public static void addDebugModifications(Thing h) { h.set("IsImmortal", 1); h.set("IsDebugMode", 1); if ("QuickTester".equals(h.getString("HeroName"))) { h.addThing(Spell.create("Annihilation")); h.addThing(Spell.create("Blaze")); h.addThing(Spell.create("Ultimate Destruction")); Wish.makeWish("skills", 100); } }
public static void addSubQuest(Thing q, Thing sq) { ArrayList qs = (ArrayList) q.get("Quests"); if (qs == null) { qs = new ArrayList(); q.set("Quests", qs); } sq.set("Parent", q); qs.add(sq); }
public static void addQuest(Thing h, Thing q) { ArrayList qs = (ArrayList) h.get("Quests"); if (qs == null) { qs = new ArrayList(); h.set("Quests", qs); } q.set("Hero", h); qs.add(q); }
public static Thing createKillNumberQuest(String desc, String name, int number) { Thing t = Lib.create("kill number quest"); if (name.startsWith("[")) { t.set("TargetType", name.substring(1, name.length() - 1)); } else { t.set("TargetName", name); } t.set("TargetCount", number); t.set("Description", desc); return t; }
public static Thing createHero(String name, String race, String profession) { Thing h = createBaseHero(race); Game.instance().initialize(h); if ((name == null) || (name.equals(""))) name = "Tester"; setHeroName(h, name); // Debug mode modifications if (Game.isDebug()) { addDebugModifications(h); } // Race Modifications applyRace(h, race); // Professions applyProfession(h, profession); // Bonus items based on skills applyBonusItems(h); // set up HPS and MPS h.set(RPG.ST_HPSMAX, h.getBaseStat(RPG.ST_TG) + RPG.d(6)); h.set(RPG.ST_MPSMAX, h.getBaseStat(RPG.ST_WP) + RPG.d(6)); h.set(RPG.ST_HPS, h.getStat(RPG.ST_HPSMAX)); h.set(RPG.ST_MPS, h.getStat(RPG.ST_MPSMAX)); Being.utiliseItems(h); Wish.makeWish("id", 100); // score starts at zero h.set("Score", 0); // religion ArrayList gods = Gods.getPossibleGods(h); int gl = gods.size(); if (gl > 0) { h.set("Religion", gods.get(RPG.r(gl))); } else { Game.warn("No religion available for " + race + " " + profession); } createHeroHistory(h); // performance improvement with flattened properties h.flattenProperties(); return h; }
private static HashMap getKillHashMap() { Thing h = Game.hero(); HashMap hm = (HashMap) h.get("Kills"); if (hm == null) { hm = new HashMap(); h.set("Kills", hm); } return hm; }
public static void setComplete(Thing q) { if (!q.getFlag("IsActive")) { throw new Error("Trying to complete a non-active quest"); } q.set("IsComplete", 1); q.set("IsActive", 0); if (q.handles("OnQuestComplete")) { Event e = new Event("QuestComplete"); e.set("Quest", q); q.handle(e); } Thing parent = q.getThing("Parent"); if (parent != null) { Event e = new Event("SubQuestComplete"); e.set("Quest", q); q.handle(e); } }
// can't do anything in monster action phase // but allow for hunger effects public static void action(Thing h, int t) { // hunger int hunger = h.getStat(RPG.ST_HUNGER); int hungerThreshold = h.getStat("HungerThreshold"); hunger = RPG.min(hungerThreshold * 3, hunger + (t * 6) / (6 + h.getStat(Skill.SURVIVAL))); h.set(RPG.ST_HUNGER, hunger); // bad things int hl = hunger / hungerThreshold; switch (hl) { case 0: case 1: // OK break; case 2: for (int i = RPG.po(t, 10000); i > 0; i--) { Game.message("You feel weak with hunger!"); String stat = RPG.pick(hungerDecayStats); int sv = h.getBaseStat(stat); if (!h.getFlag("IsImmortal")) h.set(stat, RPG.max(sv - 1, 1)); } break; case 3: // dying of hunger int loss = RPG.po(t / 1000.0); if (loss > 0) Game.message("You are dying of hunger!!"); if (!h.getFlag("IsImmortal")) h.incStat("HPSMAX", -loss); if (!h.getFlag("IsImmortal")) h.incStat("HPS", -loss * 2); break; } // SPECIAL ABILITIES // thief searches for (int i = RPG.po(t * h.getStat(Skill.ALERTNESS) * h.getStat(RPG.ST_CR), 10000); i > 0; i--) { Secret.search(); } }
