public SketchProperties(Editor e, Sketch s) { super(); editor = e; sketch = s; fields = new HashMap<String, JComponent>(); this.setPreferredSize(new Dimension(500, 400)); this.setMinimumSize(new Dimension(500, 400)); this.setMaximumSize(new Dimension(500, 400)); this.setSize(new Dimension(500, 400)); Point eLoc = editor.getLocation(); int x = eLoc.x; int y = eLoc.y; Dimension eSize = editor.getSize(); int w = eSize.width; int h = eSize.height; int cx = x + (w / 2); int cy = y + (h / 2); this.setLocation(new Point(cx - 250, cy - 200)); this.setModal(true); outer = new JPanel(new BorderLayout()); outer.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); this.add(outer); win = new JPanel(); win.setLayout(new BorderLayout()); outer.add(win, BorderLayout.CENTER); buttonBar = new JPanel(new FlowLayout(FlowLayout.RIGHT)); saveButton = new JButton("OK"); saveButton.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { save(); SketchProperties.this.dispose(); } }); cancelButton = new JButton("Cancel"); cancelButton.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { SketchProperties.this.dispose(); } }); buttonBar.add(saveButton); buttonBar.add(cancelButton); win.add(buttonBar, BorderLayout.SOUTH); tabs = new JTabbedPane(); overviewPane = new JPanel(); overviewPane.setLayout(new BoxLayout(overviewPane, BoxLayout.PAGE_AXIS)); overviewPane.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); addTextField(overviewPane, "author", "Sketch author:"); addTextArea(overviewPane, "summary", "Summary:"); addTextArea(overviewPane, "license", "Copyright / License:"); tabs.add("Overview", overviewPane); objectsPane = new JPanel(); objectsPane.setLayout(new BoxLayout(objectsPane, BoxLayout.PAGE_AXIS)); objectsPane.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); addTextField(objectsPane, "board", "Board:"); addTextField(objectsPane, "core", "Core:"); addTextField(objectsPane, "compiler", "Compiler:"); addTextField(objectsPane, "port", "Serial port:"); addTextField(objectsPane, "programmer", "Programmer:"); JButton setDef = new JButton("Set to current IDE values"); setDef.setMaximumSize(setDef.getPreferredSize()); setDef.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { setObjectValues(); } }); objectsPane.add(Box.createVerticalGlue()); objectsPane.add(setDef); tabs.add("Objects", objectsPane); win.add(tabs, BorderLayout.CENTER); this.setTitle("Sketch Properties"); this.pack(); this.setVisible(true); }
/** * Creates an instance of <tt>ShowPreviewDialog</tt> * * @param chatPanel The <tt>ChatConversationPanel</tt> that is associated with this dialog. */ ShowPreviewDialog(final ChatConversationPanel chatPanel) { this.chatPanel = chatPanel; this.setTitle( GuiActivator.getResources().getI18NString("service.gui.SHOW_PREVIEW_DIALOG_TITLE")); okButton = new JButton(GuiActivator.getResources().getI18NString("service.gui.OK")); cancelButton = new JButton(GuiActivator.getResources().getI18NString("service.gui.CANCEL")); JPanel mainPanel = new TransparentPanel(); mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS)); mainPanel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); // mainPanel.setPreferredSize(new Dimension(200, 150)); this.getContentPane().add(mainPanel); JTextPane descriptionMsg = new JTextPane(); descriptionMsg.setEditable(false); descriptionMsg.setOpaque(false); descriptionMsg.setText( GuiActivator.getResources().getI18NString("service.gui.SHOW_PREVIEW_WARNING_DESCRIPTION")); Icon warningIcon = null; try { warningIcon = new ImageIcon( ImageIO.read( GuiActivator.getResources().getImageURL("service.gui.icons.WARNING_ICON"))); } catch (IOException e) { logger.debug("failed to load the warning icon"); } JLabel warningSign = new JLabel(warningIcon); JPanel warningPanel = new TransparentPanel(); warningPanel.setLayout(new BoxLayout(warningPanel, BoxLayout.X_AXIS)); warningPanel.add(warningSign); warningPanel.add(Box.createHorizontalStrut(10)); warningPanel.add(descriptionMsg); enableReplacement = new JCheckBox( GuiActivator.getResources() .getI18NString("plugin.chatconfig.replacement.ENABLE_REPLACEMENT_STATUS")); enableReplacement.setOpaque(false); enableReplacement.setSelected(cfg.getBoolean(ReplacementProperty.REPLACEMENT_ENABLE, true)); enableReplacementProposal = new JCheckBox( GuiActivator.getResources() .getI18NString("plugin.chatconfig.replacement.ENABLE_REPLACEMENT_PROPOSAL")); enableReplacementProposal.setOpaque(false); JPanel checkBoxPanel = new TransparentPanel(); checkBoxPanel.setLayout(new BoxLayout(checkBoxPanel, BoxLayout.Y_AXIS)); checkBoxPanel.add(enableReplacement); checkBoxPanel.add(enableReplacementProposal); JPanel buttonsPanel = new TransparentPanel(new FlowLayout(FlowLayout.CENTER)); buttonsPanel.add(okButton); buttonsPanel.add(cancelButton); mainPanel.add(warningPanel); mainPanel.add(Box.createVerticalStrut(10)); mainPanel.add(checkBoxPanel); mainPanel.add(buttonsPanel); okButton.addActionListener(this); cancelButton.addActionListener(this); this.setPreferredSize(new Dimension(390, 230)); }
