public static Thing createBaseHero(String race) { Thing h = Lib.extend("you", race); h.set("IsHero", 1); h.set("Gods", Lib.instance().getObject("Gods")); h.set("IsGiftReceiver", 0); // don't count as gift receiver h.set("Image", 7); h.set("Z", Thing.Z_MOBILE + 5); h.set(RPG.ST_RECHARGE, 60); h.set(RPG.ST_REGENERATE, 20); h.set("HungerThreshold", 300000); h.set("NameType", Description.NAMETYPE_PROPER); h.set("OnAction", new HeroAction()); h.set("Seed", RPG.r(1000000000)); h.set("ASCII", "@"); h.set("IsDisplaceable", 0); // initial fate points h.incStat(RPG.ST_FATE, 1); // Starting Game stats h.set(RPG.ST_LEVEL, 1); h.incStat(RPG.ST_SKILLPOINTS, 1); // dummy map Map m = new Map(1, 1); m.addThing(h, 0, 0); return h; }
public static void improveSlightly(Thing h) { h.incStat(RPG.ST_MOVESPEED, 100); h.incStat(RPG.ST_ATTACKSPEED, 100); h.incStat("ARM", 10); h.incStat(RPG.ST_REGENERATE, 50); h.incStat(RPG.ST_RECHARGE, 50); }
// can't do anything in monster action phase // but allow for hunger effects public static void action(Thing h, int t) { // hunger int hunger = h.getStat(RPG.ST_HUNGER); int hungerThreshold = h.getStat("HungerThreshold"); hunger = RPG.min(hungerThreshold * 3, hunger + (t * 6) / (6 + h.getStat(Skill.SURVIVAL))); h.set(RPG.ST_HUNGER, hunger); // bad things int hl = hunger / hungerThreshold; switch (hl) { case 0: case 1: // OK break; case 2: for (int i = RPG.po(t, 10000); i > 0; i--) { Game.message("You feel weak with hunger!"); String stat = RPG.pick(hungerDecayStats); int sv = h.getBaseStat(stat); if (!h.getFlag("IsImmortal")) h.set(stat, RPG.max(sv - 1, 1)); } break; case 3: // dying of hunger int loss = RPG.po(t / 1000.0); if (loss > 0) Game.message("You are dying of hunger!!"); if (!h.getFlag("IsImmortal")) h.incStat("HPSMAX", -loss); if (!h.getFlag("IsImmortal")) h.incStat("HPS", -loss * 2); break; } // SPECIAL ABILITIES // thief searches for (int i = RPG.po(t * h.getStat(Skill.ALERTNESS) * h.getStat(RPG.ST_CR), 10000); i > 0; i--) { Secret.search(); } }
public static void createHeroHistory(Thing h) { StringBuffer sb = new StringBuffer(); /////////////// // Birth-day Calendar today = Calendar.getInstance(); int day = today.get(Calendar.DAY_OF_MONTH); int month = today.get(Calendar.MONTH) + 1; String birthDay = (day) + "/" + (month); String dayString = Text.ordinal(day); String monthString = months[month]; String r = h.getString("Race"); sb.append( "You are born " + (Text.isVowel(r.charAt(0)) ? "an" : "a") + " " + r + " on the " + dayString + " of " + monthString + ". "); if (birthDay.equals("14/2")) { sb.append("Everyone agreed you were a charming baby. "); h.incStat("CH", RPG.d(6)); h.incStat(Skill.SEDUCTION, 1); } if (birthDay.equals("1/1")) { sb.append("A bright star shone in the sky when you were born. "); h.incStat("WP", RPG.d(6)); } sb.append("\n\n"); ////////////////// // childhood switch (RPG.d(7)) { case 1: sb.append("You had an unhappy childhood, finding it hard to relate to your peers."); h.incStat("WP", RPG.d(3)); h.incStat("CH", -1); break; case 2: sb.append("You had a happy childhood, with supportive parents who taught you well."); h.incStat("IN", RPG.d(3)); h.incStat("CH", -1); break; case 3: sb.append( "You were always getting into trouble as a child, but somehow everything seemed to work out for you. Wise elders were convinced that fortune favoured you. "); h.incStat("Luck", 5); break; case 4: sb.append( "You enjoyed playing outdoors as a child, and excelled in particular at sports. Your peers developed a healthy respect for your talents."); h.incStat(Skill.ATHLETICS, 1); h.incStat("CH", RPG.d(4)); h.incStat("IN", -2); break; case 