/** * This function awards some bonus items based on the hero's professional skills. * * @param h */ private static void applyBonusItems(Thing h) { if (h.getFlag(Skill.PRAYER)) { Thing t = Lib.create("potion of holy water"); t.set("Number", h.getStat(Skill.PRAYER)); h.addThingWithStacking(t); } if (h.getFlag(Skill.TRADING)) { Thing t = Lib.create("sovereign"); t.set("Number", h.getStat(Skill.TRADING)); h.addThingWithStacking(t); } if (h.getFlag(Skill.WEAPONLORE)) { Thing t = Lib.createType("IsWeapon", RPG.d(2, 6)); h.addThingWithStacking(t); } if (h.getFlag(Skill.COOKING)) { Thing t = Lib.createType("IsFood", 25); t.set("Number", h.getStat(Skill.COOKING)); h.addThingWithStacking(t); } if (h.getFlag(Skill.ARCHERY)) { // a reanged weapon + ammo Thing t = Lib.createType("IsRangedWeapon", RPG.d(h.getStat(Skill.ARCHERY), 6)); Thing ms = RangedWeapon.createAmmo(t, RPG.d(h.getStat(Skill.ARCHERY), 6)); h.addThing(t); h.addThing(ms); } Thing[] ws = h.getFlaggedContents("IsWeapon"); if (ws.length == 0) { h.addThing(Lib.createType("IsWeapon", 1)); } }
/* * Gives a number of experience points to the hero */ public static void gainExperience(int x) { Thing h = Game.hero(); // if (QuestApp.debug) Game.warn("You gain "+x+" experience points"); int exp = h.getBaseStat(RPG.ST_EXP) + x; int level = h.getBaseStat(RPG.ST_LEVEL); int requiredForNextLevel = calcXPRequirement(level + 1); while (exp >= requiredForNextLevel) { if (level < 50) { Being.gainLevel(h); exp -= requiredForNextLevel; level++; requiredForNextLevel = calcXPRequirement(level + 1); } else { exp = requiredForNextLevel - 1; } } h.set(RPG.ST_EXP, exp); }
public static void createHeroHistory(Thing h) { StringBuffer sb = new StringBuffer(); /////////////// // Birth-day Calendar today = Calendar.getInstance(); int day = today.get(Calendar.DAY_OF_MONTH); int month = today.get(Calendar.MONTH) + 1; String birthDay = (day) + "/" + (month); String dayString = Text.ordinal(day); String monthString = months[month]; String r = h.getString("Race"); sb.append( "You are born " + (Text.isVowel(r.charAt(0)) ? "an" : "a") + " " + r + " on the " + dayString + " of " + monthString + ". "); if (birthDay.equals("14/2")) { sb.append("Everyone agreed you were a charming baby. "); h.incStat("CH", RPG.d(6)); h.incStat(Skill.SEDUCTION, 1); } if (birthDay.equals("1/1")) { sb.append("A bright star shone in the sky when you were born. "); h.incStat("WP", RPG.d(6)); } sb.append("\n\n"); ////////////////// // childhood switch (RPG.d(7)) { case 1: sb.append("You had an unhappy childhood, finding it hard to relate to your peers."); h.incStat("WP", RPG.d(3)); h.incStat("CH", -1); break; case 2: sb.append("You had a happy childhood, with supportive parents who taught you well."); h.incStat("IN", RPG.d(3)); h.incStat("CH", -1); break; case 3: sb.append( "You