public boolean renderCrossedSquares(Block block, int x, int y, int z, RenderBlocks renderer) {
    Tessellator var5 = Tessellator.instance;
    var5.setBrightness(block.getMixedBrightnessForBlock(renderer.blockAccess, x, y, z));
    float var6 = 1.0F;
    int var7 = block.colorMultiplier(renderer.blockAccess, x, y, z);
    float var8 = (var7 >> 16 & 255) / 255.0F;
    float var9 = (var7 >> 8 & 255) / 255.0F;
    float var10 = (var7 & 255) / 255.0F;

    if (EntityRenderer.anaglyphEnable) {
      float var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
      float var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
      float var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
      var8 = var11;
      var9 = var12;
      var10 = var13;
    }

    var5.setColorOpaque_F(var6 * var8, var6 * var9, var6 * var10);
    double new_x = x;
    double new_y = y;
    double new_z = z;

    if (block == Block.tallGrass) {
      long var17 = (x * 3129871) ^ z * 116129781L ^ y;
      var17 = var17 * var17 * 42317861L + var17 * 11L;
      new_x += (((var17 >> 16 & 15L) / 15.0F) - 0.5D) * 0.5D;
      new_y += (((var17 >> 20 & 15L) / 15.0F) - 1.0D) * 0.2D;
      new_z += (((var17 >> 24 & 15L) / 15.0F) - 0.5D) * 0.5D;
    }

    drawThreeLeaves(
        block, renderer.blockAccess.getBlockMetadata(x, y, z), new_x, new_y, new_z, 1.0F, renderer);
    return true;
  }
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    BlockTikiTorch tikiTorch = (BlockTikiTorch) block;
    int metadata = world.getBlockMetadata(x, y, z);

    Tessellator tess = Tessellator.instance;
    tess.setColorOpaque_F(1, 1, 1);
    tess.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));

    double delta;
    double off;

    double offX = 0;
    double offY = 0.1875;
    double offZ = 0;
    double dX = 0;
    double dZ = 0;

    if (!tikiTorch.isUpper(metadata)) {
      delta = 0.25;
      off = 0.5 - delta;
    } else {
      delta = 0.25;
      off = 0;
    }

    switch (tikiTorch.getDirection(metadata)) {
      case 1:
        offX = -off;
        dX = -delta;
        break;
      case 2:
        offX = off;
        dX = delta;
        break;
      case 3:
        offZ = -off;
        dZ = -delta;
        break;
      case 4:
        offZ = off;
        dZ = delta;
        break;
      default:
        offY = 0;
        break;
    }

    renderer.renderTorchAtAngle(block, x + offX, y + offY, z + offZ, dX, dZ, metadata);

    return true;
  }
  /** Renders any block requiring crossed squares such as reeds, flowers, and mushrooms */
  public static boolean renderPlantCrossedSquares(
      RenderBlocks renderBlocks,
      Block block,
      int metadata,
      int x,
      int y,
      int z,
      float scale,
      boolean flipped) {
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y, z));

    Icon icon = FlowerPotHandler.getPlantIcon(new ItemStack(block, 1, metadata));

    setPlantColor(block, x, y, z);

    double uMin = icon.getMinU();
    double vMin = icon.getMinV();
    double uMax = icon.getMaxU();
    double vMax = icon.getMaxV();
    double rotation = 0.45D * scale;
    double xMin = x + 0.5D - rotation;
    double xMax = x + 0.5D + rotation;
    double zMin = z + 0.5D - rotation;
    double zMax = z + 0.5D + rotation;

    if (flipped) {
      double temp = vMin;
      vMin = vMax;
      vMax = temp;
    }

    tessellator.addVertexWithUV(xMin, y + (double) scale, zMin, uMin, vMin);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMin, uMin, vMax);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMax, uMax, vMax);
    tessellator.addVertexWithUV(xMax, y + (double) scale, zMax, uMax, vMin);
    tessellator.addVertexWithUV(xMax, y + (double) scale, zMax, uMin, vMin);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMax, uMin, vMax);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMin, uMax, vMax);
    tessellator.addVertexWithUV(xMin, y + (double) scale, zMin, uMax, vMin);
    tessellator.addVertexWithUV(xMin, y + (double) scale, zMax, uMin, vMin);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMax, uMin, vMax);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMin, uMax, vMax);
    tessellator.addVertexWithUV(xMax, y + (double) scale, zMin, uMax, vMin);
    tessellator.addVertexWithUV(xMax, y + (double) scale, zMin, uMin, vMin);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMin, uMin, vMax);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMax, uMax, vMax);
    tessellator.addVertexWithUV(xMin, y + (double) scale, zMax, uMax, vMin);

    return true;
  }
Example #4
0
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    IIcon icon = RenderBlocks.getInstance().getBlockIconFromSideAndMetadata(block, 0, 0);

    float minU = icon.getMinU();
    float minV = icon.getMinV();
    float maxU = icon.getMaxU();
    float maxV = icon.getMaxV();

    Tessellator t = Tessellator.instance;

    int lightValue = block.getMixedBrightnessForBlock(world, x, y, z);
    t.setColorOpaque_F(1.0F, 1.0F, 1.0F);

    // Bottom
    t.addVertexWithUV(x + 0, y + 0, z + 0, minU, minV);
    t.addVertexWithUV(x + 1, y + 0, z + 0, maxU, minV);
    t.addVertexWithUV(x + 1, y + 0, z + 1, maxU, maxV);
    t.addVertexWithUV(x + 0, y + 0, z + 1, minU, maxV);
    // Top
    t.addVertexWithUV(x + 0, y + 1, z + 1, minU, maxV);
    t.addVertexWithUV(x + 1, y + 1, z + 1, maxU, maxV);
    t.addVertexWithUV(x + 1, y + 1, z + 0, maxU, minV);
    t.addVertexWithUV(x + 0, y + 1, z + 0, minU, minV);
    // Side
    t.addVertexWithUV(x + 0, y + 0, z + 1, minU, maxV);
    t.addVertexWithUV(x + 0, y + 1, z + 1, maxU, maxV);
    t.addVertexWithUV(x + 0, y + 1, z + 0, maxU, minV);
    t.addVertexWithUV(x + 0, y + 0, z + 0, minU, minV);
    // Side
    t.addVertexWithUV(x + 1, y + 0, z + 0, minU, minV);
    t.addVertexWithUV(x + 1, y + 1, z + 0, maxU, minV);
    t.addVertexWithUV(x + 1, y + 1, z + 1, maxU, maxV);
    t.addVertexWithUV(x + 1, y + 0, z + 1, minU, maxV);
    // Side
    t.addVertexWithUV(x + 1, y + 0, z + 1, minU, maxV);
    t.addVertexWithUV(x + 1, y + 1, z + 1, maxU, maxV);
    t.addVertexWithUV(x + 0, y + 1, z + 1, maxU, minV);
    t.addVertexWithUV(x + 0, y + 0, z + 1, minU, minV);
    // Side
    t.addVertexWithUV(x + 0, y + 0, z + 0, minU, minV);
    t.addVertexWithUV(x + 0, y + 1, z + 0, maxU, minV);
    t.addVertexWithUV(x + 1, y + 1, z + 0, maxU, maxV);
    t.addVertexWithUV(x + 1, y + 0, z + 0, minU, maxV);

