@Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { Resources r = this.getContext().getResources(); // mBrickGrid = mPuzzle.CreateNewPuzzle(mXBrickCount, mYBrickCount); mXBrickCount = mPuzzle.getXBrickCount(); mYBrickCount = mPuzzle.getYBrickCount(); mBrickGrid = mPuzzle.GetPuzzle(); if (w > h) { mBrickSize = (int) Math.floor(h / mYBrickCount); } else { mBrickSize = (int) Math.floor(w / mXBrickCount); } resetBricks(29); loadBrick(NUM_0, r.getDrawable(R.drawable.pic_0_def)); loadBrick(NUM_1, r.getDrawable(R.drawable.pic_1_def)); loadBrick(NUM_2, r.getDrawable(R.drawable.pic_2_def)); loadBrick(NUM_3, r.getDrawable(R.drawable.pic_3_def)); loadBrick(NUM_4, r.getDrawable(R.drawable.pic_4_def)); loadBrick(NUM_5, r.getDrawable(R.drawable.pic_5_def)); loadBrick(NUM_6, r.getDrawable(R.drawable.pic_6_def)); loadBrick(NUM_7, r.getDrawable(R.drawable.pic_7_def)); loadBrick(NUM_8, r.getDrawable(R.drawable.pic_8_def)); loadBrick(NUM_9, r.getDrawable(R.drawable.pic_9_def)); loadBrick(OP_PL, r.getDrawable(R.drawable.pic_add_def)); loadBrick(OP_MN, r.getDrawable(R.drawable.pic_min_def)); loadBrick(OP_MT, r.getDrawable(R.drawable.pic_mul_def)); loadBrick(OP_EQ, r.getDrawable(R.drawable.pic_eq_def)); loadBrick(BLANK, r.getDrawable(R.drawable.pic_blk)); loadBrick(NUM_0_D, r.getDrawable(R.drawable.pic_0_d)); loadBrick(NUM_1_D, r.getDrawable(R.drawable.pic_1_d)); loadBrick(NUM_2_D, r.getDrawable(R.drawable.pic_2_d)); loadBrick(NUM_3_D, r.getDrawable(R.drawable.pic_3_d)); loadBrick(NUM_4_D, r.getDrawable(R.drawable.pic_4_d)); loadBrick(NUM_5_D, r.getDrawable(R.drawable.pic_5_d)); loadBrick(NUM_6_D, r.getDrawable(R.drawable.pic_6_d)); loadBrick(NUM_7_D, r.getDrawable(R.drawable.pic_7_d)); loadBrick(NUM_8_D, r.getDrawable(R.drawable.pic_8_d)); loadBrick(NUM_9_D, r.getDrawable(R.drawable.pic_9_d)); loadBrick(OP_PL_D, r.getDrawable(R.drawable.pic_add_d)); loadBrick(OP_MN_D, r.getDrawable(R.drawable.pic_min_d)); loadBrick(OP_MT_D, r.getDrawable(R.drawable.pic_mul_d)); loadBrick(OP_EQ_D, r.getDrawable(R.drawable.pic_eq_d)); mXOffset = ((w - (mBrickSize * mXBrickCount)) / 2); mYOffset = ((h - (mBrickSize * mYBrickCount)) / 2); }