were always getting into trouble as a child, but somehow everything seemed to work out for you. Wise elders were convinced that fortune favoured you. "); h.incStat("Luck", 5); break; case 4: sb.append( "You enjoyed playing outdoors as a child, and excelled in particular at sports. Your peers developed a healthy respect for your talents."); h.incStat(Skill.ATHLETICS, 1); h.incStat("CH", RPG.d(4)); h.incStat("IN", -2); break; case 5: sb.append( "You were badly behaved as a child. You bullied smaller children relentlessly. You came to lead an impressive gang, though they followed you more out of fear than respect."); h.incStat("CH", -1); h.incStat("IN", -3); h.incStat("ST", 2); break; default: sb.append("You had an uneventful childhood, and yearned for adventure."); break; } sb.append("\n\n"); ///////////// // religion String god = h.getString("Religion"); sb.append("You were brough up to worship " + god + ". "); switch (RPG.d(5)) { case 1: sb.append( "You avoided religious ceremonies, as you disliked your priest intensely. You even came to feel that he had laid a curse upon you. "); h.incStat("Luck", -4); break; case 2: sb.append( "You were extremely devout. It caused you great anguish because you never felt that " + god + " was truly close to you. "); h.incStat("WP", 1); h.incStat("CH", -1); break; case 3: sb.append( "You were extremely devout, and your priest praised you for having earnt the blessing of " + god + ". "); h.incStat("Luck", 4); h.incStat(RPG.ST_FATE, 1); break; default: sb.append( "You were not particularly devout, but still felt that " + god + " would protect you. "); break; } sb.append(Gods.get(god).getString("UpbringingText") + " "); sb.append("\n\n"); //////////////// // growing up switch (RPG.d(5)) { case 1: sb.append( "As you grew up, you felt that you were destined for greatness. Everyone else thought that you were merely arrogant. "); h.incStat(RPG.ST_SKILLPOINTS, 1); h.incStat("CH", -3); break; case 2: sb.append( "As you grew up, you found yourself with the remarkable ability to learn creative skills. You had a tendency to dedicate too much time to creative pursuits at the expense of other activities. "); h.incStat( RPG.pick(new String[] {Skill.SMITHING, Skill.PAINTING, Skill.MUSIC, Skill.COOKING}), 1); h.incStat("ST", -1); h.incStat("IN", -1); case 3: sb.append( "Later in your youth, you fell hopelessly in love. Sadly, this was not returned. Heartbroken, you spent countless days wandering alone trying to fathom the meaning of life. "); h.incStat("CH", -1); h.incStat("ST", -1); h.incStat("IN", 2); h.incStat(Skill.PERCEPTION, 1); break; default: sb.append( "You grew up without any particularly great events shaping your life. But you still knew that one day you would set out to achieve greatness. "); break; } sb.append("\n\n"); ///////////// // training String p = h.getString("Profession"); sb.append( "Determined to make something of your life, you began your " + p + " training as soon as you were old enough. "); switch (RPG.d(5)) { default: sb.append( "You showed a good aptitude for your chosen career, and before too long your tutor proclaimed you as a fully trained " + p + "."); break; } sb.append("\n\n"); // ensure all stats are >=1 String[] sks = Being.statNames(); for (int i = 0; i < sks.length; i++) { if (h.getStat(sks[i]) <= 0) { h.set(sks[i], 1); } } h.set("HeroHistory", sb.toString()); }