    return false;
  }
 public boolean renderBlockCrops(
     Block p_147796_1_,
     int p_147796_2_,
     int p_147796_3_,
     int p_147796_4_,
     IBlockAccess blockAccess,
     RenderBlocks renderer) {
   Tessellator tessellator = Tessellator.instance;
   tessellator.setBrightness(
       p_147796_1_.getMixedBrightnessForBlock(blockAccess, p_147796_2_, p_147796_3_, p_147796_4_));
   tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
   renderer.renderBlockCropsImpl(
       p_147796_1_,
       blockAccess.getBlockMetadata(p_147796_2_, p_147796_3_, p_147796_4_),
       (double) p_147796_2_,
       (double) ((float) p_147796_3_ - 0.0625F),
       (double) p_147796_4_);
   return true;
 }
  private boolean renderBlockCrossedSquares(
      IBlockAccess blockAccess,
      int x,
      int y,
      int z,
      Block block,
      int modelID,
      RenderBlocks renderer) {
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(block.getMixedBrightnessForBlock(blockAccess, x, y, z));
    float f = 1.0F;
    int l = block.colorMultiplier(blockAccess, x, y, z);
    float f1 = (float) (l >> 16 & 255) / 255.0F;
    float f2 = (float) (l >> 8 & 255) / 255.0F;
    float f3 = (float) (l & 255) / 255.0F;

    if (EntityRenderer.anaglyphEnable) {
      float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
      float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
      float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
      f1 = f4;
      f2 = f5;
      f3 = f6;
    }

    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
    double xx = (double) x;
    double yy = (double) y;
    double zz = (double) z;
    if (block == Blocks.tallgrass) {
      long i1 = (long) (x * 3129871) ^ (long) z * 116129781L ^ (long) y;
      i1 = i1 * i1 * 42317861L + i1 * 11L;
      xx += ((double) ((float) (i1 >> 16 & 15L) / 15.0F) - 0.5D) * 0.5D;
      yy += ((double) ((float) (i1 >> 20 & 15L) / 15.0F) - 1.0D) * 0.2D;
      zz += ((double) ((float) (i1 >> 24 & 15L) / 15.0F) - 0.5D) * 0.5D;
    }
    drawCrossedSquares(
        blockAccess, xx, yy, zz, 1.0F, block, blockAccess.getBlockMetadata(x, y, z), renderer);
    return true;
  }
	@Override
	public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
			Block block, int modelId, RenderBlocks renderer) {
		CCRenderState.reset();
		CCRenderState.useNormals(true);
		CCRenderState.useModelColours(true);
		TileEntityRedNetCable _cable = (TileEntityRedNetCable)world.getBlockTileEntity(x, y, z);
		TileEntityRedNetEnergy _cond = null;
		int brightness = block.getMixedBrightnessForBlock(world, x, y, z);
		int bandBrightness = brightBand ? 0xd00070 : brightness;

		Tessellator tess = Tessellator.instance;
		tess.setColorOpaque_F(1,1,1);
		tess.setBrightness(brightness);

		Translation tlate = new Translation(new Vector3(x, y, z));

		base.render(tlate, uvt);
		if (_cable instanceof TileEntityRedNetEnergy) {
			cage.render(tlate, uvt);
			_cond = (TileEntityRedNetEnergy)_cable;
		}

		for (ForgeDirection f : ForgeDirection.VALID_DIRECTIONS) {
			int side = f.ordinal();
			RedNetConnectionType state = _cable.getConnectionState(f);
			switch (state.flags & 31) {
			case 11: // isCable, isSingleSubnet
				tess.setBrightness(bandBrightness);
				band[side].setColour(_cable.getSideColorValue(f));
				band[side].render(tlate, uvt);
				tess.setColorOpaque_F(1,1,1);
				tess.setBrightness(brightness);
			case 19: // isCable, isAllSubnets
				if (state.isSingleSubnet) {
					iface[side].render(tlate, uvt);
					grip[side].render(tlate, uvt);
				} else
					cable[side].render(tlate, uvt);
				break;
			case 13: // isPlate, isSingleSubnet
				tess.setBrightness(bandBrightness);
				band[side].setColour(_cable.getSideColorValue(f));
				band[side].render(tlate, uvt);
				platef[side].setColour(_cable.getSideColorValue(f));
				platef[side].render(tlate, uvt);
				tess.setColorOpaque_F(1,1,1);
				tess.setBrightness(brightness);
			case 21: // isPlate, isAllSubnets
				iface[side].render(tlate, uvt);
				plate[side].render(tlate, uvt);
				if (state.isAllSubnets) {
					platef[side].setColour(-1);
					platef[side].render(tlate, uvt);
				}
			default:
				break;
			}
			if (_cond != null && _cond.isInterfacing(f)) {
				wire[side].render(tlate, uvt);
				if (_cond.interfaceMode(f) != 4)
					caps[side].render(tlate, uvt);
			}
		}

		return true;
	}
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block b, int modelId, RenderBlocks rb) {
    Tessellator v5 = Tessellator.instance;
    int meta = world.getBlockMetadata(x, y, z);
    int color = b.colorMultiplier(world, x, y, z);
    float red = ReikaColorAPI.getRed(color) / 255F;
    float grn = ReikaColorAPI.getGreen(color) / 255F;
    float blu = ReikaColorAPI.getBlue(color) / 255F;
    rb.renderStandardBlockWithAmbientOcclusion(b, x, y, z, red, grn, blu);
    TileEntityColorLock te = (TileEntityColorLock) world.getTileEntity(x, y, z);

