public SketchProperties(Editor e, Sketch s) {
    super();

    editor = e;
    sketch = s;

    fields = new HashMap<String, JComponent>();

    this.setPreferredSize(new Dimension(500, 400));
    this.setMinimumSize(new Dimension(500, 400));
    this.setMaximumSize(new Dimension(500, 400));
    this.setSize(new Dimension(500, 400));
    Point eLoc = editor.getLocation();
    int x = eLoc.x;
    int y = eLoc.y;

    Dimension eSize = editor.getSize();
    int w = eSize.width;
    int h = eSize.height;

    int cx = x + (w / 2);
    int cy = y + (h / 2);

    this.setLocation(new Point(cx - 250, cy - 200));
    this.setModal(true);

    outer = new JPanel(new BorderLayout());
    outer.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
    this.add(outer);

    win = new JPanel();
    win.setLayout(new BorderLayout());
    outer.add(win, BorderLayout.CENTER);

    buttonBar = new JPanel(new FlowLayout(FlowLayout.RIGHT));

    saveButton = new JButton("OK");
    saveButton.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            save();
            SketchProperties.this.dispose();
          }
        });

    cancelButton = new JButton("Cancel");
    cancelButton.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            SketchProperties.this.dispose();
          }
        });

    buttonBar.add(saveButton);
    buttonBar.add(cancelButton);

    win.add(buttonBar, BorderLayout.SOUTH);

    tabs = new JTabbedPane();

    overviewPane = new JPanel();
    overviewPane.setLayout(new BoxLayout(overviewPane, BoxLayout.PAGE_AXIS));
    overviewPane.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
    addTextField(overviewPane, "author", "Sketch author:");
    addTextArea(overviewPane, "summary", "Summary:");
    addTextArea(overviewPane, "license", "Copyright / License:");
    tabs.add("Overview", overviewPane);

    objectsPane = new JPanel();
    objectsPane.setLayout(new BoxLayout(objectsPane, BoxLayout.PAGE_AXIS));
    objectsPane.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
    addTextField(objectsPane, "board", "Board:");
    addTextField(objectsPane, "core", "Core:");
    addTextField(objectsPane, "compiler", "Compiler:");
    addTextField(objectsPane, "port", "Serial port:");
    addTextField(objectsPane, "programmer", "Programmer:");
    JButton setDef = new JButton("Set to current IDE values");
    setDef.setMaximumSize(setDef.getPreferredSize());
    setDef.addActionListener(
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            setObjectValues();
          }
        });
    objectsPane.add(Box.createVerticalGlue());
    objectsPane.add(setDef);

    tabs.add("Objects", objectsPane);

    win.add(tabs, BorderLayout.CENTER);

    this.setTitle("Sketch Properties");

    this.pack();
    this.setVisible(true);
  }
Beispiel #2
0
  /**
   * Creates an instance of <tt>ShowPreviewDialog</tt>
   *
   * @param chatPanel The <tt>ChatConversationPanel</tt> that is associated with this dialog.
   */
  ShowPreviewDialog(final ChatConversationPanel chatPanel) {
    this.chatPanel = chatPanel;

    this.setTitle(
        GuiActivator.getResources().getI18NString("service.gui.SHOW_PREVIEW_DIALOG_TITLE"));
    okButton = new JButton(GuiActivator.getResources().getI18NString("service.gui.OK"));
    cancelButton = new JButton(GuiActivator.getResources().getI18NString("service.gui.CANCEL"));

    JPanel mainPanel = new TransparentPanel();
    mainPanel.setLayout(new BoxLayout(mainPanel, BoxLayout.Y_AXIS));
    mainPanel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
    // mainPanel.setPreferredSize(new Dimension(200, 150));
    this.getContentPane().add(mainPanel);

    JTextPane descriptionMsg = new JTextPane();
    descriptionMsg.setEditable(false);
    descriptionMsg.setOpaque(false);
    descriptionMsg.setText(
        GuiActivator.getResources().getI18NString("service.gui.SHOW_PREVIEW_WARNING_DESCRIPTION"));

    Icon warningIcon = null;
    try {
      warningIcon =
          new ImageIcon(
              ImageIO.read(
                  GuiActivator.getResources().getImageURL("service.gui.icons.WARNING_ICON")));
    } catch (IOException e) {
      logger.debug("failed to load the warning icon");
    }
    JLabel warningSign = new JLabel(warningIcon);