/** Constructor to set everything up */ public TicTac() { // Set defaults before settings are changed via menus // (defaults are vs AI, play as X, with graphics on) multiPlayers = false; temp = false; currentPlayer = Symbol.X; ai = Symbol.O; difficulty = Difficulty.IMPOSSIBLE; frame = new JFrame("Tic Tac Toe"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); // Set preferred size so game fills window nicely this.setPreferredSize(new Dimension(cellSize * ROWS, cellSize * COLS)); frame.add(this); // Load images try { sword = ImageIO.read(new File("swordsBlue.png")); saber = ImageIO.read(new File("saber2.png")); skull = ImageIO.read(new File("skull.png")); ring = ImageIO.read(new File("ring.png")); smiley = ImageIO.read(new File("smiley.png")); hydra = ImageIO.read(new File("hydra.png")); finalfantasy = ImageIO.read(new File("finalfantasy.jpg")); dragon = ImageIO.read(new File("dargon.jpg")); night = ImageIO.read(new File("night.jpg")); } catch (IOException e) { System.out.println("Could not open image files, turning images off!"); useImages = false; } imageX = saber; imageO = ring; background = dragon; // Create menu bars. Each one item will need a listener menuBar = new JMenuBar(); JMenu menu = new JMenu("Mode"); JMenu menu2 = new JMenu("Side"); JMenu menu3 = new JMenu("Graphics"); JMenu menu4 = new JMenu("Other"); JMenu menu5 = new JMenu("Difficulty"); JMenu xImageMenu = new JMenu("Image for X"); JMenu oImageMenu = new JMenu("Image for O"); JMenu backgroundMenu = new JMenu("Set Background"); menuBar.add(menu); menuBar.add(menu2); menuBar.add(menu5); menuBar.add(menu3); menuBar.add(menu4); // Create checkbox menu items for choices final JCheckBoxMenuItem item = new JCheckBoxMenuItem("2 Player"); final JCheckBoxMenuItem item2 = new JCheckBoxMenuItem("VS Computer"); final JCheckBoxMenuItem item3 = new JCheckBoxMenuItem("Play as X"); final JCheckBoxMenuItem item4 = new JCheckBoxMenuItem("Play as O"); final JCheckBoxMenuItem item5 = new JCheckBoxMenuItem("On"); final JCheckBoxMenuItem item6 = new JCheckBoxMenuItem("Off"); JMenuItem item7 = new JMenuItem("Restart"); JMenuItem item8 = new JMenuItem("Exit"); final JCheckBoxMenuItem item9 = new JCheckBoxMenuItem("Easy"); final JCheckBoxMenuItem item10 = new JCheckBoxMenuItem("Hard"); final JCheckBoxMenuItem item11 = new JCheckBoxMenuItem("Impossible"); final JCheckBoxMenuItem itemSword = new JCheckBoxMenuItem("Sword"); final JCheckBoxMenuItem itemSaber = new JCheckBoxMenuItem("Sabers"); final JCheckBoxMenuItem itemSkull = new JCheckBoxMenuItem("Skull"); final JCheckBoxMenuItem itemRing = new JCheckBoxMenuItem("One Ring"); final JCheckBoxMenuItem itemSmiley = new JCheckBoxMenuItem("Red Smiley"); final JCheckBoxMenuItem itemHydra = new JCheckBoxMenuItem("Hydra"); final JCheckBoxMenuItem itemDragon = new JCheckBoxMenuItem("Dragon"); final JCheckBoxMenuItem itemFinalFantasy = new JCheckBoxMenuItem("Final Fantasy 7"); final JCheckBoxMenuItem itemNight = new JCheckBoxMenuItem("Nighttime"); // Set the initial checkboxes to true (for play vs ai, as X, with graphics on) item2.setSelected(true); item3.setSelected(true); item5.setSelected(true); item11.setSelected(true); itemSaber.setSelected(true); itemRing.setSelected(true); itemDragon.setSelected(true); // Play against friend item.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item.setSelected(true); item2.setSelected(false); multiPlayers = true; repaint(); } }); menu.add(item); // Checkbox for Selecting to play against AI item2.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item2.setSelected(true); item.setSelected(false); if (currentPlayer == Symbol.X) ai = Symbol.O; else ai = Symbol.X; item3.setSelected(true); item4.setSelected(false); multiPlayers = false; } }); menu.add(item2); // Play as X item3.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { // use temp variable to move after assigning symbols if (item4.getState() && !multiPlayers) temp = true; item3.setSelected(true); item4.setSelected(false); currentPlayer = Symbol.X; ai = Symbol.O; if (temp) aiMove(); repaint(); temp = false; } }); menu2.add(item3); // Play as O item4.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { if (item3.getState() && !multiPlayers) temp = true; item4.setSelected(true); item3.setSelected(false); currentPlayer = Symbol.O; ai = Symbol.X; if (temp) aiMove(); repaint(); temp = false; } }); menu2.add(item4); // Turn Graphics on item5.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item5.setSelected(true); item6.setSelected(false); useImages = true; repaint(); } }); menu3.add(item5); // Turn Graphics off item6.