Example #1
0
  public RenderLayerPh_GL(TextureBuffer textureBuffer) {
    TiledBackingStoreBackendGL backend = new TiledBackingStoreBackendGL();
    mBS = new TiledBackingStore(this, backend, textureBuffer);
    backend.init(mBS);

    mContentsRect.setRect(0, 0, 4000, 3000);

    mBS.setContentsFrozen(true);

    setPosition(200, 200);
    setSize(1000, 1000);
  }