5: sb.append( "You were badly behaved as a child. You bullied smaller children relentlessly. You came to lead an impressive gang, though they followed you more out of fear than respect."); h.incStat("CH", -1); h.incStat("IN", -3); h.incStat("ST", 2); break; default: sb.append("You had an uneventful childhood, and yearned for adventure."); break; } sb.append("\n\n"); ///////////// // religion String god = h.getString("Religion"); sb.append("You were brough up to worship " + god + ". "); switch (RPG.d(5)) { case 1: sb.append( "You avoided religious ceremonies, as you disliked your priest intensely. You even came to feel that he had laid a curse upon you. "); h.incStat("Luck", -4); break; case 2: sb.append( "You were extremely devout. It caused you great anguish because you never felt that " + god + " was truly close to you. "); h.incStat("WP", 1); h.incStat("CH", -1); break; case 3: sb.append( "You were extremely devout, and your priest praised you for having earnt the blessing of " + god + ". "); h.incStat("Luck", 4); h.incStat(RPG.ST_FATE, 1); break; default: sb.append( "You were not particularly devout, but still felt that " + god + " would protect you. "); break; } sb.append(Gods.get(god).getString("UpbringingText") + " "); sb.append("\n\n"); //////////////// // growing up switch (RPG.d(5)) { case 1: sb.append( "As you grew up, you felt that you were destined for greatness. Everyone else thought that you were merely arrogant. "); h.incStat(RPG.ST_SKILLPOINTS, 1); h.incStat("CH", -3); break; case 2: sb.append( "As you grew up, you found yourself with the remarkable ability to learn creative skills. You had a tendency to dedicate too much time to creative pursuits at the expense of other activities. "); h.incStat( RPG.pick(new String[] {Skill.SMITHING, Skill.PAINTING, Skill.MUSIC, Skill.COOKING}), 1); h.incStat("ST", -1); h.incStat("IN", -1); case 3: sb.append( "Later in your youth, you fell hopelessly in love. Sadly, this was not returned. Heartbroken, you spent countless days wandering alone trying to fathom the meaning of life. "); h.incStat("CH", -1); h.incStat("ST", -1); h.incStat("IN", 2); h.incStat(Skill.PERCEPTION, 1); break; default: sb.append( "You grew up without any particularly great events shaping your life. But you still knew that one day you would set out to achieve greatness. "); break; } sb.append("\n\n"); ///////////// // training String p = h.getString("Profession"); sb.append( "Determined to make something of your life, you began your " + p + " training as soon as you were old enough. "); switch (RPG.d(5)) { default: sb.append( "You showed a good aptitude for your chosen career, and before too long your tutor proclaimed you as a fully trained " + p + "."); break; } sb.append("\n\n"); // ensure all stats are >=1 String[] sks = Being.statNames(); for (int i = 0; i < sks.length; i++) { if (h.getStat(sks[i]) <= 0) { h.set(sks[i], 1); } } h.set("HeroHistory", sb.toString()); }
private static void applyRace(Thing h, String r) { if (r.equals("human")) { // humans are the most common inhabitants in the world of Tyrant // they are good all-round characters Coin.addMoney(h, 10 * RPG.d(4, 10)); h.addThing(Lib.create("[IsDagger]")); h.addThing(Lib.create("[IsFood]")); } else if (r.equals("dwarf")) { // dwarves are sturdy and industrious cave dwellers // they are famed for their skill in smithing and mining Coin.addMoney(h, 10 * RPG.d(5, 10)); h.addThing(Lib.create("iron hand axe")); h.addThing(Lib.create("loaf of dwarf bread")); } else if (r.equals("hobbit")) { // hobbits are just three feet high // they