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { item5.setSelected(false); item6.setSelected(true); useImages = false; repaint(); } }); menu3.add(item6); menu3.addSeparator(); menu3.add(xImageMenu); menu3.add(oImageMenu); menu3.add(backgroundMenu); // Choose Saber for X itemSaber.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemSword.setSelected(false); itemSaber.setSelected(true); itemSkull.setSelected(false); imageX = saber; repaint(); } }); xImageMenu.add(itemSaber); // Choose Sword for X itemSword.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemSword.setSelected(true); itemSaber.setSelected(false); itemSkull.setSelected(false); imageX = sword; repaint(); } }); xImageMenu.add(itemSword); // Choose Skull for X itemSkull.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemSword.setSelected(false); itemSaber.setSelected(false); itemSkull.setSelected(true); imageX = skull; repaint(); } }); xImageMenu.add(itemSkull); // Choose ring for O itemRing.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemRing.setSelected(true); itemSmiley.setSelected(false); itemHydra.setSelected(false); imageO = ring; repaint(); } }); oImageMenu.add(itemRing); // Choose red smiley for O itemSmiley.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemRing.setSelected(false); itemSmiley.setSelected(true); itemHydra.setSelected(false); imageO = smiley; repaint(); } }); oImageMenu.add(itemSmiley); // Choose hydra for O itemHydra.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemRing.setSelected(false); itemSmiley.setSelected(false); itemHydra.setSelected(true); imageO = hydra; repaint(); } }); oImageMenu.add(itemHydra); // Set dragon as background itemDragon.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemDragon.setSelected(true); itemFinalFantasy.setSelected(false); itemNight.setSelected(false); background = dragon; repaint(); } }); backgroundMenu.add(itemDragon); // Set final fantasy 7 as background itemFinalFantasy.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemDragon.setSelected(false); itemFinalFantasy.setSelected(true); itemNight.setSelected(false); background = finalfantasy; repaint(); } }); backgroundMenu.add(itemFinalFantasy); // Set night as background itemNight.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { itemDragon.setSelected(false); itemFinalFantasy.setSelected(false); itemNight.setSelected(true); background = night; repaint(); } }); backgroundMenu.add(itemNight); // Reset game item7.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { initialize(); } }); menu4.add(item7); // Exit game item8.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { System.exit(0); } }); menu4.add(item8); // Difficulty easy item9.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { difficulty = Difficulty.EASY; item9.setSelected(true); item10.setSelected(false); item11.setSelected(false); } }); menu5.add(item9); // Difficulty hard item10.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { difficulty = Difficulty.HARD; item10.setSelected(true); item9.setSelected(false); item11.setSelected(false); } }); menu5.add(item10); // Difficulty impossible item11.addActionListener( new ActionListener() { @Override public void actionPerformed(ActionEvent e) { difficulty = Difficulty.IMPOSSIBLE; item11.setSelected(true); item9.setSelected(false); item10.setSelected(false); } }); menu5.add(item11); // Add Whole menu bar to frame frame.setJMenuBar(menuBar); // Create statusBar (updates will take place in paintComponent) statusBar = new JLabel(" "); statusBar.setFont(new Font(Font.DIALOG_INPUT, Font.BOLD, 15)); statusBar.setBorder(BorderFactory.createEmptyBorder(2, 5, 4, 5)); // Use container variable to set layout and pack everything nicely Container cp = frame.getContentPane(); cp.setLayout(new BorderLayout()); cp.add(this, BorderLayout.CENTER); cp.add(statusBar, BorderLayout.SOUTH); frame.pack(); board = new Symbol[ROWS][COLS]; initialize(); // Add the mouse listener. Use MouseAdapter rather than implement it this.addMouseListener( new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { int currentCol = e.getX() / cellSize; int currentRow = e.getY() / cellSize; if (gameStatus == GameStatus.CONTINUE) { // If valid click, and spot is empty, make the move. Then check // to see if game is won. If not, and facing AI, ai moves. // Otherwise switch X and O if (currentRow >= 0 && currentRow < ROWS && currentCol >= 0 && currentCol < COLS && board[currentRow][currentCol] == Symbol.EMPTY) { board[currentRow][currentCol] = currentPlayer; checkState(currentPlayer); if (multiPlayers) currentPlayer = (currentPlayer == Symbol.X) ? Symbol.O : Symbol.X; if (gameStatus == GameStatus.CONTINUE && !multiPlayers) aiMove(); } } else { // Game is over, so re-initialize everything initialize(); } repaint(); } }); }