public void checkEnemyCollision() { for (Enemy e : enemyList) { if (e.getOnScreen()) { // can be removed later on // goes through all the enemies and checks if they collide if (e.checkCollision(e.getPics().get(e.getCounter()), player1)) { if (player1.getInvi() == false) { // If the player is not invisble then you get spiked. if (player1.getVelocity() > 0) { // if the player hits it from the bottom player1.setSpikeVelo(); loseCoins(); } else { player1.setVelo( 50); // if the player is on top instead the player bounces off the enemy if (musicOn) { bounce.play(); } } } eRemove.add(e); // once we hit, we remove the enemy } } else { eRemove.add(e); // if the enemy goes of the screen, we remove } } for (Enemy e : eRemove) { poofList.add(new Poof(e.getX(), e.getY(), 1)); // removes all the enemies enemyList.remove(e); } eRemove = new ArrayList<Enemy>(); }
public void scrollEnemies() { for (Enemy i : enemyList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); i.setYPos(i.getYPos() + (int) (player1.getVelocity() * 0.3)); i.setYMax(i.getYMax() + (int) (player1.getVelocity() * 0.3)); } }
public void checkStarCollision() { for (Star s : starList) { if (s.getOnScreen()) { // if the star is on the screen we need to check if player collides if (s.checkCollision( s.getPics().get(s.getCounter()), player1)) { // if the player collides with the star we remove it then change the // velosity to the distance that the star provides sRemove.add(s); // remove star once you collide with it player1.setVelo(s.getDist()); // changes the velocity player1.setInvi(true); // sets the player invisble for a few seconds score += s.getPoints(); // points increase by the star type if (musicOn) { starSound.play(); // playthe star sound } } } else { sRemove.add(s); // remove the star if its not on the screen } } for (Star s : sRemove) { poofList.add(new Poof(s.getX(), s.getY(), s.getNum() + 3)); // make the poof effect starList.remove(s); } sRemove = new ArrayList<Star>(); }
public void scrollCoins() { for (Coin i : coinList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); i.setYPos(i.getYPos() + (int) (player1.getVelocity() * 0.3)); i.setYMax(i.getYMax() + (int) (player1.getVelocity() * 0.3)); } }
public void keyReleased(KeyEvent evt) { keys[evt.getKeyCode()] = false; // reset the counters for for the sprite s player1.resetCounter(); if (!player1.getPower().equals("Balloon")) { player1.resetPicCounter(); } }
public void loseCoins() { int x = player1.getX(); int y = player1.getY(); double losePercentage = 0.1; for (int i = 0; i < (int) coins * losePercentage; i++) { // makes the user lose 10 percent of the coin and draws them in a circle // System.out.println(i); int xPos = x + (int) (100 * Math.cos(Math.toRadians((360 / (coins * losePercentage)) * i))); int yPos = y - (int) (100 * Math.sin(Math.toRadians((360 / (coins * losePercentage)) * i))); coinList.add(new Coin(xPos, yPos, 3)); } coins -= (int) (coins * losePercentage); }
// ------------------------------------------------------------------------------------------------------------------------------------------------------- public String getPowerUp() { if (!player1.getPower().equals("")) { return ("P1"); } else { return "none"; } }
