Example #1
0
 // Wenn Plugin gestartet wird (reload) und Spieler auf den Server waren,
 // werden Gamer für diese erstellt
 public void onPluginEnabled() {
   for (Player p : Main.i.getServer().getOnlinePlayers()) {
     Gamer g = new Gamer(p);
     g.loadYAML();
     if (getGamer(g.name) == null) gamers.add(g);
   }
 }
Example #2
0
  // Lösche den Gamer für den Spieler, der gerade geleavt ist
  public void onPlayerQuit(PlayerQuitEvent e) {
    for (Gamer g : gamers) {
      if (g.name.equals(e.getPlayer().getName())) {
        g.saveYAML();
        gamers.remove(g);

        if (g.joinedRoom != null) Main.i.rooms.quitRoom(g.joinedRoom, g);

        if (g.dummies != null) {
          for (Gamer d : g.dummies) {
            d.saveYAML();
            gamers.remove(d);
            if (d.joinedRoom != null) Main.i.rooms.quitRoom(d.joinedRoom, d);
          }
        }

        sendLobbyMessage(
            ChatColor.YELLOW
                + Main.i.saves.config.getString("tr.lobby.quit").replaceAll("#name", g.longName));

        break;
      }
    }
    Main.i.saves.savePlayers();
  }
Example #3
0
 public void sendLobbyMessage(String msg) {
   // Check: Chatten ist erlaubt in der Lobby
   if (!Main.i.saves.allow_chat_in_lobby) return;
   for (Gamer r : gamers) {
     if (r.state == 0) {
       r.sendMessage(msg);
     }
   }
 }
  // Method that allows the user to create a new game in the database
  public void CreateGame(
      ScreenFrame frame, ServerConnection server, User currentUser, Parsers parser) {

    try {

      // Defining variables from typed values in the CreateScreen panel
      String gamename = frame.getCreate().getTfGameName().getText();
      int mapSize = frame.getCreate().getTfMapSize();
      String controls = frame.getCreate().getTfControls().getText();

      // Checks whether the typed in values are legitimate
      // Strings controls and gamename can't be empty and the map size can't be 0
      if (!controls.equals("") && mapSize != 0 && !gamename.equals("")) {

        // Creates objects of/instansialize Game and Gamer classes
        Game game = new Game();
        Gamer gamer = new Gamer();

        // Sets controls equal to the typed controls
        gamer.setControls(controls);

        // Sets id equal to the logged in user (the current user)
        gamer.setId(currentUser.getId());

        // Sets the above defined id as the host of the game
        game.setHost(gamer);

        // Sets the gamename and mapsize equal to the typed values
        game.setName(gamename);
        game.setMapSize(mapSize);

        // All of the above setters are used to @post the variables into the database
        //
        String json = new Gson().toJson(game);
        String message = parser.createParser(server.post(json, "games/"));

        // Checks if the received list of games contains the newly created game
        // If so a confirmation will be shown to the user
        if (message.equals(game.getName())) {

          JOptionPane.showMessageDialog(
              frame,
              "Game was created!\nIt's called " + game.getName(),
              "Success!",
              JOptionPane.INFORMATION_MESSAGE);
        }
      }

      // Prints a stacktrace when catching an unforeseen error
    } catch (Exception e) {
      e.printStackTrace();
    }
  }
Example #5
0
 public void addNewGamer(SocketThread st, String name) {
   System.out.println("Do gry " + this.name + " do��czy� si� " + name);
   synchronized (gamers) {
     Gamer g = gamers.get(countGamers);
     g.st = st;
     g.name = name;
     // gamers.add(countGamers, g);
     countGamers++;
   }
   if (countGamers == 3) {
     broadcast(jsonRedy());
     return;
   }
   broadcast(jsonWaitingForGamer(countGamers + 1));
 }
Example #6
0
    @Override
    public void actionPerformed(ActionEvent e) {
      switch (e.getActionCommand()) {
        case "Cancel":
          screen.show("menu");
          break;

        case "Start game":
          Game startGame = null;
          // 1. if tjekker værdien af hvad der er valgt i comboBoxen og sammenligner med de spil som
          // for-loopet kører igennem
          // 2. if gør så hosten ikke kan joine sit eget spil
          for (Game g : games) {
            if (g.getName().equals(screen.getFindGamePanel().getSelectedGame())) {
              if (g.getHost().getId() != currentUser.getId()) startGame = g;
            }
          }
          if (startGame != null) {

