Example #1
0
File: set.java Project: wcyuan/Set
  public void Message(String s1, String s2, int i) {
    Graphics g = getGraphics();

    if (s1 == null || s2 == null) {
      g.setColor(bgcolor);
      g.drawRect(400, 50 * i - 10, 200, 20);
      g.fillRect(400, 50 * i - 10, 200, 20);
      return;
    }
    /*
      g.setColor(Color.blue);
      g.drawRect(400,50 * i - 10,200,20);
      g.fillRect(400,50 * i - 10,200,20);
    */
    g.setColor(txtcolor);
    g.drawString(s1, 400, 50 * i);
    g.drawString(s2, 400, 50 * i + 10);
  }
Example #2
0
  /**
   * This method is to be called from the <code>paint(Graphics g)</code> method of the drawing
   * panel/canvas. It uses the graphical context of the drawing panel/canvas to construct the
   * commentary box on the drawing panel/canvas.
   *
   * @param g Graphical context from the <code>paint(Graphics g)</code> method of the drawing
   *     panel/canvas.
   * @see Graphics
   */
  public void draw(Graphics g) {
    if (str.length() < 1) return;
    g.setColor(bg);
    g.fillPolygon(xPts, yPts, nPts);

    g.setColor(Color.black);
    g.drawPolygon(xPts, yPts, nPts);

    g.setColor(fg);
    g.setFont(font);
    g.drawString(str, topLeft.x + 4, topLeft.y + height - 10);
  }
Example #3
0
File: set.java Project: wcyuan/Set
  public void paint(Graphics g) {
    Message("Copyright Feb, 2000 Weicon Conan Yuan.", "All Rights Reserved", 7);
    for (int i = 0; i < NUM_LOCATIONS; i++) {
      locs[i].draw(g, this);
      g.setColor(txtcolor);
      if (locs[i].ToDraw()) {
        g.drawString("" + i, locs[i].GetX(), locs[i].GetY() + 10);
      }
    }

    g.setColor(Color.red);
    g.drawRect(400, 200, 30, 30);
    g.fillRect(400, 200, 30, 30);
    Message("Cheat", 4);
  }
Example #4
0
File: set.java Project: wcyuan/Set
    public void centerText(String s1, String s2, Graphics g, Color c, int x, int y, int w, int h) {
      // locs[0].centerText(s1, s2, this.getGraphics(),
      // Color.white, 400,0,200,50);
      // g.setXORMode(unselected_color);
      // centerText("pic" + im, null, g, Color.black, x, y, w, h);

      Font f = g.getFont();
      FontMetrics fm = Toolkit.getDefaultToolkit().getFontMetrics(f);
      int ascent = fm.getAscent();
      int height = fm.getHeight();
      int width1 = 0, width2 = 0, x0 = 0, x1 = 0, y0 = 0, y1 = 0;
      width1 = fm.stringWidth(s1);
      if (s2 != null) width2 = fm.stringWidth(s2);
      x0 = x + (w - width1) / 2;
      x0 = x + (w - width2) / 2;
      if (s2 == null) y0 = y + (h - height) / 2 + ascent;
      else {
        y0 = y + (h - (int) (height * 2.2)) / 2 + ascent;
        y1 = y0 + (int) (height * 1.2);
      }
      g.setColor(c);
      g.drawString(s1, x0, y0);
      if (s2 != null) g.drawString(s2, x1, y1);
    }
Example #5
0
  private void Display_Value(Graphics g, int[] ax, int[] ay) {
    int pos_x, pos_y;

    pos_x = 0;
    pos_y = 0;