    if (!te.isHeldOpen()) {
      Collection<CrystalElement> c = te.getClosedColors();
      if (!c.isEmpty()) {
        v5.addTranslation(x, y, z);
        IIcon[] ico = new IIcon[] {ChromaIcons.BASICFADE.getIcon(), ChromaIcons.FRAME.getIcon()};
        int s = c.size();
        double iy = 0.0625;
        double dx = 0.0625;
        // s will never be more than 4
        double spc = 0.03125;
        double w = (1D - (dx * 2D) - spc * (s - 1)) / s;
        double sp = spc + w;
        double o = 0.005;
        for (CrystalElement e : c) {
          // if (!BlockColoredLock.isOpen(e, te.getChannel())) { does not work on servers
          for (int i = 0; i < ico.length; i++) {
            if (i == 0) {
              int clr =
                  ReikaColorAPI.getColorWithBrightnessMultiplier(
                      ReikaColorAPI.getModifiedSat(e.getColor(), 0.85F), 0.85F);
              v5.setColorRGBA_I(clr, 192);
              v5.setBrightness(240);
            } else {
              v5.setColorOpaque_I(0xffffff);
              v5.setBrightness(b.getMixedBrightnessForBlock(world, x, y, z));
            }

            for (int k = 0; k < 4; k++) {

              float u = ico[i].getMinU();
              float v = ico[i].getMinV();
              float du = ico[i].getMaxU();
              float dv = ico[i].getMaxV();

              if (k == 0 || k == 3) {
                float scr = v;
                v = dv;
                dv = scr;
              }

              switch (k) {
                case 0:
                  v5.addVertexWithUV(1 + o, dx, iy, du, v);
                  v5.addVertexWithUV(1 + o, dx + w, iy, u, v);
                  v5.addVertexWithUV(1 + o, dx + w, 1 - iy, u, dv);
                  v5.addVertexWithUV(1 + o, dx, 1 - iy, du, dv);
                  break;
                case 1:
                  v5.addVertexWithUV(1 - iy, dx, 1 + o, du, dv);
                  v5.addVertexWithUV(1 - iy, dx + w, 1 + o, u, dv);
                  v5.addVertexWithUV(iy, dx + w, 1 + o, u, v);
                  v5.addVertexWithUV(iy, dx, 1 + o, du, v);
                  break;
                case 2:
                  v5.addVertexWithUV(-o, dx, 1 - iy, du, dv);
                  v5.addVertexWithUV(-o, dx + w, 1 - iy, u, dv);
                  v5.addVertexWithUV(-o, dx + w, iy, u, v);
                  v5.addVertexWithUV(-o, dx, iy, du, v);
                  break;
                case 3:
                  v5.addVertexWithUV(iy, dx, -o, du, v);
                  v5.addVertexWithUV(iy, dx + w, -o, u, v);
                  v5.addVertexWithUV(1 - iy, dx + w, -o, u, dv);
                  v5.addVertexWithUV(1 - iy, dx, -o, du, dv);
                  break;
              }
            }
          }

          dx += sp;
          // }
        }
        v5.addTranslation(-x, -y, -z);
      }
    }

    return true;
  }
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    if (modelId == RENDER_ID) {
      final BlockBrewKettle brewKettle = (BlockBrewKettle) block;
      final double d = 0.0625D;
      float f = 1.0F;
      renderer.renderStandardBlock(block, x, y, z);
      final Tessellator tes = Tessellator.instance;
      tes.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
      int color = block.colorMultiplier(world, x, y, z);
      float r = (float) (color >> 16 & 255) / 255.0F;
      float g = (float) (color >> 8 & 255) / 255.0F;
      float b = (float) (color & 255) / 255.0F;
      float f4;

      if (EntityRenderer.anaglyphEnable) {
        final float f5 = (r * 30.0F + g * 59.0F + b * 11.0F) / 100.0F;
        f4 = (r * 30.0F + g * 70.0F) / 100.0F;
        final float f6 = (r * 30.0F + b * 70.0F) / 100.0F;
        r = f5;
        g = f4;
        b = f6;
      }

      tes.setColorOpaque_F(f * r, f * g, f * b);
      f4 = 0.125F;
      renderer.renderFaceXPos(
          block, (double) (x - 1.0F + f4), (double) y, (double) z, brewKettle.getIconByIndex(2));
      renderer.renderFaceXNeg(
          block, (double) (x + 1.0F - f4), (double) y, (double) z, brewKettle.getIconByIndex(2));
      renderer.renderFaceZPos(
          block, (double) x, (double) y, (double) (z - 1.0F + f4), brewKettle.getIconByIndex(2));
      renderer.renderFaceZNeg(
          block, (double) x, (double) y, (double) (z + 1.0F - f4), brewKettle.getIconByIndex(2));
      renderer.renderFaceYPos(
          block, (double) x, (double) (y - 1.0F + 0.25F), (double) z, brewKettle.getIconByIndex(1));
      renderer.renderFaceYNeg(
          block, (double) x, (double) (y + 1.0F - 0.75F), (double) z, brewKettle.getIconByIndex(1));

      // Render Liquid
      final TileEntityBrewKettle te = (TileEntityBrewKettle) world.getTileEntity(x, y, z);
      if (te != null) {
        for (int i = 0; i < 2; ++i) {
          if (te.isFluidTankFilled(i)) {
            final Fluid fluid = te.getFluid(i);
            color = fluid.getColor();
            r = (float) (color >> 16 & 255) / 255.0F;
            g = (float) (color >> 8 & 255) / 255.0F;
            b = (float) (color & 255) / 255.0F;
            f = 1.0F;
            tes.setColorOpaque_F(f * r, f * g, f * b);
            f = te.getFluidAmount(i) * FLUID_HEIGHT / te.getFluidTank(i).getCapacity();
            renderer.setRenderBounds(2 * d, 0.0D, 2 * d, 14 * d, (double) (0.25F + f), 14 * d);
            renderer.renderFaceYPos(block, (double) x, (double) y, (double) z, fluid.getIcon());
          }
        }
      }

      renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
    }
    return true;
  }
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
    if (!(block instanceof BlockFluidBase)) {
      return false;
    }

