public void poly(Coord... c) { st.set(cur2d); apply(); gl.glBegin(GL2.GL_POLYGON); for (Coord vc : c) vertex(vc); gl.glEnd(); checkerr(); }
private void create(GOut g) { BGL gl = g.gl; t = new TexOb(g); gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, t); gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); fill(g); checkerr(gl); }
public void line(Coord c1, Coord c2, double w) { st.set(cur2d); apply(); gl.glLineWidth((float) w); gl.glBegin(GL.GL_LINES); vertex(c1); vertex(c2); gl.glEnd(); checkerr(); }
public void frect(Coord c1, Coord c2, Coord c3, Coord c4) { st.set(cur2d); apply(); gl.glBegin(GL2.GL_QUADS); vertex(c1); vertex(c2); vertex(c3); vertex(c4); gl.glEnd(); checkerr(); }
public void rect(Coord ul, Coord sz) { st.set(cur2d); apply(); gl.glLineWidth(1); gl.glBegin(GL.GL_LINE_LOOP); vertex(ul.x + 0.5f, ul.y + 0.5f); vertex(ul.x + sz.x - 0.5f, ul.y + 0.5f); vertex(ul.x + sz.x - 0.5f, ul.y + sz.y - 0.5f); vertex(ul.x + 0.5f, ul.y + sz.y - 0.5f); gl.glEnd(); checkerr(); }
public void fellipse(Coord c, Coord r, int a1, int a2) { st.set(cur2d); apply(); gl.glBegin(GL.GL_TRIANGLE_FAN); vertex(c); for (int i = a1; i <= a2; i += 5) { double a = (i * Math.PI * 2) / 360.0; vertex(c.add((int) (Math.cos(a) * r.x), -(int) (Math.sin(a) * r.y))); } gl.glEnd(); checkerr(); }
public void prect(Coord c, Coord ul, Coord br, double a) { st.set(cur2d); apply(); gl.glEnable(GL2.GL_POLYGON_SMOOTH); gl.glBegin(GL.GL_TRIANGLE_FAN); vertex(c); vertex(c.add(0, ul.y)); double p2 = Math.PI / 2; all: { float tc; tc = (float) (Math.tan(a) * -ul.y); if ((a > p2) || (tc > br.x)) { vertex(c.x + br.x, c.y + ul.y); } else { vertex(c.x + tc, c.y + ul.y); break all; } tc = (float) (Math.tan(a - (Math.PI / 2)) * br.x); if ((a > p2 * 2) || (tc > br.y)) { vertex(c.x + br.x, c.y + br.y); } else { vertex(c.x + br.x, c.y + tc); break all; } tc = (float) (-Math.tan(a - Math.PI) * br.y); if ((a > p2 * 3) || (tc < ul.x)) { vertex(c.x + ul.x, c.y + br.y); } else { vertex(c.x + tc, c.y + br.y); break all; } tc = (float) (-Math.tan(a - (3 * Math.PI / 2)) * -ul.x); if ((a > p2 * 4) || (tc < ul.y)) { vertex(c.x + ul.x, c.y + ul.y); } else { vertex(c.x + ul.x, c.y + tc); break all; } tc = (float) (Math.tan(a) * -ul.y); vertex(c.x + tc, c.y + ul.y); } gl.glEnd(); gl.glDisable(GL2.GL_POLYGON_SMOOTH); checkerr(); }
public void getimage(final Coord ul, final Coord sz, final Callback<BufferedImage> cb) { gl.bglSubmit( new BGL.Request() { public void run(GL2 gl) { byte[] buf = new byte[sz.x * sz.y * 4]; gl.glReadPixels( ul.x + tx.x, root.sz.y - ul.y - sz.y - tx.y, sz.x, sz.y, GL.GL_RGBA, GL2.GL_UNSIGNED_BYTE, ByteBuffer.wrap(buf)); checkerr(); for (int y = 0; y < sz.y / 2; y++) { int to = y * sz.x * 4, bo = (sz.y - y - 1) * sz.x * 4; for (int o = 0; o < sz.x * 4; o++, to++, bo++) { byte t = buf[to]; buf[to] = buf[bo]; buf[bo] = t; } } WritableRaster raster = Raster.createInterleavedRaster( new DataBufferByte(buf, buf.length), sz.x, sz.y, 4 * sz.x, 4, new int[] {0, 1, 2, 3}, null); cb.done(new BufferedImage(TexI.glcm, raster, false, null)); } }); }