public static Thing createVisitMapQuest(String desc, String targetString) { Thing t = Lib.create("visit map quest"); t.set("TargetMapName", targetString); t.set("Description", desc); return t; }
public static void init() { // initialise base quest templates where needed Thing q; q = Lib.extend("base quest", "base thing"); q.set("LevelMin", 1); q.set("IsQuest", 1); q.set("IsActive", 1); q.set("IsPhysical", 0); q.set("Frequency", 50); q.set( "OnQuestComplete", new Script() { public boolean handle(Thing q, Event e) { String desc = q.getString("Description"); if (desc != null) { Game.message("Quest objective complete: " + desc); } return false; } }); Lib.add(q); q = Lib.extend("kill quest", "base quest"); q.addHandler( "OnKill", new Script() { public boolean handle(Thing q, Event e) { Thing target = q.getThing("Target"); if ((target != null) && target.isDead()) { setComplete(q); } return false; } }); Lib.add(q); q = Lib.extend("kill number quest", "base quest"); q.addHandler( "OnKill", new Script() { public boolean handle(Thing q, Event e) { int target = q.getStat("TargetCount"); int current = q.getStat("CurrentCount"); // get the thing that was killed Thing killed = e.getThing("Target"); String targetName = q.getString("TargetName"); boolean countKill = false; if (targetName != null) { if (targetName.equals(killed.name())) { countKill = true; } } else { String targetType = q.getString("TargetType"); if ((targetType != null) && killed.getFlag(targetType)) { countKill = true; } } if (countKill) { current++; q.set("CurrentCount", current); if (current >= target) { setComplete(q); } } return false; } }); Lib.add(q); q = Lib.extend("visit map quest", "base quest"); q.addHandler( "OnAction", new Script() { public boolean handle(Thing q, Event e) { Map targetMap = (Map) q.get("TargetMap"); Map heroMap = Game.hero().getMap(); if (targetMap == null) { String targetMapName = q.getString("TargetMapName"); if (heroMap.name().startsWith(targetMapName)) { setComplete(q); } } else { if (heroMap == targetMap) { setComplete(q); } } return false; } }); Lib.add(q); q = Lib.extend("meet quest", "base quest"); q.addHandler( "OnAction", new Script() { public boolean handle(Thing q, Event e) { Thing target = q.getThing("Target"); Thing h = Game.hero(); if (target.isDead()) { setFailed(q); return false; } if (h.place != target.place) return false; // check if character is adjacent to hero if ((RPG.abs(h.x - target.x) <= 1) && (RPG.abs(h.y - target.y) <= 1)) { setComplete(q); } return false; } }); Lib.add(q); q = Lib.extend("sequence quest", "base quest"); Script subQuestScript = new Script() { public boolean handle(Thing q, Event e) { ArrayList sqs = getSubQuests(q); boolean complete = true; boolean failed = true; for (Iterator it = sqs.iterator(); it.hasNext(); ) { Thing sq = (Thing) it.next(); if (sq.getFlag("IsFailed")) { failed = true; } if (!sq.getFlag("IsComplete")) { complete = false; } } if (failed) { setFailed(q); } else if (complete) { setComplete(q); } return false; } }; q.addHandler("OnSubQuestComplete", subQuestScript); q.addHandler("OnSubQuestFailed", subQuestScript); Lib.add(q); }
public static void setHeroName(Thing h, String name) { h.set("HeroName", name); }