    Tessellator tessellator = Tessellator.instance;
    int color = block.colorMultiplier(world, x, y, z);
    float red = (color >> 16 & 255) / 255.0F;
    float green = (color >> 8 & 255) / 255.0F;
    float blue = (color & 255) / 255.0F;

    BlockFluidBase theFluid = (BlockFluidBase) block;
    int bMeta = world.getBlockMetadata(x, y, z);

    boolean renderTop = world.getBlock(x, y - theFluid.densityDir, z) != theFluid;

    boolean renderBottom =
        block.shouldSideBeRendered(world, x, y + theFluid.densityDir, z, 0)
            && world.getBlock(x, y + theFluid.densityDir, z) != theFluid;

    boolean[] renderSides =
        new boolean[] {
          block.shouldSideBeRendered(world, x, y, z - 1, 2),
          block.shouldSideBeRendered(world, x, y, z + 1, 3),
          block.shouldSideBeRendered(world, x - 1, y, z, 4),
          block.shouldSideBeRendered(world, x + 1, y, z, 5)
        };

    if (!renderTop
        && !renderBottom
        && !renderSides[0]
        && !renderSides[1]
        && !renderSides[2]
        && !renderSides[3]) {
      return false;
    } else {
      boolean rendered = false;
      double heightNW, heightSW, heightSE, heightNE;
      float flow11 = getFluidHeightForRender(world, x, y, z, theFluid);

      if (flow11 != 1) {
        float flow00 = getFluidHeightForRender(world, x - 1, y, z - 1, theFluid);
        float flow01 = getFluidHeightForRender(world, x - 1, y, z, theFluid);
        float flow02 = getFluidHeightForRender(world, x - 1, y, z + 1, theFluid);
        float flow10 = getFluidHeightForRender(world, x, y, z - 1, theFluid);
        float flow12 = getFluidHeightForRender(world, x, y, z + 1, theFluid);
        float flow20 = getFluidHeightForRender(world, x + 1, y, z - 1, theFluid);
        float flow21 = getFluidHeightForRender(world, x + 1, y, z, theFluid);
        float flow22 = getFluidHeightForRender(world, x + 1, y, z + 1, theFluid);

        heightNW = getFluidHeightAverage(new float[] {flow00, flow01, flow10, flow11});
        heightSW = getFluidHeightAverage(new float[] {flow01, flow02, flow12, flow11});
        heightSE = getFluidHeightAverage(new float[] {flow12, flow21, flow22, flow11});
        heightNE = getFluidHeightAverage(new float[] {flow10, flow20, flow21, flow11});
      } else {
        heightNW = flow11;
        heightSW = flow11;
        heightSE = flow11;
        heightNE = flow11;
      }

      boolean rises = theFluid.densityDir == 1;
      if (renderer.renderAllFaces || renderTop) {
        rendered = true;
        IIcon iconStill = getIcon(block.getIcon(1, bMeta));
        float flowDir = (float) BlockFluidBase.getFlowDirection(world, x, y, z);

        if (flowDir > -999.0F) {
          iconStill = getIcon(block.getIcon(2, bMeta));
        }

        heightNW -= RENDER_OFFSET;
        heightSW -= RENDER_OFFSET;
        heightSE -= RENDER_OFFSET;
        heightNE -= RENDER_OFFSET;

        double u1, u2, u3, u4, v1, v2, v3, v4;

        if (flowDir < -999.0F) {
          u2 = iconStill.getInterpolatedU(0.0D);
          v2 = iconStill.getInterpolatedV(0.0D);
          u1 = u2;
          v1 = iconStill.getInterpolatedV(16.0D);
          u4 = iconStill.getInterpolatedU(16.0D);
          v4 = v1;
          u3 = u4;
          v3 = v2;
        } else {
          float xFlow = MathHelper.sin(flowDir) * 0.25F;
          float zFlow = MathHelper.cos(flowDir) * 0.25F;
          u2 = iconStill.getInterpolatedU(8.0F + (-zFlow - xFlow) * 16.0F);
          v2 = iconStill.getInterpolatedV(8.0F + (-zFlow + xFlow) * 16.0F);
          u1 = iconStill.getInterpolatedU(8.0F + (-zFlow + xFlow) * 16.0F);
          v1 = iconStill.getInterpolatedV(8.0F + (zFlow + xFlow) * 16.0F);
          u4 = iconStill.getInterpolatedU(8.0F + (zFlow + xFlow) * 16.0F);
          v4 = iconStill.getInterpolatedV(8.0F + (zFlow - xFlow) * 16.0F);
          u3 = iconStill.getInterpolatedU(8.0F + (zFlow - xFlow) * 16.0F);
          v3 = iconStill.getInterpolatedV(8.0F + (-zFlow - xFlow) * 16.0F);
        }

        tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
        tessellator.setColorOpaque_F(LIGHT_Y_POS * red, LIGHT_Y_POS * green, LIGHT_Y_POS * blue);

        if (!rises) {
          tessellator.addVertexWithUV(x + 0, y + heightNW, z + 0, u2, v2);
          tessellator.addVertexWithUV(x + 0, y + heightSW, z + 1, u1, v1);
          tessellator.addVertexWithUV(x + 1, y + heightSE, z + 1, u4, v4);
          tessellator.addVertexWithUV(x + 1, y + heightNE, z + 0, u3, v3);
        } else {
          tessellator.addVertexWithUV(x + 1, y + 1 - heightNE, z + 0, u3, v3);
          tessellator.addVertexWithUV(x + 1, y + 1 - heightSE, z + 1, u4, v4);
          tessellator.addVertexWithUV(x + 0, y + 1 - heightSW, z + 1, u1, v1);
          tessellator.addVertexWithUV(x + 0, y + 1 - heightNW, z + 0, u2, v2);
        }
      }

      if (renderer.renderAllFaces || renderBottom) {
        rendered = true;
        tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y - 1, z));
        if (!rises) {
          tessellator.setColorOpaque_F(LIGHT_Y_NEG * red, LIGHT_Y_NEG * green, LIGHT_Y_NEG * blue);
          renderer.renderFaceYNeg(block, x, y + RENDER_OFFSET, z, getIcon(block.getIcon(0, bMeta)));
        } else {
          tessellator.setColorOpaque_F(LIGHT_Y_POS * red, LIGHT_Y_POS * green, LIGHT_Y_POS * blue);
          renderer.renderFaceYPos(block, x, y + RENDER_OFFSET, z, getIcon(block.getIcon(1, bMeta)));
        }
      }

      for (int side = 0; side < 4; ++side) {
        int x2 = x;
        int z2 = z;

        switch (side) {
          case 0:
            --z2;
            break;
          case 1:
            ++z2;
            break;
          case 2:
            --x2;
            break;
          case 3:
            ++x2;
            break;
        }