    switch (testcase) {
      case 1:
        pos_x = ax[2];
        pos_y = ay[2];
        break;
      case 2:
        pos_x = ax[2];
        pos_y = ay[2];
        break;
      case 3:
        pos_x = ax[0];
        pos_y = ay[0];
        break;
      case 4:
        pos_x = ax[1];
        pos_y = ay[1];
        break;
      case 5:
        pos_x = ax[1];
        pos_y = ay[1];
        break;
      case 6:
        pos_x = ax[2];
        pos_y = ay[2];
        break;
      case 7:
        pos_x = ax[2];
        pos_y = ay[2];
        break;
      case 8:
        pos_x = ax[2];
        pos_y = ay[2];
        break;
      case 10:
        pos_x = ax[2];
        pos_y = ay[2];
        break;
      default:
        break;
    }
    g.drawString("" + value, pos_x, pos_y);
  }
Example #6
0
  /**
   * Parse the text then draw it without any rotation.
   *
   * @param g Graphics context
   * @param x pixel position of the text
   * @param y pixel position of the text
   */
  public void draw(Graphics g, int x, int y) {
    TextState ts;
    int xoffset = x;
    int yoffset = y;

    if (g == null || text == null) return;

    Graphics lg = g.create();

    parseText(g);

    if (justification == CENTER) {
      xoffset = x - width / 2;
    } else if (justification == RIGHT) {
      xoffset = x - width;
    }

    if (background != null) {
      lg.setColor(background);
      lg.fillRect(xoffset, yoffset - ascent, width, height);
      lg.setColor(g.getColor());
    }

    if (font != null) lg.setFont(font);
    if (color != null) lg.setColor(color);

    for (int i = 0; i < list.size(); i++) {
      ts = ((TextState) (list.elementAt(i)));
      if (ts.f != null) lg.setFont(ts.f);
      if (ts.s != null) lg.drawString(ts.toString(), ts.x + xoffset, ts.y + yoffset);
    }

    lg.dispose();

    lg = null;
  }
Example #7
0
  // ------------------------------------------------------------------
  // initialize the canvas contents or judge the user's mouse events and respond
  public void paint(Graphics g) {

    // if forceNumber < 0 and !mUp: do nothing until mUp

    // if forceNumber < 0 and mUp (click): start the forces
    if (forceNumber < 0 && mUp) {
      fInit = true;
      mDown = false;
      // next line added 4/17/08 (correction for case of zero force true answer)
      mUp = false;
      forceNumber = 0;
      forceName = forceNames[forceNumber];
      userPosX = tailPosX;
      userPosY = tailPosY;
      numTries = 0;
      messageCanvas.notifyMouseClick(blinkerStrings[forceNumber]);
      // create the force equation and vector objects
      canvasEquation = new CanvasEquation(g);
      canvasVector = new CanvasVector(g);
    }

    // if mouseDown and all forces finished: do end game
    if (mDown && (forceNumber == maxForceNumber + 1)) {
      endGame("OK", cgiScript, problemNo, mouseUpsString);
    }

    // if mouseDown or mouseDrag and really a force:
    //     erase user's old vector & eqn, update position
    if ((mDown || mDrag) && (forceNumber >= 0) && (forceNumber <= maxForceNumber)) {
      messageCanvas.notifyMouseDown(blinkerStrings[forceNumber]);
      eraseUserStuff(g, forceX[0], forceY[0], 0);
      if (numEquations == 2) {
        eraseUserStuff(g, forceX[1], forceY[1], 1);
      }
      userPosX = newUserPosX;
      userPosY = newUserPosY;
    }

    // if browserPaint or forceInit or mouseDown or mouseDrag and really a force:
    //     plot fixed & user's new stuff
    if ((ifBrowserPaint || fInit || mDown || mDrag)
        && (forceNumber >= 0)
        && (forceNumber <= maxForceNumber)) {

      // redraw the userCanvas bounding box and the apparatus
      g.setColor(Color.black);
      g.drawRect(0, 0, userFrameX, userFrameY);
      problemSelector.drawUserApparatus(g);

      // draw the user's previously-done correct vectors
      if (forceNumber > 0) {
        drawDoneVectors(forceNumber - 1, g);
      }

      // draw the user's new vector and equation
      canvasVector.plotVector(tailPosX, tailPosY, userPosX, userPosY, g);
      forceX[0] = p2fX(userPosX, userPosY);
      forceY[0] = p2fY(userPosX, userPosY);
      canvasEquation.plotEquation(g, forceName, units, forceX[0], forceY[0], 0);
      if (numEquations == 2) {
        forceX[1] = (int) Math.round(cost * forceX[0] - sint * forceY[0]);
        forceY[1] = (int) Math.round(sint * forceX[0] + cost * forceY[0]);
        canvasEquation.plotEquation(g, forceName, units, forceX[1], forceY[1], 1);
      }