    JPanel warningPanel = new TransparentPanel();
    warningPanel.setLayout(new BoxLayout(warningPanel, BoxLayout.X_AXIS));
    warningPanel.add(warningSign);
    warningPanel.add(Box.createHorizontalStrut(10));
    warningPanel.add(descriptionMsg);

    enableReplacement =
        new JCheckBox(
            GuiActivator.getResources()
                .getI18NString("plugin.chatconfig.replacement.ENABLE_REPLACEMENT_STATUS"));
    enableReplacement.setOpaque(false);
    enableReplacement.setSelected(cfg.getBoolean(ReplacementProperty.REPLACEMENT_ENABLE, true));
    enableReplacementProposal =
        new JCheckBox(
            GuiActivator.getResources()
                .getI18NString("plugin.chatconfig.replacement.ENABLE_REPLACEMENT_PROPOSAL"));
    enableReplacementProposal.setOpaque(false);

    JPanel checkBoxPanel = new TransparentPanel();
    checkBoxPanel.setLayout(new BoxLayout(checkBoxPanel, BoxLayout.Y_AXIS));
    checkBoxPanel.add(enableReplacement);
    checkBoxPanel.add(enableReplacementProposal);

    JPanel buttonsPanel = new TransparentPanel(new FlowLayout(FlowLayout.CENTER));
    buttonsPanel.add(okButton);
    buttonsPanel.add(cancelButton);

    mainPanel.add(warningPanel);
    mainPanel.add(Box.createVerticalStrut(10));
    mainPanel.add(checkBoxPanel);
    mainPanel.add(buttonsPanel);

    okButton.addActionListener(this);
    cancelButton.addActionListener(this);

    this.setPreferredSize(new Dimension(390, 230));
  }
Beispiel #3
0
  /** Constructor to set everything up */
  public TicTac() {
    // Set defaults before settings are changed via menus
    // (defaults are vs AI, play as X, with graphics on)
    multiPlayers = false;
    temp = false;
    currentPlayer = Symbol.X;
    ai = Symbol.O;
    difficulty = Difficulty.IMPOSSIBLE;

    frame = new JFrame("Tic Tac Toe");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setVisible(true);
    // Set preferred size so game fills window nicely
    this.setPreferredSize(new Dimension(cellSize * ROWS, cellSize * COLS));
    frame.add(this);

    // Load images
    try {
      sword = ImageIO.read(new File("swordsBlue.png"));
      saber = ImageIO.read(new File("saber2.png"));
      skull = ImageIO.read(new File("skull.png"));
      ring = ImageIO.read(new File("ring.png"));
      smiley = ImageIO.read(new File("smiley.png"));
      hydra = ImageIO.read(new File("hydra.png"));
      finalfantasy = ImageIO.read(new File("finalfantasy.jpg"));
      dragon = ImageIO.read(new File("dargon.jpg"));
      night = ImageIO.read(new File("night.jpg"));
    } catch (IOException e) {
      System.out.println("Could not open image files, turning images off!");
      useImages = false;
    }

    imageX = saber;
    imageO = ring;
    background = dragon;

    // Create menu bars.  Each one item will need a listener
    menuBar = new JMenuBar();
    JMenu menu = new JMenu("Mode");
    JMenu menu2 = new JMenu("Side");
    JMenu menu3 = new JMenu("Graphics");
    JMenu menu4 = new JMenu("Other");
    JMenu menu5 = new JMenu("Difficulty");
    JMenu xImageMenu = new JMenu("Image for X");
    JMenu oImageMenu = new JMenu("Image for O");
    JMenu backgroundMenu = new JMenu("Set Background");
    menuBar.add(menu);
    menuBar.add(menu2);
    menuBar.add(menu5);
    menuBar.add(menu3);
    menuBar.add(menu4);