are peaceful folk, renowned as farmers Coin.addMoney(h, RPG.d(6, 10)); h.addThing(Lib.create("stone knife")); h.addThing(Lib.create("[IsFood]")); h.addThing(Lib.create("[IsFood]")); h.addThing(Lib.create("[IsFood]")); h.addThing(Lib.create("[IsEquipment]")); h.addThing(Lib.create("sling")); h.addThing(Lib.create("10 pebble")); } else if (r.equals("high elf")) { // high elves are noble and wise Coin.addMoney(h, 10 * RPG.d(6, 10)); h.addThing(Lib.create("ornate mithril ring")); h.addThing(Lib.create("elven steel dagger")); } else if (r.equals("wood elf")) { // wood elves are shy of other races // they are agile and talented archers h.addThing(Lib.create("short bow")); h.addThing(Lib.create("lesser elven arrow")); } else if (r.equals("dark elf")) { // dark elves are vicious and powerful // they prefer throwing weapons, darts and shurikens h.addThing(Lib.create("iron dagger")); h.addThing(Lib.create("[IsPotion]")); } else if (r.equals("gnome")) { // gnomes are disadvantage by their small size // they make up for this with igenuity Thing n = Lib.createType("IsMagicItem", 5); Item.identify(n); h.addThing(n); Coin.addMoney(h, 100 * RPG.d(10, 10)); } else if (r.equals("half orc")) { // half orcs are volatile and dangerous h.addThing(Lib.createType("IsWeapon", RPG.d(3))); h.addThing(Lib.create("[IsMeat]")); Coin.addMoney(h, RPG.d(4, 10)); } else if (r.equals("half troll")) { // trolls are lumbering hunks of muscle // with fearsome regenerative powers // they are not very bright h.incStat(RPG.ST_SKILLPOINTS, -1); h.addThing(Lib.createType("IsClub", RPG.d(6))); h.addThing(Lib.create("[IsMeat]")); h.addThing(Lib.create("[IsMeat]")); h.addThing(Lib.create("meat ration")); } else if (r.equals("argonian")) { // some equipment // in line with argonian style h.addThing(Lib.create("[IsTrident]")); h.addThing(Lib.create("[IsMeat]")); h.addThing(Lib.create("[IsFish]")); } else if (r.equals("hawken")) { // some equipment // in line with hawken style h.addThing(Lib.create("[IsDagger]")); h.addThing(Lib.create("[IsMeat]")); Coin.addMoney(h, RPG.d(4, 10)); } else if (r.equals("pensadorian")) { // some equipment // in line with pensadorian style h.addThing(Lib.create("[IsDagger]")); h.addThing(Lib.create("[IsFruit]")); Coin.addMoney(h, RPG.d(4, 10)); } else { throw new Error("Race [" + r + "] not recognised"); } }
private static void applyProfession(Thing h, String p) { h.set("Profession", p); if (p.equals("fighter")) { h.set("Image", 7); h.incStat(RPG.ST_SK, RPG.r(5)); h.incStat(RPG.ST_ST, RPG.r(5)); h.incStat(RPG.ST_AG, RPG.r(4)); h.incStat(RPG.ST_TG, RPG.r(6)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(0)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.ATTACK, 1); h.incStat(Skill.DEFENCE, 1); h.incStat(Skill.UNARMED, RPG.d(2)); h.incStat(Skill.WEAPONLORE, RPG.d(2)); } else if (p.equals("wizard")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0) - 1); h.incStat(RPG.ST_IN, RPG.r(7)); h.incStat(RPG.ST_WP, RPG.r(5)); h.incStat(RPG.ST_CH, RPG.r(2)); h.incStat(RPG.ST_CR, RPG.r(4)); h.incStat(Skill.IDENTIFY, RPG.r(2)); h.incStat(Skill.LITERACY, RPG.d(3)); h.incStat(Skill.TRUEMAGIC, RPG.d(2)); h.incStat(Skill.CASTING, RPG.d(2)); h.incStat(Skill.FOCUS, RPG.d(2)); h.addThing(Spell.randomOffensiveSpell(Skill.TRUEMAGIC, 3)); h.incStat("Luck", -5); // book and scroll h.addThing(SpellBook.create(Skill.TRUEMAGIC, RPG.d(6))); h.addThing(Lib.create("[IsScroll]")); } else if (p.equals("shaman")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(5)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.IDENTIFY, RPG.r(2)); h.incStat(Skill.LITERACY, RPG.r(2)); h.incStat(Skill.BLACKMAGIC, RPG.d(3)); h.incStat(Skill.CASTING, RPG.d(2)); h.incStat(Skill.HERBLORE, RPG.d(2)); h.addThing(Spell.randomSpell(Skill.BLACKMAGIC, 