      // get ready up for new input
      fInit = mDown = mDrag = false;
      if (ifBrowserPaint) {
        ifBrowserPaint = false;
      }
    }

    // if mouseUp, evaluate the user's answer
    if (mUp && (forceNumber >= 0) && (forceNumber < numForces)) {

      // keep track of the mouse ups
      String leftStr = "";
      String rightStr = "";
      String midStr = mouseUpsString.substring(forceNumber, forceNumber + 1);
      if (forceNumber > 0) {
        leftStr = mouseUpsString.substring(0, forceNumber);
      }
      if (forceNumber < numForces - 1) {
        rightStr = mouseUpsString.substring(forceNumber + 1, numForces);
      }
      int numTries = Integer.parseInt(midStr);
      numTries++;
      if (numTries <= 9) {
        midStr = Integer.toString(numTries);
      } else {
        midStr = "9";
      }
      mouseUpsString = leftStr + midStr + rightStr;

      // if correct, cycle to the next force or to the trailer message
      int matchIndex = matchForceComps[forceNumber] - 1;

      int depX = Math.abs(forceX[matchIndex] - truAnsX[forceNumber][matchIndex]);
      int depY = Math.abs(forceY[matchIndex] - truAnsY[forceNumber][matchIndex]);
      if ((depX <= forceTolerance) && (depY <= forceTolerance)) {

        // erase the user's stuff
        for (int n = 0; n <= numEquations - 1; n++) {
          eraseUserStuff(g, forceX[n], forceY[n], n);
        }

        // draw the apparatus
        problemSelector.drawUserApparatus(g);

        // draw the set of correctly done vectors
        drawDoneVectors(forceNumber, g);

        // notify the resultsCanvas of the user's correctly drawn force
        boolean ifResultsDone = false;
        if (forceNumber == maxForceNumber) {
          ifResultsDone = true;
        }
        resultsCanvas.notifyMouseUpOk(
            ifResultsDone,
            forceNumber,
            forceNames,
            units,
            truAnsX,
            truAnsY,
            resultsSpacingStrings,
            numEquations,
            numForces);

        // cycle the force or do the end game
        if (forceNumber < maxForceNumber) {
          forceNumber++;
          numTries = 0;
          forceName = forceNames[forceNumber];
          userPosX = tailPosX;
          userPosY = tailPosY;
          forceX[0] = forceY[0] = forceX[1] = forceY[1] = 0;
          // draw the equation and message for the *next* force
          for (int n = 0; n <= numEquations - 1; n++) {
            canvasEquation.plotEquation(g, forceName, units, forceX[n], forceY[n], n);
          }
          // notify the messageCanvas that there is a new force
          messageCanvas.notifyMouseUpOk(blinkerStrings[forceNumber]);
        } else {
          g.setColor(userTrailerColor);
          g.drawString(userTrailer, userTrailerPosX, userTrailerPosY);
          // notify the messageCanvas that we are all done
          messageCanvas.notifyMouseUpOk("done");
          forceNumber++;
        }
      }
      // if not correct and mode > 1, check # of tries
      else {
        if (problemMode > 1 && numTries >= maxTriesEachForce) {
          endGame("notOK", cgiScript, problemNo, mouseUpsString);
        }
      }
      fInit = mUp = mDown = false;
    }
  }
Example #8
0
  /** The method to call when the thread starts */
  public void run() {
    boolean draw = true;
    FontMetrics fm;
    Rectangle r;
    int sw = 0;
    int sa = 0;
    int x = 0;
    int y = 0;

    setPriority(Thread.MIN_PRIORITY);

    while (true) {

      if (newmessage != null && draw) {
        message = newmessage;
        newmessage = null;
      }

      if (lg == null) {
        lg = g2d.getGraphics();
        if (lg != null) lg = lg.create();
      }

      if (lg != null) {
        if (f != null) lg.setFont(f);
        fm = lg.getFontMetrics(lg.getFont());
        sw = fm.stringWidth(message);
        sa = fm.getAscent();
      } else {
        draw = false;
      }