    // Create checkbox menu items for choices
    final JCheckBoxMenuItem item = new JCheckBoxMenuItem("2 Player");
    final JCheckBoxMenuItem item2 = new JCheckBoxMenuItem("VS Computer");
    final JCheckBoxMenuItem item3 = new JCheckBoxMenuItem("Play as X");
    final JCheckBoxMenuItem item4 = new JCheckBoxMenuItem("Play as O");
    final JCheckBoxMenuItem item5 = new JCheckBoxMenuItem("On");
    final JCheckBoxMenuItem item6 = new JCheckBoxMenuItem("Off");
    JMenuItem item7 = new JMenuItem("Restart");
    JMenuItem item8 = new JMenuItem("Exit");
    final JCheckBoxMenuItem item9 = new JCheckBoxMenuItem("Easy");
    final JCheckBoxMenuItem item10 = new JCheckBoxMenuItem("Hard");
    final JCheckBoxMenuItem item11 = new JCheckBoxMenuItem("Impossible");
    final JCheckBoxMenuItem itemSword = new JCheckBoxMenuItem("Sword");
    final JCheckBoxMenuItem itemSaber = new JCheckBoxMenuItem("Sabers");
    final JCheckBoxMenuItem itemSkull = new JCheckBoxMenuItem("Skull");
    final JCheckBoxMenuItem itemRing = new JCheckBoxMenuItem("One Ring");
    final JCheckBoxMenuItem itemSmiley = new JCheckBoxMenuItem("Red Smiley");
    final JCheckBoxMenuItem itemHydra = new JCheckBoxMenuItem("Hydra");
    final JCheckBoxMenuItem itemDragon = new JCheckBoxMenuItem("Dragon");
    final JCheckBoxMenuItem itemFinalFantasy = new JCheckBoxMenuItem("Final Fantasy 7");
    final JCheckBoxMenuItem itemNight = new JCheckBoxMenuItem("Nighttime");

    // Set the initial checkboxes to true (for play vs ai, as X, with graphics on)
    item2.setSelected(true);
    item3.setSelected(true);
    item5.setSelected(true);
    item11.setSelected(true);
    itemSaber.setSelected(true);
    itemRing.setSelected(true);
    itemDragon.setSelected(true);

    // Play against friend
    item.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item.setSelected(true);
            item2.setSelected(false);
            multiPlayers = true;
            repaint();
          }
        });
    menu.add(item);

    // Checkbox for Selecting to play against AI
    item2.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item2.setSelected(true);
            item.setSelected(false);
            if (currentPlayer == Symbol.X) ai = Symbol.O;
            else ai = Symbol.X;
            item3.setSelected(true);
            item4.setSelected(false);
            multiPlayers = false;
          }
        });
    menu.add(item2);

    // Play as X
    item3.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            // use temp variable to move after assigning symbols
            if (item4.getState() && !multiPlayers) temp = true;
            item3.setSelected(true);
            item4.setSelected(false);
            currentPlayer = Symbol.X;
            ai = Symbol.O;
            if (temp) aiMove();
            repaint();
            temp = false;
          }
        });
    menu2.add(item3);

    // Play as O
    item4.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            if (item3.getState() && !multiPlayers) temp = true;
            item4.setSelected(true);
            item3.setSelected(false);
            currentPlayer = Symbol.O;
            ai = Symbol.X;
            if (temp) aiMove();
            repaint();
            temp = false;
          }
        });
    menu2.add(item4);

    // Turn Graphics on
    item5.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item5.setSelected(true);
            item6.setSelected(false);
            useImages = true;
            repaint();
          }
        });
    menu3.add(item5);

    // Turn Graphics off
    item6.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            item5.setSelected(false);
            item6.setSelected(true);
            useImages = false;
            repaint();
          }
        });
    menu3.add(item6);
    menu3.addSeparator();
    menu3.add(xImageMenu);
    menu3.add(oImageMenu);
    menu3.add(backgroundMenu);

    // Choose Saber for X
    itemSaber.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(false);
            itemSaber.setSelected(true);
            itemSkull.setSelected(false);
            imageX = saber;
            repaint();
          }
        });
    xImageMenu.add(itemSaber);

    // Choose Sword for X
    itemSword.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(true);
            itemSaber.setSelected(false);
            itemSkull.setSelected(false);
            imageX = sword;
            repaint();
          }
        });
    xImageMenu.add(itemSword);

    // Choose Skull for X
    itemSkull.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemSword.setSelected(false);
            itemSaber.setSelected(false);
            itemSkull.setSelected(true);
            imageX = skull;
            repaint();
          }
        });
    xImageMenu.add(itemSkull);