public static void init() { Thing t; t = Lib.extend("base poison", "temporary effect"); t.set("IsActive", 1); t.addHandler("OnAction", new PoisonAction()); t.set("IsPoison", 1); t.set("DamageType", "poison"); t.set("EffectName", "poisoned"); t.set("ResistStat", "TG"); t.set("ResistMessage", null); t.set("ResistDifficulty", 10); t.set("CureDifficulty", 5); Lib.add(t); t = Lib.extend("weakening poison", "base poison"); t.set("LifeTime", 50000); t.set("EffectName", "poisoned"); t.set("Strength", 100); t.set("Damage", 2); t.set("DamageType", "poison"); t.set("DamageMessage", "You feel sick..."); t.set("ResistMessage", "You manage to shake off a feeling of weakness"); t.set("AttributeAddMessage", "You feel weakened!"); t.add("CarriedModifiers", Modifier.linear("ST", 90, 0)); Lib.add(t); t = Lib.extend("poison", "base poison"); t.set("LifeTime", 20000); t.set("Strength", 200); t.set("Damage", 3); t.set("DamageType", "poison"); t.set("ResistMessage", "You feel queasy for a moment"); t.set("DamageMessage", "You feel the effects of poison..."); t.set("AttributeAddMessage", "You feel poisoned!"); Lib.add(t); t = Lib.extend("strong poison", "base poison"); t.set("LifeTime", 30000); t.set("Strength", 300); t.set("Damage", 6); t.set("DamageType", "poison"); t.set("ResistMessage", "You feel very queasy for a moment"); t.set("DamageMessage", "You feel the poison weakening you..."); t.set("AttributeAddMessage", "You feel badly poisoned!"); t.set("CureDifficulty", 15); Lib.add(t); t = Lib.extend("deadly poison", "base poison"); t.set("LifeTime", 40000); t.set("Strength", 2000); t.set("Damage", 10); t.set("DamageType", "poison"); t.set("ResistMessage", "You feel very queasy for a moment"); t.set("DamageMessage", "You feel the poison weakening you..."); t.set("AttributeAddMessage", "You feel badly poisoned!"); t.set("CureDifficulty", 40); Lib.add(t); t = Lib.extend("extreme poison", "base poison"); t.set("LifeTime", 50000); t.set("Strength", 6000); t.set("Damage", 15); t.set("DamageType", "poison"); t.set("ResistMessage", "You feel very queasy for a moment"); t.set("DamageMessage", "You feel the poison weakening you..."); t.set("AttributeAddMessage", "You feel badly poisoned!"); t.set("CureDifficulty", 100); Lib.add(t); t = Lib.extend("ultimate poison", "base poison"); t.set("LifeTime", 100000); t.set("Strength", 12000); t.set("Damage", 30); t.set("DamageType", "poison"); t.set("ResistMessage", "You feel very queasy for a moment"); t.set("DamageMessage", "You feel the poison weakening you..."); t.set("AttributeAddMessage", "You feel badly poisoned!"); t.set("CureDifficulty", 300); Lib.add(t); t = Lib.extend("sickness", "base poison"); t.set("LifeTime", 50000); t.set("Strength", 100); t.set("Damage", 2); t.set("DamageType", "poison"); t.set("DamageMessage", "You feel sick..."); t.set("ResistMessage", "You manage to shake off a feeling of illness"); t.set("AttributeAddMessage", "You feel sick!"); t.add("CarriedModifiers", Modifier.bonus("ST", -2)); t.add("CarriedModifiers", Modifier.bonus("SK", -2)); t.set("CureDifficulty", 15); Lib.add(t); t = Lib.extend("pestilence", "poison"); t.set("LifeTime", 120000); t.set("Strength", 200); t.set("Damage", 4); t.set("EffectName", "pestilent"); t.set("DamageType", "poison"); t.set("DamageMessage", "You feel