        IIcon iconFlow = getIcon(block.getIcon(side + 2, bMeta));
        if (renderer.renderAllFaces || renderSides[side]) {
          rendered = true;

          double ty1;
          double tx1;
          double ty2;
          double tx2;
          double tz1;
          double tz2;

          if (side == 0) {
            ty1 = heightNW;
            ty2 = heightNE;
            tx1 = x;
            tx2 = x + 1;
            tz1 = z + RENDER_OFFSET;
            tz2 = z + RENDER_OFFSET;
          } else if (side == 1) {
            ty1 = heightSE;
            ty2 = heightSW;
            tx1 = x + 1;
            tx2 = x;
            tz1 = z + 1 - RENDER_OFFSET;
            tz2 = z + 1 - RENDER_OFFSET;
          } else if (side == 2) {
            ty1 = heightSW;
            ty2 = heightNW;
            tx1 = x + RENDER_OFFSET;
            tx2 = x + RENDER_OFFSET;
            tz1 = z + 1;
            tz2 = z;
          } else {
            ty1 = heightNE;
            ty2 = heightSE;
            tx1 = x + 1 - RENDER_OFFSET;
            tx2 = x + 1 - RENDER_OFFSET;
            tz1 = z;
            tz2 = z + 1;
          }

          float u1Flow = iconFlow.getInterpolatedU(0.0D);
          float u2Flow = iconFlow.getInterpolatedU(8.0D);
          float v1Flow = iconFlow.getInterpolatedV((1.0D - ty1) * 16.0D * 0.5D);
          float v2Flow = iconFlow.getInterpolatedV((1.0D - ty2) * 16.0D * 0.5D);
          float v3Flow = iconFlow.getInterpolatedV(8.0D);
          tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x2, y, z2));
          float sideLighting = 1.0F;

          if (side < 2) {
            sideLighting = LIGHT_XZ_NEG;
          } else {
            sideLighting = LIGHT_XZ_POS;
          }

          tessellator.setColorOpaque_F(
              LIGHT_Y_POS * sideLighting * red,
              LIGHT_Y_POS * sideLighting * green,
              LIGHT_Y_POS * sideLighting * blue);

          if (!rises) {
            tessellator.addVertexWithUV(tx1, y + ty1, tz1, u1Flow, v1Flow);
            tessellator.addVertexWithUV(tx2, y + ty2, tz2, u2Flow, v2Flow);
            tessellator.addVertexWithUV(tx2, y + 0, tz2, u2Flow, v3Flow);
            tessellator.addVertexWithUV(tx1, y + 0, tz1, u1Flow, v3Flow);
          } else {
            tessellator.addVertexWithUV(tx1, y + 1 - 0, tz1, u1Flow, v3Flow);
            tessellator.addVertexWithUV(tx2, y + 1 - 0, tz2, u2Flow, v3Flow);
            tessellator.addVertexWithUV(tx2, y + 1 - ty2, tz2, u2Flow, v2Flow);
            tessellator.addVertexWithUV(tx1, y + 1 - ty1, tz1, u1Flow, v1Flow);
          }
        }
      }
      renderer.renderMinY = 0;
      renderer.renderMaxY = 1;
      return rendered;
    }
  }
  private void renderGeode(
      IBlockAccess world, int x, int y, int z, Block b, int meta, RenderBlocks rb) {
    /*
    Coordinate c = new Coordinate(x, y, z);
    Long val = renderMap.get(c);
    if (val != null)
    	ReikaJavaLibrary.pConsole("Rerendering "+TieredOres.list[meta]+" geode at "+x+", "+y+", "+z+"; "+(System.currentTimeMillis()-val.longValue())+" ms since last render here.");
    else
    	ReikaJavaLibrary.pConsole("Rerendering "+TieredOres.list[meta]+" geode at "+x+", "+y+", "+z+"; Has not rendered before.");
    renderMap.put(c, System.currentTimeMillis());
     */
    TessellatorVertexList v5 = new TessellatorVertexList();
    Tessellator.instance.setColorOpaque_I(0xffffff);
    Tessellator.instance.addTranslation(x, y, z);
    IIcon stone = ((BlockTieredOre) b).getDisguise(meta).getIcon(0, 0);
    float us = stone.getMinU();
    float vs = stone.getMinV();
    float dus = stone.getMaxU();
    float dvs = stone.getMaxV();

    IIcon obsidian = Blocks.obsidian.getIcon(0, 0);
    float ub = obsidian.getMinU();
    float vb = obsidian.getMinV();
    float dub = obsidian.getMaxU();
    float dvb = obsidian.getMaxV();

    IIcon ico = ((BlockTieredOre) b).getGeodeIcon(meta);
    float uo = ico.getMinU();
    float vo = ico.getMinV();
    float duo = ico.getMaxU();
    float dvo = ico.getMaxV();

    double s = 1D / numSections;
    int da = offsetArray[(x % 16 + 16) % 16][(y % 16 + 16) % 16][(z % 16 + 16) % 16];

    for (int i = 0; i < numSections; i++) {
      double d = i * s;
      for (int k = 0; k < numSections; k++) {
        double d2 = k * s;
        boolean center = false; // ReikaMathLibrary.isValueInsideBoundsIncl(2, numSections-3, i) &&
        // ReikaMathLibrary.isValueInsideBoundsIncl(2, numSections-3, k);
        // center |= ReikaMathLibrary.isValueInsideBoundsIncl(1, numSections-2, i) &&
        // ReikaMathLibrary.isValueInsideBoundsIncl(2, numSections-3, k);
        // center |= ReikaMathLibrary.isValueInsideBoundsIncl(2, numSections-3, i) &&
        // ReikaMathLibrary.isValueInsideBoundsIncl(1, numSections-2, k);
        float us1 = center ? (float) (ub + (dub - ub) * d) : (float) (us + (dus - us) * d);
        float vs1 = center ? (float) (vb + (dvb - vb) * d2) : (float) (vs + (dvs - vs) * d2);
        float us2 =
            center ? (float) (ub + (dub - ub) * (d + s)) : (float) (us + (dus - us) * (d + s));
        float vs2 =
            center ? (float) (vb + (dvb - vb) * (d2 + s)) : (float) (vs + (dvs - vs) * (d2 + s));
        v5.addVertexWithUV(d, stoneOffsets[da][(i) * numSections + (k + 1)], d2 + s, us1, vs1);
        v5.addVertexWithUV(
            d + s, stoneOffsets[da][(i + 1) * numSections + (k + 1)], d2 + s, us2, vs1);
        v5.addVertexWithUV(d + s, stoneOffsets[da][(i + 1) * numSections + (k)], d2, us2, vs2);
        v5.addVertexWithUV(d, stoneOffsets[da][(i) * numSections + (k)], d2, us1, vs2);
      }
    }