      if (draw) {
        lg.setColor(foreground);
        r = g2d.bounds();
        x = r.x + (r.width - sw) / 2;
        y = r.y + (r.height + sa) / 2;
        lg.drawString(message, x, y);

        g2d.repaint();

        try {
          sleep(visible);
        } catch (Exception e) {
        }
      } else {
        if (lg != null) {
          lg.setColor(g2d.getBackground());
          lg.drawString(message, x, y);

          g2d.repaint();
        }

        try {
          sleep(invisible);
        } catch (Exception e) {
        }
      }

      draw = !draw;
    }
  }
    public void paint(Graphics g) {
      path = findOptimizedPath(srcID, dstID, type);

      /// Create the drawing board
      Dimension d = getSize();
      g.setColor(Color.white);
      g.fillRect(1, 1, d.width - 2, d.height - 2);

      g.setColor(Color.black);
      g.drawRect(1, 1, d.width - 2, d.height - 2);
      g.setFont(serifFont);

      /// Draw the whole network, including all routers with
      ///     delay and flow level, sources and destinations.
      int numR = 1;
      int w = 95;
      int h = d.height / 5;
      int pos = -1;

      for (int i = 0; i < 3; i++) {
        g.drawOval(w, h + 100 * i, 40, 40);
        g.drawString("S" + String.valueOf(i + 1), w + 13, h + 100 * i - 5);
      }

      for (int i = 0; i < 3; i++) {
        pos++;
        Router temp = statMux.getRouter(pos);
        g.drawOval(w + 110, h + 100 * i, 40, 40);
        g.drawString("R" + String.valueOf(numR++), w + 123, h + 100 * i - 5);
        g.drawString(
            String.valueOf(temp.getDelay() * temp.getPriority(type) + temp.getFlowLevel()),
            w + 125,
            h + 100 * i + 15);
        g.drawString(String.valueOf(temp.getFlowLevel()), w + 125, h + 100 * i + 35);
      }

      h = d.height / 11;
      for (int i = 0; i < 4; i++) {
        pos++;
        Router temp = statMux.getRouter(pos);
        g.drawOval(w + 210, h + 100 * i, 40, 40);
        g.drawString("R" + String.valueOf(numR++), w + 223, h + 100 * i - 5);
        g.drawString(
            String.valueOf(temp.getDelay() * temp.getPriority(type) + temp.getFlowLevel()),
            w + 225,
            h + 100 * i + 15);
        g.drawString(String.valueOf(temp.getFlowLevel()), w + 225, h + 100 * i + 35);
      }

      h = 20;
      for (int i = 0; i < 6; i++) {
        pos++;
        Router temp = statMux.getRouter(pos);
        g.drawOval(w + 310, h + 80 * i, 40, 40);
        g.drawString("R" + String.valueOf(numR++), w + 320, h + 80 * i - 5);
        g.drawString(
            String.valueOf(temp.getDelay() * temp.getPriority(type) + temp.getFlowLevel()),
            w + 325,
            h + 80 * i + 15);
        g.drawString(String.valueOf(temp.getFlowLevel()), w + 325, h + 80 * i + 35);
      }

      for (int i = 0; i < 4; i++) {
        g.drawOval(w + 410, d.height / 11 + 100 * i, 40, 40);
        g.drawString("D" + String.valueOf(i + 1), w + 423, d.height / 11 + 100 * i - 5);
      }

      g.setColor(Color.black);
      int[][] connection = statMux.getConnections();

      /// Check buffer for connections at each step and draw links at layer1
      for (int i = 0; i < connection[path[0] - 1].length; i++) {
        int temp = connection[path[0] - 1][i] - 3;
        g.drawLine(w + 40, (path[0]) * d.height / 5 + 20, w + 110, temp * d.height / 5 + 20);
      }

      /// Check buffer for connections at each step and draw links at layer2
      for (int i = 0; i < connection[path[1] - 1].length; i++) {
        int temp = connection[path[1] - 1][i] - 7;
        g.drawLine(
            w + 150, (path[1] - 3) * d.height / 5 + 20, w + 210, (d.height / 11) + 100 * temp + 20);
      }