grotty..."); t.set("AttributeAddMessage", "You feel the touch of pestilence!"); t.set("ResistDifficulty", 20); t.addHandler("OnAction", Scripts.generator("fly swarm", 100)); t.set("CureDifficulty", 25); Lib.add(t); t = Lib.extend("plague", "poison"); t.set("LifeTime", 100000); t.set("Strength", 200); t.set("Damage", 8); t.set("EffectName", "plague"); t.set("DamageType", "poison"); t.set("DamageMessage", "You feel sick..."); t.set("AttributeAddMessage", "You feel the touch of the plague!"); t.set("ResistDifficulty", 20); t.add("CarriedModifiers", Modifier.linear("CH", 100, -10)); t.addHandler("OnAction", Scripts.generator("plague cloud", 30)); t.set("CureDifficulty", 100); Lib.add(t); }
private static void applyProfession(Thing h, String p) { h.set("Profession", p); if (p.equals("fighter")) { h.set("Image", 7); h.incStat(RPG.ST_SK, RPG.r(5)); h.incStat(RPG.ST_ST, RPG.r(5)); h.incStat(RPG.ST_AG, RPG.r(4)); h.incStat(RPG.ST_TG, RPG.r(6)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(0)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.ATTACK, 1); h.incStat(Skill.DEFENCE, 1); h.incStat(Skill.UNARMED, RPG.d(2)); h.incStat(Skill.WEAPONLORE, RPG.d(2)); } else if (p.equals("wizard")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0) - 1); h.incStat(RPG.ST_IN, RPG.r(7)); h.incStat(RPG.ST_WP, RPG.r(5)); h.incStat(RPG.ST_CH, RPG.r(2)); h.incStat(RPG.ST_CR, RPG.r(4)); h.incStat(Skill.IDENTIFY, RPG.r(2)); h.incStat(Skill.LITERACY, RPG.d(3)); h.incStat(Skill.TRUEMAGIC, RPG.d(2)); h.incStat(Skill.CASTING, RPG.d(2)); h.incStat(Skill.FOCUS, RPG.d(2)); h.addThing(Spell.randomOffensiveSpell(Skill.TRUEMAGIC, 3)); h.incStat("Luck", -5); // book and scroll h.addThing(SpellBook.create(Skill.TRUEMAGIC, RPG.d(6))); h.addThing(Lib.create("[IsScroll]")); } else if (p.equals("shaman")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(5)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.IDENTIFY, RPG.r(2)); h.incStat(Skill.LITERACY, RPG.r(2)); h.incStat(Skill.BLACKMAGIC, RPG.d(3)); h.incStat(Skill.CASTING, RPG.d(2)); h.incStat(Skill.HERBLORE, RPG.d(2)); h.addThing(Spell.randomSpell(Skill.BLACKMAGIC, 3)); h.incStat("Luck", 15); // herbs and monster parts for (int i = 0; i < 10; i++) h.addThingWithStacking(Lib.createType("IsHerb", RPG.d(10))); for (int i = 0; i < 6; i++) h.addThingWithStacking(Lib.createType("IsMonsterPart", RPG.d(10))); } else if (p.equals("witch")) { h.set("Image", 32); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(5)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.LITERACY, 1); h.incStat(Skill.BLACKMAGIC, 1); h.incStat(Skill.CASTING, 1); h.incStat(Skill.HERBLORE, RPG.r(3)); h.incStat(Skill.COOKING, RPG.r(3)); for (int i = 0; i < 10; i++) h.addThingWithStacking(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Spell.randomSpell(Skill.BLACKMAGIC, 3)); h.incStat("Luck", 10); h.addThing(Lib.create("[IsScroll]")); h.addThing(SpellBook.create(Skill.BLACKMAGIC, RPG.d(8))); } else if (p.equals("war-mage")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(2)); h.incStat(RPG.ST_ST, RPG.r(2)); h.incStat(RPG.ST_AG, RPG.r(2)); h.incStat(RPG.ST_TG, RPG.r(2)); h.incStat(RPG.ST_IN, RPG.r(2)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(2)); h.incStat(RPG.ST_CR, RPG.r(4)); h.incStat(Skill.LITERACY, 