    // Choose ring for O
    itemRing.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(true);
            itemSmiley.setSelected(false);
            itemHydra.setSelected(false);
            imageO = ring;
            repaint();
          }
        });
    oImageMenu.add(itemRing);

    // Choose red smiley for O
    itemSmiley.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(false);
            itemSmiley.setSelected(true);
            itemHydra.setSelected(false);
            imageO = smiley;
            repaint();
          }
        });
    oImageMenu.add(itemSmiley);

    // Choose hydra for O
    itemHydra.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemRing.setSelected(false);
            itemSmiley.setSelected(false);
            itemHydra.setSelected(true);
            imageO = hydra;
            repaint();
          }
        });
    oImageMenu.add(itemHydra);

    // Set dragon as background
    itemDragon.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(true);
            itemFinalFantasy.setSelected(false);
            itemNight.setSelected(false);
            background = dragon;
            repaint();
          }
        });
    backgroundMenu.add(itemDragon);

    // Set final fantasy 7 as background
    itemFinalFantasy.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(false);
            itemFinalFantasy.setSelected(true);
            itemNight.setSelected(false);
            background = finalfantasy;
            repaint();
          }
        });
    backgroundMenu.add(itemFinalFantasy);

    // Set night as background
    itemNight.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            itemDragon.setSelected(false);
            itemFinalFantasy.setSelected(false);
            itemNight.setSelected(true);
            background = night;
            repaint();
          }
        });
    backgroundMenu.add(itemNight);

    // Reset game
    item7.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            initialize();
          }
        });
    menu4.add(item7);

    // Exit game
    item8.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            System.exit(0);
          }
        });
    menu4.add(item8);

    // Difficulty easy
    item9.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.EASY;
            item9.setSelected(true);
            item10.setSelected(false);
            item11.setSelected(false);
          }
        });
    menu5.add(item9);

    // Difficulty hard
    item10.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.HARD;
            item10.setSelected(true);
            item9.setSelected(false);
            item11.setSelected(false);
          }
        });
    menu5.add(item10);

    // Difficulty impossible
    item11.addActionListener(
        new ActionListener() {
          @Override
          public void actionPerformed(ActionEvent e) {
            difficulty = Difficulty.IMPOSSIBLE;
            item11.setSelected(true);
            item9.setSelected(false);
            item10.setSelected(false);
          }
        });
    menu5.add(item11);

    // Add Whole menu bar to frame
    frame.setJMenuBar(menuBar);

    // Create statusBar (updates will take place in paintComponent)
    statusBar = new JLabel("  ");
    statusBar.setFont(new Font(Font.DIALOG_INPUT, Font.BOLD, 15));
    statusBar.setBorder(BorderFactory.createEmptyBorder(2, 5, 4, 5));
    // Use container variable to set layout and pack everything nicely
    Container cp = frame.getContentPane();
    cp.setLayout(new BorderLayout());
    cp.add(this, BorderLayout.CENTER);
    cp.add(statusBar, BorderLayout.SOUTH);
    frame.pack();

    board = new Symbol[ROWS][COLS];
    initialize();

    // Add the mouse listener.  Use MouseAdapter rather than implement it
    this.addMouseListener(
        new MouseAdapter() {
          @Override
          public void mouseClicked(MouseEvent e) {
            int currentCol = e.getX() / cellSize;
            int currentRow = e.getY() / cellSize;

            if (gameStatus == GameStatus.CONTINUE) {
              // If valid click, and spot is empty, make the move.  Then check
              // to see if game is won. If not, and facing AI, ai moves.
              // Otherwise switch X and O
              if (currentRow >= 0
                  && currentRow < ROWS
                  && currentCol >= 0
                  && currentCol < COLS
                  && board[currentRow][currentCol] == Symbol.EMPTY) {
                board[currentRow][currentCol] = currentPlayer;
                checkState(currentPlayer);

                if (multiPlayers) currentPlayer = (currentPlayer == Symbol.X) ? Symbol.O : Symbol.X;

                if (gameStatus == GameStatus.CONTINUE && !multiPlayers) aiMove();
              }
            } else {
              // Game is over, so re-initialize everything
              initialize();
            }
            repaint();
          }
        });
  }