    /*
    if (world != null) {
    	ReikaJavaLibrary.pConsole("*************************************");
    	for (int i = 0; i < 6; i++) {
    		ForgeDirection dir = ForgeDirection.VALID_DIRECTIONS[i];
    		ReikaJavaLibrary.pConsole(dir+" > "+b.shouldSideBeRendered(world, x+dir.offsetX, y+dir.offsetY, z+dir.offsetZ, dir.ordinal()));
    	}
    	ReikaJavaLibrary.pConsole("---------------------------------------");
    }
     */
    if (world == null || b.shouldSideBeRendered(world, x, y + 1, z, ForgeDirection.UP.ordinal())) {
      if (world != null) {
        Tessellator.instance.setBrightness(b.getMixedBrightnessForBlock(world, x, y + 1, z));
        Tessellator.instance.setColorOpaque_F(1F, 1F, 1F);
      }
      Tessellator.instance.setNormal(0, 1, 0);
      v5.render();
    }

    v5.invertY();
    if (world == null
        || b.shouldSideBeRendered(world, x, y - 1, z, ForgeDirection.DOWN.ordinal())) {
      if (world != null) {
        Tessellator.instance.setBrightness(b.getMixedBrightnessForBlock(world, x, y - 1, z));
        Tessellator.instance.setColorOpaque_F(0.5F, 0.5F, 0.5F);
      }
      Tessellator.instance.setNormal(0, -1, 0);
      v5.render();
    }

    v5.rotateYtoX();
    if (world == null
        || b.shouldSideBeRendered(world, x - 1, y, z, ForgeDirection.WEST.ordinal())) {
      if (world != null) {
        Tessellator.instance.setBrightness(b.getMixedBrightnessForBlock(world, x - 1, y, z));
        Tessellator.instance.setColorOpaque_F(0.8F, 0.8F, 0.8F);
      }
      Tessellator.instance.setNormal(-1, 0, 0);
      v5.render();
    }

    v5.invertX();
    if (world == null
        || b.shouldSideBeRendered(world, x + 1, y, z, ForgeDirection.EAST.ordinal())) {
      if (world != null) {
        Tessellator.instance.setBrightness(b.getMixedBrightnessForBlock(world, x + 1, y, z));
        Tessellator.instance.setColorOpaque_F(0.8F, 0.8F, 0.8F);
      }
      Tessellator.instance.setNormal(1, 0, 0);
      v5.render();
    }

    v5.rotateXtoZ();
    if (world == null
        || b.shouldSideBeRendered(world, x, y, z + 1, ForgeDirection.SOUTH.ordinal())) {
      if (world != null) {
        Tessellator.instance.setBrightness(b.getMixedBrightnessForBlock(world, x, y, z + 1));
        Tessellator.instance.setColorOpaque_F(0.7F, 0.7F, 0.7F);
      }
      Tessellator.instance.setNormal(0, 0, -1);
      v5.render();
    }

    v5.invertZ();
    if (world == null
        || b.shouldSideBeRendered(world, x, y, z - 1, ForgeDirection.NORTH.ordinal())) {
      if (world != null) {
        Tessellator.instance.setBrightness(b.getMixedBrightnessForBlock(world, x, y, z - 1));
        Tessellator.instance.setColorOpaque_F(0.7F, 0.7F, 0.7F);
      }
      Tessellator.instance.setNormal(0, 0, 1);
      v5.render();
    }

    v5.clear();
    if (world != null) Tessellator.instance.setBrightness(240);
    for (int i = 0; i < numSections; i++) {
      double d = i * s;
      double db = d + s;
      for (int k = 0; k < numSections; k++) {
        double d2 = k * s;
        double d2b = d2 + s;
        float uo1 = (float) (uo + (duo - uo) * d);
        float vo1 = (float) (vo + (dvo - vo) * d2);
        float uo2 = (float) (uo + (duo - uo) * (d + s));
        float vo2 = (float) (vo + (dvo - vo) * (d2 + s));

        if (i == 0) {
          d = 0.2;
        } else if (i == numSections - 1) {
          db = 0.8;
        }

        if (k == 0) {
          d2 = 0.2;
        } else if (k == numSections - 1) {
          d2b = 0.8;
        }

        v5.addVertexWithUV(d, oreOffsets[da][(i) * numSections + (k + 1)], d2b, uo1, vo1);
        v5.addVertexWithUV(db, oreOffsets[da][(i + 1) * numSections + (k + 1)], d2b, uo2, vo1);
        v5.addVertexWithUV(db, oreOffsets[da][(i + 1) * numSections + (k)], d2, uo2, vo2);
        v5.addVertexWithUV(d, oreOffsets[da][(i) * numSections + (k)], d2, uo1, vo2);
      }
    }
    if (world == null || b.shouldSideBeRendered(world, x, y + 1, z, ForgeDirection.UP.ordinal())) {
      Tessellator.instance.setNormal(0, 1, 0);
      v5.render();
    }

    v5.invertY();
    if (world == null
        || b.shouldSideBeRendered(world, x, y - 1, z, ForgeDirection.DOWN.ordinal())) {
      Tessellator.instance.setNormal(0, -1, 0);
      v5.render();
    }

    v5.rotateYtoX();
    if (world == null
        || b.shouldSideBeRendered(world, x - 1, y, z, ForgeDirection.WEST.ordinal())) {
      Tessellator.instance.setNormal(-1, 0, 0);
      v5.render();
    }

    v5.invertX();
    if (world == null
        || b.shouldSideBeRendered(world, x + 1, y, z, ForgeDirection.EAST.ordinal())) {
      Tessellator.instance.setNormal(1, 0, 0);
      v5.render();
    }

    v5.rotateXtoZ();
    if (world == null
        || b.shouldSideBeRendered(world, x, y, z + 1, ForgeDirection.SOUTH.ordinal())) {
      Tessellator.instance.setNormal(0, 0, -1);
      v5.render();
    }

    v5.invertZ();
    if (world == null
        || b.shouldSideBeRendered(world, x, y, z - 1, ForgeDirection.NORTH.ordinal())) {
      Tessellator.instance.setNormal(0, 0, 1);
      v5.render();
    }