1); h.incStat(Skill.TRUEMAGIC, RPG.r(3)); h.incStat(Skill.HEALING, RPG.d(2)); h.incStat(Skill.CASTING, RPG.d(2)); h.addThing(Spell.randomSpell(Skill.TRUEMAGIC, 3)); h.incStat("Luck", 0); } else if (p.equals("runecaster")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(6)); h.incStat(RPG.ST_WP, RPG.r(5)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(8)); h.incStat(Skill.ALCHEMY, RPG.r(3)); h.incStat(Skill.HERBLORE, RPG.r(2)); h.incStat(Skill.IDENTIFY, RPG.d(2)); h.incStat(Skill.LITERACY, RPG.d(4)); h.incStat(Skill.RUNELORE, RPG.d(2)); h.incStat("Luck", -10); { Thing n = Lib.create("scroll of Teleport Self"); Item.identify(n); h.addThing(n); } { Thing n = Lib.createType("IsWeaponRunestone", RPG.d(17)); Item.identify(n); h.addThing(n); } for (int i = RPG.d(6); i > 0; i--) { Thing n = Lib.createType("IsRunestone", RPG.d(10)); Item.identify(n); h.addThing(n); } for (int i = RPG.r(3); i > 0; i--) { Thing n = Lib.createType("IsRuneRecipeScroll", RPG.d(10)); Item.identify(n); h.addThing(n); } } else if (p.equals("priest")) { h.set("Image", 11); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(3)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(8)); h.incStat(RPG.ST_CH, RPG.r(5)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.PRAYER, RPG.d(2)); h.incStat(Skill.LITERACY, RPG.d(2)); h.incStat(Skill.HOLYMAGIC, RPG.d(2)); h.incStat(Skill.HEALING, RPG.r(3)); h.incStat(Skill.MEDITATION, RPG.r(2)); h.incStat(Skill.FOCUS, RPG.r(2)); h.incStat("Luck", 5); h.addThing(Spell.randomSpell(Skill.HOLYMAGIC, 5)); Thing n = Lib.create("potion of healing"); Item.identify(n); h.addThing(n); } else if (p.equals("healer")) { h.set("Image", 11); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(3)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(5)); h.incStat(RPG.ST_CR, RPG.r(4)); h.incStat(Skill.IDENTIFY, RPG.d(2)); h.incStat(Skill.LITERACY, RPG.d(2)); h.incStat(Skill.HEALING, RPG.d(3)); h.incStat(Skill.HERBLORE, RPG.d(2)); h.incStat(Skill.MEDITATION, RPG.r(2)); h.incStat(Skill.FOCUS, RPG.r(2)); h.incStat("Luck", 15); Thing n = Lib.create("potion of healing"); Item.identify(n); h.addThing(n); h.addThing(Lib.create("potion of healing")); h.addThing(Lib.create("potion of healing")); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); } else if (p.equals("bard")) { h.set("Image", 7); h.incStat(RPG.ST_SK, RPG.r(3)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(3)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(3)); h.incStat(RPG.ST_WP, RPG.r(3)); h.incStat(RPG.ST_CH, RPG.r(6)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.MUSIC, RPG.po(0.5)); h.incStat(Skill.PERCEPTION, 1); h.incStat(Skill.SLEIGHT, RPG.po(0.5)); h.incStat(Skill.STORYTELLING, RPG.po(0.5)); h.incStat(Skill.SEDUCTION, RPG.po(1.2)); h.incStat(Skill.LITERACY, RPG.po(0.8)); h.incStat("Luck", 20); Thing n = Lib.createType("IsRing", 5); Item.identify(n); h.addThing(n); } else if (p.equals("paladin")) { h.set("Image", 7); h.incStat(RPG.ST_SK, RPG.r(4)); h.incStat(RPG.ST_ST, RPG.r(4)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(4)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(0)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.PRAYER, RPG.d(2)); h.incStat(Skill.ATTACK, RPG.r(2)); h.incStat(Skill.DEFENCE, RPG.r(2)); h.incStat(Skill.BRAVERY, RPG.d(3)); h.addThing(Weapon.createWeapon(RPG.d(4))); Thing