      /// Check buffer for connections at each step and draw links at layer3
      for (int i = 0; i < connection[path[2] - 1].length; i++) {
        int temp = connection[path[2] - 1][i] - 11;
        g.drawLine(w + 250, (d.height / 11) + 100 * (path[2] - 7) + 20, w + 310, 80 * temp + 40);
      }

      /// Draw optimized path for packets traveling between source
      /// and destination
      h = d.height / 5;
      Graphics2D g2 = (Graphics2D) g;
      g2.setStroke(new BasicStroke(2));
      g2.setColor(Color.red);

      g2.drawLine(w + 40, h * (path[0]) + 20, w + 110, h * (path[1] - 3) + 20);
      g2.drawLine(
          w + 150, h * (path[1] - 3) + 20, w + 210, (d.height / 11) + 100 * (path[2] - 7) + 20);
      g2.drawLine(
          w + 250, (d.height / 11) + 100 * (path[2] - 7) + 20, w + 310, 80 * (path[3] - 11) + 40);
      g2.drawLine(
          w + 350, 80 * (path[3] - 11) + 40, w + 410, (d.height / 11) + 100 * (path[4] - 17) + 20);

      /// Calculate and display loss, delay, and throughput
      delayTime = getDelay(path, type);
      throughPut = getThroughput(path);

      int numPackLost = getLossRate(numTransfer);

      lossRate = numPackLost / 100000.0 + 0.0005 * delayTime;
      delayVal.setText(String.format("%.2f", delayTime));
      throuVal.setText(String.valueOf(throughPut));
      lossVal.setText(String.format("%.4f", lossRate));
    }
Example #10
0
  public void drawTitleScreen(Graphics g) {
    // color the screen
    g.setColor(Color.red);
    g.fillRect(posx_cursor - 5, posy_cursor - 5, 150, 50);
    g.fillRect(posx_cursor + 5, posy_cursor - 5, 150, 50);

    // Place the body of the drawing method here
    g.setColor(Color.white);
    g.setFont(new Font("Vineta BT", Font.ITALIC, 50));
    g.drawString("SUPER", 125, 80);
    g.drawString("SMASH", 120, 130);
    g.drawString("BRICKS", 115, 180);
    g.setFont(new Font("Vineta BT", Font.PLAIN, 50));
    g.drawString("SUPER", 125, 80);
    g.drawString("SMASH", 120, 130);
    g.drawString("BRICKS", 115, 180);

    g.setFont(new Font("Arial", Font.PLAIN, 20));
    g.setColor(Color.white);
    g.fillRect(posx_new, posy_new, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 255, 140, 30);
    g.setColor(Color.white);
    g.setFont(new Font("Imprint MT Shadow", Font.PLAIN, 20));
    g.drawString("New Game", 205, 275);

    g.setColor(Color.white);
    g.fillRect(posx_diffi, posy_diffi, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 305, 140, 30);
    g.setColor(Color.white);
    g.drawString("Difficulty", 215, 325);

    g.setColor(Color.white);
    g.fillRect(posx_controls, posy_controls, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 355, 140, 30);
    g.setColor(Color.white);
    g.drawString("Controls", 217, 375);

    g.setColor(Color.white);
    g.fillRect(posx_credits, posy_credits, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 405, 140, 30);
    g.setColor(Color.white);
    g.drawString("Credits", 222, 425);

    g.setColor(Color.white);
    g.fillRect(posx_highscores, posy_highscores, 150, 40);
    g.setColor(Color.black);
    g.fillRect(185, 455, 140, 30);
    g.setColor(Color.white);
    g.drawString("High Scores", 205, 475);

    g.setFont(new Font("Arial", Font.BOLD, 15));
    g.setColor(Color.white);
    g.drawString("Instructions:", 218, 520);
    g.setFont(new Font("Arial", Font.PLAIN, 15));
    g.drawString("Scroll to the appropriate button and hit [Enter] to continue.", 70, 535);
    g.drawString("Press [Esc] to return back to Main Menu.", 130, 550);
  }