    Tessellator.instance.addTranslation(-x, -y, -z);
  }
Example #12
0
  @Override
  public boolean renderWorldBlock(
      IBlockAccess world,
      int par2,
      int par3,
      int par4,
      Block par1Block,
      int modelId,
      RenderBlocks renderer) {
    if (modelId == model) {
      int l = renderer.blockAccess.getBlockMetadata(par2, par3, par4);
      int i1 = l & 7;
      boolean flag = (l & 8) > 0;
      Tessellator tessellator = Tessellator.instance;
      boolean flag1 = renderer.hasOverrideBlockTexture();

      if (!flag1) {
        renderer.setOverrideBlockTexture(renderer.getBlockIcon(Block.netherrack));
      }

      float f = 0.25F;
      float f1 = 0.1875F;
      float f2 = 0.1875F;

      if (i1 == 5) {
        renderer.setRenderBounds(
            (double) (0.5F - f1),
            0.0D,
            (double) (0.5F - f),
            (double) (0.5F + f1),
            (double) f2,
            (double) (0.5F + f));
      } else if (i1 == 6) {
        renderer.setRenderBounds(
            (double) (0.5F - f),
            0.0D,
            (double) (0.5F - f1),
            (double) (0.5F + f),
            (double) f2,
            (double) (0.5F + f1));
      } else if (i1 == 4) {
        renderer.setRenderBounds(
            (double) (0.5F - f1),
            (double) (0.5F - f),
            (double) (1.0F - f2),
            (double) (0.5F + f1),
            (double) (0.5F + f),
            1.0D);
      } else if (i1 == 3) {
        renderer.setRenderBounds(
            (double) (0.5F - f1),
            (double) (0.5F - f),
            0.0D,
            (double) (0.5F + f1),
            (double) (0.5F + f),
            (double) f2);
      } else if (i1 == 2) {
        renderer.setRenderBounds(
            (double) (1.0F - f2),
            (double) (0.5F - f),
            (double) (0.5F - f1),
            1.0D,
            (double) (0.5F + f),
            (double) (0.5F + f1));
      } else if (i1 == 1) {
        renderer.setRenderBounds(
            0.0D,
            (double) (0.5F - f),
            (double) (0.5F - f1),
            (double) f2,
            (double) (0.5F + f),
            (double) (0.5F + f1));
      } else if (i1 == 0) {
        renderer.setRenderBounds(
            (double) (0.5F - f),
            (double) (1.0F - f2),
            (double) (0.5F - f1),
            (double) (0.5F + f),
            1.0D,
            (double) (0.5F + f1));
      } else if (i1 == 7) {
        renderer.setRenderBounds(
            (double) (0.5F - f1),
            (double) (1.0F - f2),
            (double) (0.5F - f),
            (double) (0.5F + f1),
            1.0D,
            (double) (0.5F + f));
      }

      renderer.renderStandardBlock(par1Block, par2, par3, par4);

      if (!flag1) {
        renderer.clearOverrideBlockTexture();
      }

      tessellator.setBrightness(
          par1Block.getMixedBrightnessForBlock(renderer.blockAccess, par2, par3, par4));
      float f3 = 1.0F;

      if (Block.lightValue[par1Block.blockID] > 0) {
        f3 = 1.0F;
      }

      tessellator.setColorOpaque_F(f3, f3, f3);
      Icon icon = renderer.getBlockIconFromSide(par1Block, 0);

      if (renderer.hasOverrideBlockTexture()) {
        icon = renderer.overrideBlockTexture;
      }

      double d0 = (double) icon.getMinU();
      double d1 = (double) icon.getMinV();
      double d2 = (double) icon.getMaxU();
      double d3 = (double) icon.getMaxV();
      Vec3[] avec3 = new Vec3[8];
      float f4 = 0.0625F;
      float f5 = 0.0625F;
      float f6 = 0.625F;
      avec3[0] =
          renderer
              .blockAccess
              .getWorldVec3Pool()
              .getVecFromPool((double) (-f4), 0.0D, (double) (-f5));
      avec3[1] =
          renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) f4, 0.0D, (double) (-f5));
      avec3[2] =
          renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) f4, 0.0D, (double) f5);
      avec3[3] =
          renderer.blockAccess.getWorldVec3Pool().getVecFromPool((double) (-f4), 0.0D, (double) f5);
      avec3[4] =
          renderer
              .blockAccess
              .getWorldVec3Pool()
              .getVecFromPool((double) (-f4), (double) f6, (double) (-f5));
      avec3[5] =
          renderer
              .blockAccess
              .getWorldVec3Pool()
              .getVecFromPool((double) f4, (double) f6, (double) (-f5));
      avec3[6] =
          renderer
              .blockAccess
              .getWorldVec3Pool()
              .getVecFromPool((double) f4, (double) f6, (double) f5);
      avec3[7] =
          renderer
              .blockAccess
              .getWorldVec3Pool()
              .getVecFromPool((double) (-f4), (double) f6, (double) f5);

      for (int j1 = 0; j1 < 8; ++j1) {
        if (flag) {
          avec3[j1].zCoord -= 0.0625D;
          avec3[j1].rotateAroundX(((float) Math.PI * 2F / 9F));
        } else {
          avec3[j1].zCoord += 0.0625D;
          avec3[j1].rotateAroundX(-((float) Math.PI * 2F / 9F));
        }

        if (i1 == 0 || i1 == 7) {
          avec3[j1].rotateAroundZ((float) Math.PI);
        }

        if (i1 == 6 || i1 == 0) {
          avec3[j1].rotateAroundY(((float) Math.PI / 2F));
        }