/* applet init event. Should initialize the applet. */ public void init() { backbuffer = new BufferedImage(512, 512, BufferedImage.TYPE_INT_ARGB); g2d = backbuffer.createGraphics(); iconSheet = getImage(this.getClass().getResource("data/icons2.png")); wateringCanImage = getImageFromIconSheet(0, 0); wateringSplashImage = getImageFromIconSheet(1, 0); flowerImage = getImageFromIconSheet(2, 0); seedImage = getImageFromIconSheet(3, 0); skullImage = getImageFromIconSheet(4, 0); tapImage = getImageFromIconSheet(5, 0); playerImage = getImageFromIconSheet(0, 1); flowerStalkImage = getImageFromIconSheet(2, 1); clockImage = getImageFromIconSheet(4, 1); tapSplashImage = getImageFromIconSheet(5, 1); dirtImage = getImageFromIconSheet(0, 2); brickImage = getImageFromIconSheet(0, 3); player.image = playerImage; pickupAudio = getAudioClip(this.getClass().getResource("data/Pickup.wav")); for (int i = 0; i < 14; i++) { flowerList[i] = new Flower(); flowerList[i].height = rand.nextInt(14); } addKeyListener(this); }
public void keyPressed(KeyEvent k) { int keycode = k.getKeyCode(); switch (keycode) { case KeyEvent.VK_LEFT: player.moveLeft(); break; case KeyEvent.VK_RIGHT: player.moveRight(); case KeyEvent.VK_SPACE: player.water(); break; case KeyEvent.VK_ENTER: player.plantSeed(); pickupAudio.play(); break; } }
public void checkJumperCollision() { // same as all the other collsions for (Jumper j : jumperList) { if (j.getOnScreen()) { // if (j.checkCollision(j.getImage(), player1)) { player1.setVelo(50); player1.setDown(false); if (musicOn) { bounce.play(); } } } else { jRemove.add(j); } } for (Jumper j : jRemove) { jumperList.remove(j); } jRemove = new ArrayList<Jumper>(); }
public void checkSpikeCollision() { // checks the spike collision for (Spikes s : spikeList) { if (s.getOnScreen()) { // if the spike is on the screen if (s.checkCollision(s.getImage(), player1)) { // if the user collides with the spike if (player1.getInvi() == false) { // if player is not invisiblity player1.setSpikeVelo(); // set the spike velocity loseCoins(); player1.setDown(true); } spRemove.add(s); } } else { spRemove.add(s); // remove the spike } } for (Spikes s : spRemove) { spikeList.remove(s); } spRemove = new ArrayList<Spikes>(); }
public void checkPupCollision() { // pretty much the same thing as before, however it alsoe does the powerup effects for (Powerup p : pupList) { if (p.getOnScreen()) { // can be removed later on if (p.checkCollision(player1)) { pupRemove.add(p); player1.setPower(p.getType()); player1.setVelo(50); } } else { pupRemove.add(p); } } if (player1.getPower().equals("Lucky")) { // changes everything to stars for (Coin c : coinList) { starList.add(new Star(c.getX(), c.getY(), 2)); cRemove.add(c); } for (Box b : boxList) { starList.add(new Star(b.getX(), b.getY(), 2)); bRemove.add(b); } for (Enemy e : enemyList) { starList.add(new Star(e.getX(), e.getY(), 2)); eRemove.add(e); } } else if (player1.getPower().equals("Magnet")) { // moves the coins towards the player for (Coin c : coinList) { c.moveTowards(player1); } } else { // else do nothing } for (Powerup p : pupRemove) { poofList.add(new Poof(p.getX(), p.getY(), 2)); pupList.remove(p); } pupRemove = new ArrayList<Powerup>(); }
public void DrawEveryThing(Graphics g) { moveLayerOne(g); // moves the background makes it parallax scrolling moveLayerTwo(g); // the decorations drawPowerUpEffect(g); // draws the powerup effect moveLayerThree(g); // moves all the other stuff newPattern(); // makes a new PAttern newDecos(); // makes new decorations atLevel(); levelUp(); // changes the level checkAllCollisions(); removePoof(); // remove the poofs moveEverything(); // moves everything player1.changeVelocity(); }
public void checkBoxCollision() { // pretty much the same thing as all the other collisions for (Box b : boxList) { if (b.getOnScreen()) { // checks if its on the screen if (b.checkCollision(b.getImage(), player1)) { player1.setVelo(50); player1.setDown(false); b.setPcount( b.getPcount() - 1); // sets the type to one less so then you can bounce on it twice if (b.getPcount() == 0) { bRemove.add(b); // removes the box } if (musicOn) { bounce.play(); } } } else { bRemove.add(b); } } for (Box b : bRemove) { boxList.remove(b); } bRemove = new ArrayList<Box>(); }