3)); h.incStat("Luck", 15); // herbs and monster parts for (int i = 0; i < 10; i++) h.addThingWithStacking(Lib.createType("IsHerb", RPG.d(10))); for (int i = 0; i < 6; i++) h.addThingWithStacking(Lib.createType("IsMonsterPart", RPG.d(10))); } else if (p.equals("witch")) { h.set("Image", 32); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(5)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.LITERACY, 1); h.incStat(Skill.BLACKMAGIC, 1); h.incStat(Skill.CASTING, 1); h.incStat(Skill.HERBLORE, RPG.r(3)); h.incStat(Skill.COOKING, RPG.r(3)); for (int i = 0; i < 10; i++) h.addThingWithStacking(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Spell.randomSpell(Skill.BLACKMAGIC, 3)); h.incStat("Luck", 10); h.addThing(Lib.create("[IsScroll]")); h.addThing(SpellBook.create(Skill.BLACKMAGIC, RPG.d(8))); } else if (p.equals("war-mage")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(2)); h.incStat(RPG.ST_ST, RPG.r(2)); h.incStat(RPG.ST_AG, RPG.r(2)); h.incStat(RPG.ST_TG, RPG.r(2)); h.incStat(RPG.ST_IN, RPG.r(2)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(2)); h.incStat(RPG.ST_CR, RPG.r(4)); h.incStat(Skill.LITERACY, 1); h.incStat(Skill.TRUEMAGIC, RPG.r(3)); h.incStat(Skill.HEALING, RPG.d(2)); h.incStat(Skill.CASTING, RPG.d(2)); h.addThing(Spell.randomSpell(Skill.TRUEMAGIC, 3)); h.incStat("Luck", 0); } else if (p.equals("runecaster")) { h.set("Image", 6); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(6)); h.incStat(RPG.ST_WP, RPG.r(5)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(8)); h.incStat(Skill.ALCHEMY, RPG.r(3)); h.incStat(Skill.HERBLORE, RPG.r(2)); h.incStat(Skill.IDENTIFY, RPG.d(2)); h.incStat(Skill.LITERACY, RPG.d(4)); h.incStat(Skill.RUNELORE, RPG.d(2)); h.incStat("Luck", -10); { Thing n = Lib.create("scroll of Teleport Self"); Item.identify(n); h.addThing(n); } { Thing n = Lib.createType("IsWeaponRunestone", RPG.d(17)); Item.identify(n); h.addThing(n); } for (int i = RPG.d(6); i > 0; i--) { Thing n = Lib.createType("IsRunestone", RPG.d(10)); Item.identify(n); h.addThing(n); } for (int i = RPG.r(3); i > 0; i--) { Thing n = Lib.createType("IsRuneRecipeScroll", RPG.d(10)); Item.identify(n); h.addThing(n); } } else if (p.equals("priest")) { h.set("Image", 11); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(3)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(8)); h.incStat(RPG.ST_CH, RPG.r(5)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.PRAYER, RPG.d(2)); h.incStat(Skill.LITERACY, RPG.d(2)); h.incStat(Skill.HOLYMAGIC, RPG.d(2)); h.incStat(Skill.HEALING, RPG.r(3)); h.incStat(Skill.MEDITATION, RPG.r(2)); h.incStat(Skill.FOCUS, RPG.r(2)); h.incStat("Luck", 5); h.addThing(Spell.randomSpell(Skill.HOLYMAGIC, 5)); Thing n = Lib.create("potion of healing"); Item.identify(n); h.addThing(n); } else if (p.equals("healer")) { h.set("Image", 11); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(3)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(5)); h.incStat(RPG.ST_CR, RPG.r(4)); h.incStat(Skill.IDENTIFY, RPG.d(2)); h.incStat(Skill.LITERACY, RPG.d(2)); h.incStat(Skill.HEALING, RPG.d(3)); h.incStat(Skill.HERBLORE, RPG.d(2)); h.incStat(Skill.MEDITATION, RPG.r(2)); h.incStat(Skill.FOCUS, RPG.r(2)); h.incStat("Luck", 15); Thing n = Lib.create("potion of healing"); Item.identify(n); h.addThing(n); h.addThing(Lib.create("potion of healing")); h.addThing(Lib.create("potion of healing")); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); h.addThing(Lib.createType("IsHerb", RPG.d(10))); } else