        if (i1 > 0 && i1 < 5) {
          avec3[j1].yCoord -= 0.375D;
          avec3[j1].rotateAroundX(((float) Math.PI / 2F));

          if (i1 == 4) {
            avec3[j1].rotateAroundY(0.0F);
          }

          if (i1 == 3) {
            avec3[j1].rotateAroundY((float) Math.PI);
          }

          if (i1 == 2) {
            avec3[j1].rotateAroundY(((float) Math.PI / 2F));
          }

          if (i1 == 1) {
            avec3[j1].rotateAroundY(-((float) Math.PI / 2F));
          }

          avec3[j1].xCoord += (double) par2 + 0.5D;
          avec3[j1].yCoord += (double) ((float) par3 + 0.5F);
          avec3[j1].zCoord += (double) par4 + 0.5D;
        } else if (i1 != 0 && i1 != 7) {
          avec3[j1].xCoord += (double) par2 + 0.5D;
          avec3[j1].yCoord += (double) ((float) par3 + 0.125F);
          avec3[j1].zCoord += (double) par4 + 0.5D;
        } else {
          avec3[j1].xCoord += (double) par2 + 0.5D;
          avec3[j1].yCoord += (double) ((float) par3 + 0.875F);
          avec3[j1].zCoord += (double) par4 + 0.5D;
        }
      }

      Vec3 vec3 = null;
      Vec3 vec31 = null;
      Vec3 vec32 = null;
      Vec3 vec33 = null;

      for (int k1 = 0; k1 < 6; ++k1) {
        if (k1 == 0) {
          d0 = (double) icon.getInterpolatedU(7.0D);
          d1 = (double) icon.getInterpolatedV(6.0D);
          d2 = (double) icon.getInterpolatedU(9.0D);
          d3 = (double) icon.getInterpolatedV(8.0D);
        } else if (k1 == 2) {
          d0 = (double) icon.getInterpolatedU(7.0D);
          d1 = (double) icon.getInterpolatedV(6.0D);
          d2 = (double) icon.getInterpolatedU(9.0D);
          d3 = (double) icon.getMaxV();
        }

        if (k1 == 0) {
          vec3 = avec3[0];
          vec31 = avec3[1];
          vec32 = avec3[2];
          vec33 = avec3[3];
        } else if (k1 == 1) {
          vec3 = avec3[7];
          vec31 = avec3[6];
          vec32 = avec3[5];
          vec33 = avec3[4];
        } else if (k1 == 2) {
          vec3 = avec3[1];
          vec31 = avec3[0];
          vec32 = avec3[4];
          vec33 = avec3[5];
        } else if (k1 == 3) {
          vec3 = avec3[2];
          vec31 = avec3[1];
          vec32 = avec3[5];
          vec33 = avec3[6];
        } else if (k1 == 4) {
          vec3 = avec3[3];
          vec31 = avec3[2];
          vec32 = avec3[6];
          vec33 = avec3[7];
        } else if (k1 == 5) {
          vec3 = avec3[0];
          vec31 = avec3[3];
          vec32 = avec3[7];
          vec33 = avec3[4];
        }

        tessellator.addVertexWithUV(vec3.xCoord, vec3.yCoord, vec3.zCoord, d0, d3);
        tessellator.addVertexWithUV(vec31.xCoord, vec31.yCoord, vec31.zCoord, d2, d3);
        tessellator.addVertexWithUV(vec32.xCoord, vec32.yCoord, vec32.zCoord, d2, d1);
        tessellator.addVertexWithUV(vec33.xCoord, vec33.yCoord, vec33.zCoord, d0, d1);
      }
    }
    return true;
  }
  /** Renders thin-profile crossed squares (reeds, vine-type blocks). */
  public static void renderPlantThinCrossedSquares(
      RenderBlocks renderBlocks, Block block, int metadata, int x, int y, int z, boolean flipped) {
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y, z));

    Icon icon = FlowerPotHandler.getPlantIcon(new ItemStack(block, 1, metadata));

    setPlantColor(block, x, y, z);

    double uMin = icon.getInterpolatedU(0.0D);
    double uMax = icon.getInterpolatedU(4.0D);
    double vMin = icon.getInterpolatedV(16.0D);
    double vMax = icon.getInterpolatedV(0.0D);
    double rotatedScaleFactor = 0.45D * 0.375F;
    double xMin = x + 0.5D - rotatedScaleFactor;
    double xMax = x + 0.5D + rotatedScaleFactor;
    double zMin = z + 0.5D - rotatedScaleFactor;
    double zMax = z + 0.5D + rotatedScaleFactor;

    if (flipped) {
      double temp = vMin;
      vMin = vMax;
      vMax = temp;
    }

    tessellator.addVertexWithUV(xMin, y + 0.75D, zMin, uMin, vMax);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMin, uMin, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMax, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMax, vMax);

    tessellator.addVertexWithUV(xMax, y + 0.75D, zMin, uMin, vMax);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMin, uMin, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMax, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMax, vMax);

    tessellator.addVertexWithUV(xMax, y + 0.75D, zMax, uMin, vMax);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMax, uMin, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMax, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMax, vMax);

    tessellator.addVertexWithUV(xMin, y + 0.75D, zMax, uMin, vMax);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMax, uMin, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMax, vMin);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMax, vMax);

    uMin = icon.getInterpolatedU(12.0D);
    uMax = icon.getInterpolatedU(16.0D);

    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMin, vMax);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMin, vMin);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMin, uMax, vMin);
    tessellator.addVertexWithUV(xMin, y + 0.75D, zMin, uMax, vMax);

    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMin, vMax);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMin, vMin);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMin, uMax, vMin);
    tessellator.addVertexWithUV(xMax, y + 0.75D, zMin, uMax, vMax);

    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMin, vMax);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMin, vMin);
    tessellator.addVertexWithUV(xMax, y + 0.0D, zMax, uMax, vMin);
    tessellator.addVertexWithUV(xMax, y + 0.75D, zMax, uMax, vMax);

    tessellator.addVertexWithUV(x + 0.5D, y + 0.75D, z + 0.5D, uMin, vMax);
    tessellator.addVertexWithUV(x + 0.5D, y + 0.0D, z + 0.5D, uMin, vMin);
    tessellator.addVertexWithUV(xMin, y + 0.0D, zMax, uMax, vMin);
    tessellator.addVertexWithUV(xMin, y + 0.75D, zMax, uMax, vMax);
  }