n = Lib.createType("IsWand", RPG.d(4)); Item.identify(n); h.addThing(n); } else if (p.equals("barbarian")) { h.set("Image", 3); h.incStat(RPG.ST_SK, RPG.r(3)); h.incStat(RPG.ST_ST, RPG.r(3)); h.incStat(RPG.ST_AG, RPG.r(5)); h.incStat(RPG.ST_TG, RPG.r(5)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(0)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(RPG.ST_ATTACKSPEED, 10); h.incStat(Skill.ATTACK, RPG.r(2)); h.incStat(Skill.FEROCITY, 1); h.incStat(Skill.ATHLETICS, 1); h.incStat(Skill.ALERTNESS, RPG.r(3)); h.incStat(Skill.SURVIVAL, RPG.d(2)); h.incStat(Skill.PICKPOCKET, RPG.r(2)); h.incStat(Skill.UNARMED, 1); h.incStat(Skill.TRACKING, RPG.r(2)); Thing n = Lib.create("potion of speed"); Item.identify(n); h.addThing(n); } else if (p.equals("thief")) { h.set("Image", 10); h.incStat(RPG.ST_SK, RPG.r(5)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(6)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(3)); h.incStat(RPG.ST_ATTACKSPEED, 120); h.incStat(Skill.ALERTNESS, RPG.d(3)); h.incStat(Skill.PICKPOCKET, RPG.r(3)); h.incStat(Skill.PICKLOCK, RPG.r(3)); h.incStat(Skill.DISARM, RPG.r(2)); Thing n = Lib.create("wand of Teleport Self"); Item.identify(n); h.addThing(n); } else if (p.equals("ranger")) { h.set("Image", 10); h.incStat(RPG.ST_SK, RPG.r(8)); h.incStat(RPG.ST_ST, RPG.r(3)); h.incStat(RPG.ST_AG, RPG.r(6)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.ARCHERY, RPG.r(3)); h.incStat(Skill.THROWING, RPG.r(3)); h.incStat(Skill.SURVIVAL, RPG.d(1)); h.incStat(Skill.SWIMMING, RPG.r(2)); h.incStat(Skill.RIDING, RPG.r(2)); h.incStat(Skill.TRACKING, RPG.d(3)); Thing n = Lib.create("healing potion"); h.addThing(n); } else if (p.equals("farmer")) { h.set("Image", 10); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(4)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(4)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(6)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.THROWING, RPG.r(3)); h.incStat(Skill.SURVIVAL, RPG.r(3)); h.incStat(Skill.SWIMMING, RPG.r(2)); h.incStat(Skill.COOKING, RPG.r(3)); h.incStat(Skill.HERBLORE, RPG.d(2)); // a healing potion Thing n = Lib.create("potion of healing"); Item.identify(n); h.addThing(n); } else { throw new Error("Profession [" + p + "] not recognised"); } }
public static Thing createBaseHero(String race) { Thing h = Lib.extend("you", race); h.set("IsHero", 1); h.set("Gods", Lib.instance().getObject("Gods")); h.set("IsGiftReceiver", 0); // don't count as gift receiver h.set("Image", 7); h.set("Z", Thing.Z_MOBILE + 5); h.set(RPG.ST_RECHARGE, 60); h.set(RPG.ST_REGENERATE, 20); h.set("HungerThreshold", 300000); h.set("NameType", Description.NAMETYPE_PROPER); h.set("OnAction", new HeroAction()); h.set("Seed", RPG.r(1000000000)); h.set("ASCII", "@"); h.set("IsDisplaceable", 0); // initial fate points h.incStat(RPG.ST_FATE, 1); // Starting Game stats h.set(RPG.ST_LEVEL, 1); h.incStat(RPG.ST_SKILLPOINTS, 1); // dummy map Map m = new Map(1, 1); m.addThing(h, 0, 0); return h; }
public static Thing createMeetQuest(String desc, Thing target) { Thing t = Lib.create("meet quest"); t.set("Target", target); t.set("Description", desc); return t; }
public Thing create(int damage) { Thing t = Lib.create("poison"); t.set("Damage", damage); return t; }