yCoord + this.worldObj.rand.nextInt(3) - 1); double var8 = (double) this.zCoord + (this.worldObj.rand.nextDouble() - this.worldObj.rand.nextDouble()) * (double) this.field_82348_s; EntityLiving var10 = var2 instanceof EntityLiving ? (EntityLiving) var2 : null; var2.setLocationAndAngles( var4, var6, var8, this.worldObj.rand.nextFloat() * 360.0F, 0.0F); if (var10 == null || var10.getCanSpawnHere()) { this.writeNBTTagsTo(var2); this.worldObj.spawnEntityInWorld(var2); this.worldObj.playAuxSFX(2004, this.xCoord, this.yCoord, this.zCoord, 0); if (var10 != null) { var10.spawnExplosionParticle(); } this.updateDelay(); } } } } super.updateEntity(); } }