if (p.equals("bard")) { h.set("Image", 7); h.incStat(RPG.ST_SK, RPG.r(3)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(3)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(3)); h.incStat(RPG.ST_WP, RPG.r(3)); h.incStat(RPG.ST_CH, RPG.r(6)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.MUSIC, RPG.po(0.5)); h.incStat(Skill.PERCEPTION, 1); h.incStat(Skill.SLEIGHT, RPG.po(0.5)); h.incStat(Skill.STORYTELLING, RPG.po(0.5)); h.incStat(Skill.SEDUCTION, RPG.po(1.2)); h.incStat(Skill.LITERACY, RPG.po(0.8)); h.incStat("Luck", 20); Thing n = Lib.createType("IsRing", 5); Item.identify(n); h.addThing(n); } else if (p.equals("paladin")) { h.set("Image", 7); h.incStat(RPG.ST_SK, RPG.r(4)); h.incStat(RPG.ST_ST, RPG.r(4)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(4)); h.incStat(RPG.ST_IN, RPG.r(4)); h.incStat(RPG.ST_WP, RPG.r(4)); h.incStat(RPG.ST_CH, RPG.r(0)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.PRAYER, RPG.d(2)); h.incStat(Skill.ATTACK, RPG.r(2)); h.incStat(Skill.DEFENCE, RPG.r(2)); h.incStat(Skill.BRAVERY, RPG.d(3)); h.addThing(Weapon.createWeapon(RPG.d(4))); Thing n = Lib.createType("IsWand", RPG.d(4)); Item.identify(n); h.addThing(n); } else if (p.equals("barbarian")) { h.set("Image", 3); h.incStat(RPG.ST_SK, RPG.r(3)); h.incStat(RPG.ST_ST, RPG.r(3)); h.incStat(RPG.ST_AG, RPG.r(5)); h.incStat(RPG.ST_TG, RPG.r(5)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(0)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(RPG.ST_ATTACKSPEED, 10); h.incStat(Skill.ATTACK, RPG.r(2)); h.incStat(Skill.FEROCITY, 1); h.incStat(Skill.ATHLETICS, 1); h.incStat(Skill.ALERTNESS, RPG.r(3)); h.incStat(Skill.SURVIVAL, RPG.d(2)); h.incStat(Skill.PICKPOCKET, RPG.r(2)); h.incStat(Skill.UNARMED, 1); h.incStat(Skill.TRACKING, RPG.r(2)); Thing n = Lib.create("potion of speed"); Item.identify(n); h.addThing(n); } else if (p.equals("thief")) { h.set("Image", 10); h.incStat(RPG.ST_SK, RPG.r(5)); h.incStat(RPG.ST_ST, RPG.r(0)); h.incStat(RPG.ST_AG, RPG.r(6)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(3)); h.incStat(RPG.ST_ATTACKSPEED, 120); h.incStat(Skill.ALERTNESS, RPG.d(3)); h.incStat(Skill.PICKPOCKET, RPG.r(3)); h.incStat(Skill.PICKLOCK, RPG.r(3)); h.incStat(Skill.DISARM, RPG.r(2)); Thing n = Lib.create("wand of Teleport Self"); Item.identify(n); h.addThing(n); } else if (p.equals("ranger")) { h.set("Image", 10); h.incStat(RPG.ST_SK, RPG.r(8)); h.incStat(RPG.ST_ST, RPG.r(3)); h.incStat(RPG.ST_AG, RPG.r(6)); h.incStat(RPG.ST_TG, RPG.r(0)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(0)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(0)); h.incStat(Skill.ARCHERY, RPG.r(3)); h.incStat(Skill.THROWING, RPG.r(3)); h.incStat(Skill.SURVIVAL, RPG.d(1)); h.incStat(Skill.SWIMMING, RPG.r(2)); h.incStat(Skill.RIDING, RPG.r(2)); h.incStat(Skill.TRACKING, RPG.d(3)); Thing n = Lib.create("healing potion"); h.addThing(n); } else if (p.equals("farmer")) { h.set("Image", 10); h.incStat(RPG.ST_SK, RPG.r(0)); h.incStat(RPG.ST_ST, RPG.r(4)); h.incStat(RPG.ST_AG, RPG.r(0)); h.incStat(RPG.ST_TG, RPG.r(4)); h.incStat(RPG.ST_IN, RPG.r(0)); h.incStat(RPG.ST_WP, RPG.r(6)); h.incStat(RPG.ST_CH, RPG.r(4)); h.incStat(RPG.ST_CR, RPG.r(6)); h.incStat(Skill.THROWING, RPG.r(3)); h.incStat(Skill.SURVIVAL, RPG.r(3)); h.incStat(Skill.SWIMMING, RPG.r(2)); h.incStat(Skill.COOKING, RPG.r(3)); h.incStat(Skill.HERBLORE, RPG.d(2)); // a healing potion Thing n = Lib.create("potion of healing"); Item.identify(n); h.addThing(n); } else { throw new Error("Profession [" + p + "] not recognised"); } }