/** * Writes the <code>shape</code>, <code>coords</code>, <code>href</code>, * <code>nohref</code> Attribute for the specified figure and ellipse. * * @return Returns true, if the circle is inside of the image bounds. */ private boolean writeCircleAttributes(IXMLElement elem, SVGFigure f, Ellipse2D.Double ellipse) { AffineTransform t = TRANSFORM.getClone(f); if (t == null) { t = drawingTransform; } else { t.preConcatenate(drawingTransform); } if ((t.getType() & (AffineTransform.TYPE_UNIFORM_SCALE | AffineTransform.TYPE_TRANSLATION)) == t.getType() && ellipse.width == ellipse.height ) { Point2D.Double start = new Point2D.Double(ellipse.x, ellipse.y); Point2D.Double end = new Point2D.Double(ellipse.x + ellipse.width, ellipse.y + ellipse.height); t.transform(start, start); t.transform(end, end); ellipse.x = Math.min(start.x, end.x); ellipse.y = Math.min(start.y, end.y); ellipse.width = Math.abs(start.x - end.x); ellipse.height = Math.abs(start.y - end.y); elem.setAttribute("shape", "circle"); elem.setAttribute("coords", (int) (ellipse.x + ellipse.width / 2d)+","+ (int) (ellipse.y + ellipse.height / 2d)+","+ (int) (ellipse.width / 2d) ); writeHrefAttribute(elem, f); return bounds.intersects(ellipse.getBounds()); } else { return writePolyAttributes(elem, f, (Shape) ellipse); } }
/** Checks if the player collides with a blip, power blip, or a ghost. */ public void checkCollision() { Rectangle playerRect = new Rectangle(player.getCenter().x - 8, player.getCenter().y - 8, 13, 13); for (Enemy enemy : enemies) { Rectangle enemyRect = new Rectangle(enemy.getCenter().x - 8, enemy.getCenter().y - 8, 13, 13); if (playerRect.intersects(enemyRect)) { if (!enemy.isAlive()) { continue; } if (Globals.state == ENEMY_HUNTER_STATE) { Globals.game.playerKilled(); player.loseALife(); // player is dead, so we paint the dead player screen paintDeadPlayer(); try { // sleep to make it stay on screen Thread.sleep(1500); } catch (InterruptedException e) { // DO nothing } resetCanvas(); // we return because only one enemy should be able to make a player lose a life return; } else if (Globals.state == ENEMY_HUNTED_STATE) { if (enemy.isAlive()) { enemy.setAlive(false); player.addPoints(POINTS_FOR_KILLING_ENEMY); } } } else { continue; } } }
@Override public ScreenImage capture(Rectangle rect) { Debug.log(5, "capture: " + rect); BufferedImage ret = new BufferedImage(rect.width, rect.height, BufferedImage.TYPE_INT_RGB); Graphics2D g2d = ret.createGraphics(); for (int i = 0; i < Screen.getNumberScreens(); i++) { Rectangle scrBound = Screen.getBounds(i); if (scrBound.intersects(rect)) { Rectangle inter = scrBound.intersection(rect); Debug.log(5, "scrBound: " + scrBound + ", inter: " + inter); int ix = inter.x, iy = inter.y; inter.x -= scrBound.x; inter.y -= scrBound.y; ScreenImage img = robots[i].captureScreen(inter); g2d.drawImage(img.getImage(), ix - rect.x, iy - rect.y, null); } } g2d.dispose(); return new ScreenImage(rect, ret); }
/** * Writes the <code>shape</code>, <code>coords</code>, <code>href</code>, * <code>nohref</code> Attribute for the specified figure and rectangle. * * @return Returns true, if the rect is inside of the image bounds. */ private boolean writeRectAttributes(IXMLElement elem, SVGFigure f, Rectangle2D.Double rect) { AffineTransform t = TRANSFORM.getClone(f); if (t == null) { t = drawingTransform; } else { t.preConcatenate(drawingTransform); } if ((t.getType() & (AffineTransform.TYPE_UNIFORM_SCALE | AffineTransform.TYPE_TRANSLATION)) == t.getType() ) { Point2D.Double start = new Point2D.Double(rect.x, rect.y); Point2D.Double end = new Point2D.Double(rect.x + rect.width, rect.y + rect.height); t.transform(start, start); t.transform(end, end); Rectangle r = new Rectangle( (int) Math.min(start.x, end.x), (int) Math.min(start.y, end.y), (int) Math.abs(start.x - end.x), (int) Math.abs(start.y - end.y) ); elem.setAttribute("shape", "rect"); elem.setAttribute("coords", r.x + ","+ r.y + ","+ (r.x + r.width) + ","+ (r.y + r.height) ); writeHrefAttribute(elem, f); return bounds.intersects(r); } else { return writePolyAttributes(elem, f, (Shape) rect); } }