Example #1
0
  private void nodeMutate(Genome genome) {
    if (genome.genes.size() == 0) return;

    genome.maxneuron = genome.maxneuron + 1;

    int randomIndex = rand.nextInt(genome.genes.size());
    Gene gene = genome.genes.get(randomIndex);
    if (!gene.isEnabled()) return;

    gene.setEnabled(false);

    Gene gene1 = gene.copy();
    gene1.setOut(genome.maxneuron);
    gene1.setWeight(1.0f);
    gene1.innovation = newInnovation();
    gene1.setEnabled(true);
    genome.genes.add(gene1);

    Gene gene2 = gene.copy();
    gene2.setInto(genome.maxneuron);
    gene2.innovation = newInnovation();
    gene2.setEnabled(true);
    genome.genes.add(gene2);
  }
Example #2
0
  private void linkMutate(Genome genome, boolean forceBias) {
    int neuron1Index = randomNeuronIndex(genome.genes, false);
    int neuron2Index = randomNeuronIndex(genome.genes, true);

    Gene newLink = new Gene();

    // if the index of the neuron is less than num inputs then it must be an input-neuron.. i should
    // change this architecture
    if (neuron1Index <= getGameDataManager().getNumInputs()
        && neuron2Index <= getGameDataManager().getNumInputs()) {
      // --Both input nodes
      return;
    }

    if (neuron2Index <= getGameDataManager().getNumInputs()) {
      // -- Swap output and input   -- probably should copy !
      int temp = neuron1Index;
      neuron1Index = neuron2Index;
      neuron2Index = temp;
    }

    newLink.setInto(neuron1Index);
    newLink.setOut(neuron2Index);

    if (forceBias) {
      newLink.setInto(getGameDataManager().getNumInputs());
    }

    if (containsLink(genome.genes, newLink)) {
      return;
    }

    newLink.innovation = newInnovation();
    newLink.setWeight(rand.nextFloat() * 4 - 2);

    genome.genes.add(newLink);
  }