public void checkCoinCollision() { for (Coin c : coinList) { if (c.getOnScreen()) { // check if the coin is on the screen if (c.checkCollision( c.getPics().get(c.getCounter()), player1)) { // if the player collides with the coin cRemove.add(c); // remove the coin player1.setVelo(50); // set the velocity so the player moves up player1.setDown(false); // set the down false (players moving up) coins += c.getValue(); // check the coins collected score += c.getPoints(); // get the score if (musicOn) { coinSound.play(); // play the sound } } } else { cRemove.add(c); // remove the coin } } for (Coin c : cRemove) { poofList.add(new Poof(c.getX(), c.getY(), 0)); coinList.remove(c); } cRemove = new ArrayList<Coin>(); }
public void drawPowerUpIcon(Graphics g) { // draws the powerup the player has on the top if (player1.getPower().equals("Umbrella")) { g.drawImage( new ImageIcon("gamelayerstuff/powerups/UmbrellaSymbol.png").getImage(), 200, 10, this); } else if (player1.getPower().equals("Ball")) { g.drawImage( new ImageIcon("gamelayerstuff/powerups/BallSymbol.png").getImage(), 200, 10, this); } else if (player1.getPower().equals("Boost")) { g.drawImage( new ImageIcon("gamelayerstuff/powerups/BoostSymbol.png").getImage(), 200, 10, this); } else if (player1.getPower().equals("Balloon")) { g.drawImage( new ImageIcon("gamelayerstuff/powerups/BalloonSymbol.png").getImage(), 200, 10, this); } else if (player1.getPower().equals("Sheild")) { g.drawImage( new ImageIcon("gamelayerstuff/powerups/SheildSymbol.png").getImage(), 200, 10, this); } else if (player1.getPower().equals("Magnet")) { g.drawImage( new ImageIcon("gamelayerstuff/powerups/MagnetSymbol.png").getImage(), 200, 10, this); } else { g.drawImage(new ImageIcon("gamelayerstuff/powerupbox.png").getImage(), 200, 10, this); } }
public void scrollBoxes() { for (Box i : boxList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); } }
public void updateObjects() { player.tick(); }
public void moveLayerThree(Graphics g) { backy += (int) (player1.getVelocity() * 0.1); midy += (int) (player1.getVelocity() * 0.5); drawEnemy(g); drawCoin(g); drawBox(g); drawPoof(g); drawStar(g); drawJumper(g); drawSpike(g); drawPup(g); if (backy <= dieHeight) { // System.out.println(die); g.drawImage(player1.move(2), player1.getX(), player1.getY(), this); if (player1.animationComplete()) { die = true; } } else { if (backy <= dieHeight) { player1.resetCounter(); } if (keys[KeyEvent.VK_RIGHT]) { g.drawImage(player1.move(1), player1.getX(), player1.getY(), this); } else if (keys[KeyEvent.VK_LEFT]) { g.drawImage(player1.move(-1), player1.getX(), player1.getY(), this); } else { g.drawImage(player1.move(0), player1.getX(), player1.getY(), this); } } }
public void scrollRects() { for (Rectangle i : rectList) { i.setLocation((int) (i.getX()), (int) (i.getY() + (int) (player1.getVelocity() * 0.3))); } }
public void scrollPoofs() { for (Poof i : poofList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); } }
public void scrollPowerUps() { for (Powerup i : pupList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); } }
public void scrollDecorations() { for (Decorations i : decoList) { i.setY(i.getYTop() + (int) (player1.getVelocity() * 0.45)); } }
public void scrollSpikes() { for (Spikes i : spikeList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); } }
public void scrollJumpers() { for (Jumper i : jumperList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); } }
