public void checkJumperCollision() { // same as all the other collsions for (Jumper j : jumperList) { if (j.getOnScreen()) { // if (j.checkCollision(j.getImage(), player1)) { player1.setVelo(50); player1.setDown(false); if (musicOn) { bounce.play(); } } } else { jRemove.add(j); } } for (Jumper j : jRemove) { jumperList.remove(j); } jRemove = new ArrayList<Jumper>(); }
public void checkSpikeCollision() { // checks the spike collision for (Spikes s : spikeList) { if (s.getOnScreen()) { // if the spike is on the screen if (s.checkCollision(s.getImage(), player1)) { // if the user collides with the spike if (player1.getInvi() == false) { // if player is not invisiblity player1.setSpikeVelo(); // set the spike velocity loseCoins(); player1.setDown(true); } spRemove.add(s); } } else { spRemove.add(s); // remove the spike } } for (Spikes s : spRemove) { spikeList.remove(s); } spRemove = new ArrayList<Spikes>(); }
public void checkBoxCollision() { // pretty much the same thing as all the other collisions for (Box b : boxList) { if (b.getOnScreen()) { // checks if its on the screen if (b.checkCollision(b.getImage(), player1)) { player1.setVelo(50); player1.setDown(false); b.setPcount( b.getPcount() - 1); // sets the type to one less so then you can bounce on it twice if (b.getPcount() == 0) { bRemove.add(b); // removes the box } if (musicOn) { bounce.play(); } } } else { bRemove.add(b); } } for (Box b : bRemove) { boxList.remove(b); } bRemove = new ArrayList<Box>(); }
public void checkCoinCollision() { for (Coin c : coinList) { if (c.getOnScreen()) { // check if the coin is on the screen if (c.checkCollision( c.getPics().get(c.getCounter()), player1)) { // if the player collides with the coin cRemove.add(c); // remove the coin player1.setVelo(50); // set the velocity so the player moves up player1.setDown(false); // set the down false (players moving up) coins += c.getValue(); // check the coins collected score += c.getPoints(); // get the score if (musicOn) { coinSound.play(); // play the sound } } } else { cRemove.add(c); // remove the coin } } for (Coin c : cRemove) { poofList.add(new Poof(c.getX(), c.getY(), 0)); coinList.remove(c); } cRemove = new ArrayList<Coin>(); }