public void frect(Coord ul, Coord sz) { ul = tx.add(ul); Coord br = ul.add(sz); if (ul.x < this.ul.x) ul.x = this.ul.x; if (ul.y < this.ul.y) ul.y = this.ul.y; if (br.x > this.ul.x + this.sz.x) br.x = this.ul.x + this.sz.x; if (br.y > this.ul.y + this.sz.y) br.y = this.ul.y + this.sz.y; if ((ul.x >= br.x) || (ul.y >= br.y)) return; st.set(cur2d); apply(); gl.glBegin(GL2.GL_QUADS); gl.glVertex2i(ul.x, ul.y); gl.glVertex2i(br.x, ul.y); gl.glVertex2i(br.x, br.y); gl.glVertex2i(ul.x, br.y); gl.glEnd(); checkerr(); }
public void poly2(Object... c) { st.set(cur2d); st.put(States.color, States.vertexcolor); apply(); gl.glBegin(GL2.GL_POLYGON); for (int i = 0; i < c.length; i += 2) { Coord vc = (Coord) c[i]; Color col = (Color) c[i + 1]; gl.glColor4f( (col.getRed() / 255.0f), (col.getGreen() / 255.0f), (col.getBlue() / 255.0f), (col.getAlpha() / 255.0f)); vertex(vc); } gl.glEnd(); checkerr(); }
protected void fill(GOut g) { BGL gl = g.gl; Coord dim = new Coord(tdim, tdim); for (int i = 0; i < order.length; i++) { ByteBuffer data = ByteBuffer.wrap( TexI.convert(back, dim, new Coord(order[i][0] * tdim, order[i][1] * tdim), dim)); gl.glTexImage2D( GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL.GL_RGBA, tdim, tdim, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, data); } }
public void ftexrect(Coord ul, Coord sz, GLState s, float tl, float tt, float tr, float tb) { ul = tx.add(ul); Coord br = ul.add(sz); Coord ult = new Coord(0, 0); Coord brt = new Coord(sz); if (ul.x < this.ul.x) { ult.x += this.ul.x - ul.x; ul.x = this.ul.x; } if (ul.y < this.ul.y) { ult.y += this.ul.y - ul.y; ul.y = this.ul.y; } if (br.x > this.ul.x + this.sz.x) { brt.x -= br.x - (this.ul.x + this.sz.x); br.x = this.ul.x + this.sz.x; } if (br.y > this.ul.y + this.sz.y) { brt.y -= br.y - (this.ul.y + this.sz.y); br.y = this.ul.y + this.sz.y; } if ((ul.x >= br.x) || (ul.y >= br.y)) return; st.set(cur2d); state(s); apply(); float l = tl + ((tr - tl) * ((float) ult.x) / ((float) sz.x)); float t = tt + ((tb - tt) * ((float) ult.y) / ((float) sz.y)); float r = tl + ((tr - tl) * ((float) brt.x) / ((float) sz.x)); float b = tt + ((tb - tt) * ((float) brt.y) / ((float) sz.y)); gl.glBegin(GL2.GL_QUADS); gl.glTexCoord2f(l, b); gl.glVertex2i(ul.x, ul.y); gl.glTexCoord2f(r, b); gl.glVertex2i(br.x, ul.y); gl.glTexCoord2f(r, t); gl.glVertex2i(br.x, br.y); gl.glTexCoord2f(l, t); gl.glVertex2i(ul.x, br.y); gl.glEnd(); checkerr(); }
public void getpixel(final Coord c, final Callback<Color> cb) { gl.bglSubmit( new BGL.Request() { public void run(GL2 gl) { byte[] buf = new byte[4]; gl.glReadPixels( c.x + tx.x, root.sz.y - c.y - tx.y, 1, 1, GL.GL_RGBA, GL2.GL_UNSIGNED_BYTE, ByteBuffer.wrap(buf)); checkerr(); cb.done(new Color(((int) buf[0]) & 0xff, ((int) buf[1]) & 0xff, ((int) buf[2]) & 0xff)); } }); }
public void vertex(float x, float y) { gl.glVertex2f(x + tx.x, y + tx.y); }
public void vertex(Coord c) { gl.glVertex2i(c.x + tx.x, c.y + tx.y); }
public static void checkerr(BGL gl) { gl.bglCheckErr(); }