Example #1
0
  public void play(int lv) {
    jl.setText("Level " + level);
    Game game = new Game(lv); // An object representing the game
    View view = new View(game); // An object representing the view of the game
    game.newGame();
    view.print();
    gameBoardPanel = view.mainPanel;
    ButtonPanel buttonPanel = new ButtonPanel(game);
    container.add(buttonPanel, BorderLayout.EAST);
    container.add(gameBoardPanel, BorderLayout.WEST);
    mainFrame.pack();

    // Main game loop
    while (true) {

      view.print();
      gameBoardPanel = view.mainPanel;

      // Win/lose conditions
      if (game.isWin()) {
        view.print();
        gameBoardPanel = view.mainPanel;
        int choice;
        choice = JOptionPane.showConfirmDialog(null, "You win!", "", JOptionPane.OK_OPTION);
        if (choice == JOptionPane.OK_OPTION) {
          level++;
          mainFrame.remove(buttonPanel);
          mainFrame.remove(gameBoardPanel);
          play(level);
        }
      }
      if (game.isLose()) {
        view.print();
        gameBoardPanel = view.mainPanel;
        int choice;
        choice =
            JOptionPane.showConfirmDialog(
                null, "You lose!", "Would you like to play again?", JOptionPane.YES_NO_OPTION);
        if (choice == JOptionPane.YES_OPTION) {
          level = 1;
          mainFrame.remove(buttonPanel);
          mainFrame.remove(gameBoardPanel);
          play(level);
        } else {
          System.exit(0);
        }
      }
    }
  }
Example #2
0
 public void actionPerformed(ActionEvent e) {
   level = 1;
   mainFrame.remove(gameBoardPanel);
   play(level);
 }