public void drawPowerUpEffect(Graphics g) { if (player1.getPower().equals("Magnet")) { Image magpic = magnetList.get((int) count % 6); g.drawImage( magpic, player1.getX() - ((magpic.getWidth(null) - player1.getWidth()) / 2), player1.getY() - ((magpic.getHeight(null) - player1.getHeight()) / 2), magpic.getWidth(null), magpic.getHeight(null), this); count += 0.1; } else if (player1.getPower().equals("Ball")) { g.drawImage( ballPower, player1.getX() - ballPower.getWidth(null) / 2 + 17, player1.getY() + player1.getHeight() - 20, ballPower.getWidth(null), ballPower.getHeight(null), this); } else if (player1.getPower().equals("Sheild")) { g.drawImage( sheildPower, player1.getX() - ((sheildPower.getWidth(null) - player1.getWidth()) / 2), player1.getY() - ((sheildPower.getHeight(null) - player1.getHeight()) / 2), sheildPower.getWidth(null), sheildPower.getHeight(null), this); } else if (player1.getPower().equals("Umbrella")) { g.drawImage( umbrellaPower, player1.getX() - (umbrellaPower.getWidth(null) / 2) + 20, player1.getY() - umbrellaPower.getHeight(null) + 40, umbrellaPower.getWidth(null), umbrellaPower.getHeight(null), this); } else if (player1.getPower().equals("")) { } }
public void loadPics() { ghostImage = new ImageIcon(getClass().getResource("Ghosting.png")).getImage(); // Image button2Icon = new ImageIcon(getClass().getResource("ani1.png")).getImage(); Image aniIdleS = new ImageIcon(getClass().getResource("TimS3.png")).getImage(); Image aniIdleN = new ImageIcon(getClass().getResource("TimN5.png")).getImage(); Image aniIdleE = new ImageIcon(getClass().getResource("TimE4.png")).getImage(); Image aniIdleW = new ImageIcon(getClass().getResource("TimW3.png")).getImage(); idleArray[1] = aniIdleE; idleArray[2] = aniIdleS; idleArray[3] = aniIdleW; idleArray[4] = aniIdleN; Image anie1 = new ImageIcon(getClass().getResource("TimE1.png")).getImage(); Image anie2 = new ImageIcon(getClass().getResource("TimE2.png")).getImage(); Image anie3 = new ImageIcon(getClass().getResource("TimE3.png")).getImage(); Image anie4 = new ImageIcon(getClass().getResource("TimE4.png")).getImage(); Image anie5 = new ImageIcon(getClass().getResource("TimE5.png")).getImage(); Image anie6 = new ImageIcon(getClass().getResource("TimE6.png")).getImage(); aniObject = new myAnimation(); aniObject.addScene(anie1, 250); // 250 millisecond play time aniObject.addScene(anie2, 250); // 250 millisecond play time aniObject.addScene(anie3, 250); // 250 millisecond play time aniObject.addScene(anie4, 250); // 250 millisecond play time aniObject.addScene(anie5, 250); // 250 millisecond play time aniObject.addScene(anie6, 250); // 250 millisecond play time aniArray[1] = aniObject; Image anis1 = new ImageIcon(getClass().getResource("TimS1.png")).getImage(); Image anis2 = new ImageIcon(getClass().getResource("TimS2.png")).getImage(); Image anis3 = new ImageIcon(getClass().getResource("TimS3.png")).getImage(); Image anis4 = new ImageIcon(getClass().getResource("TimS4.png")).getImage(); Image anis5 = new ImageIcon(getClass().getResource("TimS5.png")).getImage(); Image anis6 = new ImageIcon(getClass().getResource("TimS6.png")).getImage(); Image anis7 = new ImageIcon(getClass().getResource("TimS7.png")).getImage(); Image anis8 = new ImageIcon(getClass().getResource("TimS8.png")).getImage(); aniObjectS = new myAnimation(); aniObjectS.addScene(anis1, 250); // 250 millisecond play time aniObjectS.addScene(anis2, 250); // 250 millisecond play time aniObjectS.addScene(anis3, 250); // 250 millisecond play time aniObjectS.addScene(anis4, 250); // 250 millisecond play time aniObjectS.addScene(anis5, 250); // 250 millisecond play time aniObjectS.addScene(anis6, 250); // 250 millisecond play time aniObjectS.addScene(anis7, 250); // 250 millisecond play time aniObjectS.addScene(anis8, 250); aniArray[2] = aniObjectS; Image aniw1 = new ImageIcon(getClass().getResource("TimW1.png")).getImage(); Image aniw2 = new ImageIcon(getClass().getResource("TimW2.png")).getImage(); Image aniw3 = new ImageIcon(getClass().getResource("TimW3.png")).getImage(); Image aniw4 = new ImageIcon(getClass().getResource("TimW4.png")).getImage(); Image aniw5 = new ImageIcon(getClass().getResource("TimW5.png")).getImage(); Image aniw6 = new ImageIcon(getClass().getResource("TimW6.png")).getImage(); aniObjectW = new myAnimation(); aniObjectW.addScene(aniw1, 250); // 250 millisecond play time aniObjectW.addScene(aniw2, 250); // 250 millisecond play time aniObjectW.addScene(aniw3, 250); // 250 millisecond play time aniObjectW.addScene(aniw4, 250); // 250 millisecond play time aniObjectW.addScene(aniw5, 250); // 250 millisecond play time aniObjectW.addScene(aniw6, 250); // 250 millisecond play time aniArray[3] = aniObjectW; Image anin1 = new ImageIcon(getClass().getResource("TimN1.png")).getImage(); Image anin2 = new ImageIcon(getClass().getResource("TimN2.png")).getImage(); Image anin3 = new ImageIcon(getClass().getResource("TimN3.png")).getImage(); Image anin4 = new ImageIcon(getClass().getResource("TimN4.png")).getImage(); Image anin5 = new ImageIcon(getClass().getResource("TimN5.png")).getImage(); Image anin6 = new ImageIcon(getClass().getResource("TimN6.png")).getImage(); Image anin7 = new ImageIcon(getClass().getResource("TimN7.png")).getImage(); Image anin8 = new ImageIcon(getClass().getResource("TimN8.png")).getImage(); aniObjectN = new myAnimation(); aniObjectN.addScene(anin1, 250); // 250 millisecond play time aniObjectN.addScene(anin2, 250); // 250 millisecond play time aniObjectN.addScene(anin3, 250); // 250 millisecond play time aniObjectN.addScene(anin4, 250); // 250 millisecond play time aniObjectN.addScene(anin5, 250); // 250 millisecond play time aniObjectN.addScene(anin6, 250); // 250 millisecond play time aniObjectN.addScene(anin7, 250); // 250 millisecond play time aniObjectN.addScene(anin8, 250); // 250 millisecond play time aniArray[4] = aniObjectN; penguinAnimation[0] = new ImageIcon(getClass().getResource("PenguinS.png")).getImage(); penguinAnimation[1] = new ImageIcon(getClass().getResource("PenguinS2.png")).getImage(); penguinAnimation[2] = new ImageIcon(getClass().getResource("PenguinS.png")).getImage(); penguinAnimation[3] = new ImageIcon(getClass().getResource("PenguinS3.png")).getImage(); player.addAnimation(aniArray); player.addIdle(idleArray); }
public GamePanel(String name, int l) { setFocusable(true); grabFocus(); addMouseListener(this); addMouseMotionListener(this); addKeyListener(this); keys = new boolean[10000]; try { scoreFont = Font.createFont(Font.TRUETYPE_FONT, new FileInputStream(new File("BRLNSB.ttf"))) .deriveFont(0, 32); } catch (IOException ioe) { System.out.println("error loading BRLNSB.tff"); } catch (FontFormatException ffe) { System.out.println("Something went wrong with the font."); } gameBckgrnd = new ImageIcon("Backgroundimage.png").getImage(); for (int i = 1; i < 7; i++) { magnetList.add(new ImageIcon("gamelayerstuff/powerups/magnet" + i + ".png").getImage()); } coinPic = new ImageIcon("gamelayerstuff/coins/byellowcoin1.png").getImage(); player1 = new Player(200, 300, 100, "sheldon"); click = false; ground = true; pause = false; lvlClear = false; die = false; musicOn = true; player1.setVelo(150); player1.setInvi(true); // ------------------------------------------------------------------------------------------------------------------------------------ // Sound coinSound = Applet.newAudioClip(getClass().getResource("coin_pickup_2.wav")); clicked = Applet.newAudioClip(getClass().getResource("menu_deselect.wav")); starSound = Applet.newAudioClip(getClass().getResource("star.wav")); bounce = Applet.newAudioClip(getClass().getResource("grav_step_4.wav")); bckGrndMusic = Applet.newAudioClip(getClass().getResource("bgmusic00.wav")); bckGrndMusic.loop(); // ------------------------------------------------------------------------------------------------------------------------------------ // distance=0; score = 0; coins = 0; level = 1; prevLvl = level; backy = 0; height = backy; dieHeight = 0; dieMenuHeight = 0; pauseB = new SButton(400, 670, "pause", ""); resumeB = new SButton(100, 500, "resume", ""); menuB = new SButton(100, 620, "back", ""); muteB = new SButton(400, 600, "mute", ""); unmuteB = new SButton(400, 600, "unmute", ""); // System.out.println("characters/"+name+"/"+name+"35.png"); }
public void paint(Graphics g) { // int numDoors=0; int rX = player.getRelativeX(); int rY = player.getRelativeY(); boolean notInBuilding = true; bufferGraphics.clearRect(0, 0, dim.width, dim.width); bufferGraphics.setColor(Color.WHITE); r2.setLocation(20 + rX, 20 + rY); // Iterator<Objects> iterator1 = entities.iterator();//size is the last index, therefore it // starts at the end // while(iterator1.hasNext()){ // iterator1.next().update(rX, rY); // bufferGraphics.drawImage(iterator1.next().image, iterator1.next().blockX+rX, // iterator1.next().blockX+rY, null); // } for (int x = 0; x < buildings.size(); x++) { buildings.get(x).update(rX, rY); player.onDoor(player.r, buildings.get(x).door); player.collideOn(player.r, buildings.get(x)); if (player.inHouse(player.r, buildings.get(x).inside)) { notInBuilding = false; } // if(notInBuilding){ // bufferGraphics.drawImage(buildings.get(x).image, // buildings.get(x).blockX+rX,buildings.get(x).blockY+rY, null); // }else{ // bufferGraphics.drawImage(buildings.get(x).innerImage, // buildings.get(x).blockX+rX,buildings.get(x).blockY+rY, null); // } // bufferGraphics.fillRect(entities.get(x).bounds.x, entities.get(x).bounds.y, // entities.get(x).bounds.width, entities.get(x).bounds.height); } bufferGraphics.setFont(new Font("Arial", Font.PLAIN, 20)); // String m1 = new Boolean(player.canMove('w')).toString(); bufferGraphics.drawString(message, 0, 170); // bufferGraphics.fillRect(r2.x, r2.y, r2.width, r2.height); // player.collideOn(player.r, r2); // ***Image log1 = new ImageIcon(getClass().getResource("logTest.png")).getImage(); // ***bufferGraphics.drawImage(log1, (int)r2.getX(), (int)r2.getY(), null); // bufferGraphics.drawLine((int)player.N.getX1(), (int)player.N.getY1(), (int)player.N.getX2(), // (int)player.N.getY2()); // bufferGraphics.drawLine((int)player.E.getX1(), (int)player.E.getY1(), (int)player.E.getX2(), // (int)player.E.getY2()); // bufferGraphics.drawLine((int)player.S.getX1(), (int)player.S.getY1(), (int)player.S.getX2(), // (int)player.S.getY2()); // bufferGraphics.drawLine((int)player.W.getX1(), (int)player.W.getY1(), (int)player.W.getX2(), // (int)player.W.getY2()); // bufferGraphics.setColor(Color.RED); // bufferGraphics.drawLine((int)player.NI.getX1(), (int)player.NI.getY1(), // (int)player.NI.getX2(), (int)player.NI.getY2()); // bufferGraphics.drawLine((int)player.EI.getX1(), (int)player.EI.getY1(), // (int)player.EI.getX2(), (int)player.EI.getY2()); // bufferGraphics.drawLine((int)player.SI.getX1(), (int)player.SI.getY1(), // (int)player.SI.getX2(), (int)player.SI.getY2()); // bufferGraphics.drawLine((int)player.WI.getX1(), (int)player.WI.getY1(), // (int)player.WI.getX2(), (int)player.WI.getY2()); if (notInBuilding) { Image thebg = new ImageIcon(getClass().getResource("grassbackingdev.png")).getImage(); bufferGraphics.drawImage(thebg, 0 + rX, 0 + rY, null); } player.update(); int setX = Math.abs(player.relativeX); int setY = Math.abs(player.relativeY); if (player.relativeX > 0) { setX = -setX; } if (player.relativeY > 0) { setY = -setY; } if (notInBuilding) { for (int x = 0; x < entities.size(); x++) { entities.get(x).update(rX, rY); bufferGraphics.drawImage( entities.get(x).image, entities.get(x).blockX + rX, entities.get(x).blockY + rY, null); player.collideOn(player.r, entities.get(x)); if (entities.get(x).health <= 0) { if (entities.get(x).material == "Wood") wood += entities.get(x).matsReturn; if (entities.get(x).material == "Stone") stone += entities.get(x).matsReturn; entities.remove(x); } // bufferGraphics.fillRect(entities.get(x).bounds.x, entities.get(x).bounds.y, // entities.get(x).bounds.width, entities.get(x).bounds.height); } } for (int x = 0; x < buildings.size(); x++) { if (notInBuilding) { bufferGraphics.drawImage( buildings.get(x).image, buildings.get(x).blockX + rX, buildings.get(x).blockY + rY, null); } else { bufferGraphics.drawImage( buildings.get(x).innerImage, buildings.get(x).blockX + rX, buildings.get(x).blockY + rY, null); } } if (notInBuilding) { for (int x = 0; x < npcArray.size(); x++) { for (int e = 0; e < entities.size(); e++) { npcArray.get(x).detectEntities(entities.get(e)); if (entities.get(e).health <= 0) { entities.remove(e); } } npcArray.get(x).update(rX, rY, setX + 92, setY + 82); bufferGraphics.drawImage( npcArray.get(x).graphic, npcArray.get(x).npcX + rX, npcArray.get(x).npcY + rY, null); if (npcArray.get(x).isDead()) { npcArray.remove(x); } else if (npcArray.get(x).hitBox.intersects(player.r)) { player.health -= 25; npcArray.remove(x); } } } for (int x = 0; x < playerAttack.size(); x++) { playerAttack.get(x).update(rX, rY); bufferGraphics.drawImage( playerAttack.get(x).graphic, playerAttack.get(x).currentX + rX, playerAttack.get(x).currentY + rY, null); for (int y = 0; y < npcArray.size(); y++) { if (playerAttack.get(x).hitBox.intersects(npcArray.get(y).hitBox)) { npcArray.get(y).health -= 25; playerAttack.get(x).hasHit = true; } } if (playerAttack.get(x).isDead()) { playerAttack.remove(x); } } player.notOnDoor = true; if (player.moving) { bufferGraphics.drawImage( player.getImage().getImage(), player.getCharx(), player.getChary(), null); // TODO } else { bufferGraphics.drawImage(player.getIdle(), player.getCharx(), player.getChary(), null); } if (Ghosting) { if (player.face == 1) { bufferGraphics.drawImage(player.getResource(resource), 104, 87, null); // EAST } if (player.face == 2) { bufferGraphics.drawImage(player.getResource(resource), 94, 106, null); // SOUTH*94,106 } if (player.face == 3) { bufferGraphics.drawImage(player.getResource(resource), 84, 87, null); // WEST84,87 } if (player.face == 4) { bufferGraphics.drawImage(player.getResource(resource), 94, 75, null); // NORTH94,75 } } if (player.health <= 0) { bufferGraphics.drawString("You are dead", 10, 90); stop(); } bufferGraphics.setFont(new Font("Arial", Font.PLAIN, 9)); bufferGraphics.setColor(new Color(160, 82, 45)); bufferGraphics.fillRect(0, 2, 8, 8); bufferGraphics.setColor(new Color(105, 105, 105)); bufferGraphics.fillRect(0, 12, 8, 8); bufferGraphics.drawImage(statusBar, 0, 22, null); bufferGraphics.setColor(Color.WHITE); bufferGraphics.drawString(String.format("%d", wood), 18, 10); bufferGraphics.drawString(String.format("%d", stone), 18, 20); bufferGraphics.drawString(String.format("%d", player.health), 18, 30); // bufferGraphics.fillRect((int)player.r.getX(), (int)player.r.getY(), // (int)player.r.getWidth(),(int)player.r.getHeight()); // bufferGraphics.fillRect(player.r.x, player.r.x, player.r.width, player.r.height); g.drawImage(offScreen, 0, 0, this); // if(drawConsole){ // message = String.format("wood: %d", wood); // } }
public void scrollStars() { for (Star i : starList) { i.setY(i.getY() + (int) (player1.getVelocity() * 0.3)); } }