            Gamer opponent = new Gamer();
            opponent.setId(currentUser.getId());
            opponent.setControls(screen.getFindGamePanel().getDirectionsTextfield());
            startGame.setOpponent(opponent);
            String joinGamemessage = api.joinGame(startGame);
            String startGamemessage = api.startGame(startGame);
            System.out.println(startGamemessage);
            String winnerName = "";

            for (User u : users) {

              try {

                if (u.getId() == Integer.parseInt(startGamemessage)) {
                  winnerName = u.getUsername();
                }
              } catch (NumberFormatException e1) {
                e1.printStackTrace();
              }
            }

            JOptionPane.showMessageDialog(
                screen, joinGamemessage + ". The winner was:" + winnerName);
          } else {
            JOptionPane.showMessageDialog(screen, "You can't join a game where you're the host");
          }
          break;
      }
    }
Example #7
0
  // Befehl: Ändere seriösen Name
  public boolean onCommandCHGNM(
      CommandSender sender, Command command, String label, String[] args) {
    Gamer g = Main.i.mylib.getGamerFromSender(sender);
    if (g == null) return true;

    if (g.state != 0) {
      Main.i.mylib.sendError(g, "ingame");
      return false;
    }

    g.sendMessage(
        ChatColor.BLUE.toString()
            + ChatColor.BOLD
            + Main.i.saves.config.getString("tr.lobby.change"));
    g.inputLongName = true;

    return true;
  }
Example #8
0
  // Erstelle den Gamer für einen Spieler, der gerade gejoint ist
  public void onPlayerJoin(PlayerJoinEvent e) {
    Gamer g = new Gamer(e.getPlayer());
    g.loadYAML();
    if (getGamer(g.name) == null) gamers.add(g);

    sendLobbyMessage(
        ChatColor.YELLOW
            + Main.i.saves.config.getString("tr.lobby.join").replaceAll("#name", g.longName));

    g.sendWelcomeMessage();

    if (Main.i.saves.spawnPoint != null) g.player.teleport(Main.i.saves.spawnPoint);
    if (!g.player.hasPermission("sh.admin")) {
      g.player.getInventory().clear();
    }
    g.player.setGameMode(GameMode.ADVENTURE);
    g.player.setLevel(0);
    g.player.setExp(0);
    g.player.removePotionEffect(PotionEffectType.INVISIBILITY);
  }
Example #9
0
  // ChatManager!
  public void onAsyncPlayerChat(AsyncPlayerChatEvent e) {
    Gamer g = getGamer(e.getPlayer().getName());
    if (g == null) return;

    e.setCancelled(true);

    // Check Flags
    if (g.inputLongName) {
      g.longName = e.getMessage();
      g.inputLongName = false;
      Main.i.mylib.sendInfo(g, "chgnm");
      return;
    }

    // In der Lobby
    if (g.state == 0) {
      sendLobbyMessage("<" + g.longName + "> " + e.getMessage());
    } else if (g.state == 1) {
      if (g.joinedRoom == null) return;
      g.joinedRoom.sendMessage("<" + g.longName + "> " + e.getMessage(), ChatColor.WHITE);
    }
  }
Example #10
0
    @Override
    public void actionPerformed(ActionEvent e) {

      switch (e.getActionCommand()) {
        case "Cancel":
          screen.show("menu");
          break;

        case "Create":
          Game startGame = new Game();
          startGame.setName(screen.getStartGamePanel().getGameName());
          startGame.setMapSize(25);
          Gamer opponent = new Gamer();
          // For-loop kører brugerne igennem og viser dem i en comboBox
          // 1. if tjekker værdien af hvad der er valgt i comboBoxen og sammenligner med de brugere
          // som for-loopet kører igennem
          for (User u : users) {
            if (u.getUsername().equals(screen.getStartGamePanel().getSelectedUSer())) {
              opponent.setId(u.getId());
            }
          }
          // If tjekker om hosten vil udfordre sig selv og giver fejlmeddelelse og ellers er spillet
          // oprettet.
          if (opponent.getId() == currentUser.getId()) {
            JOptionPane.showMessageDialog(
                screen, "Error: You need to choose a different opponent than yourself");
          } else {
            Gamer host = new Gamer();
            host.setId(currentUser.getId());
            host.setControls(screen.getStartGamePanel().getControlsToSnake());
            startGame.setHost(host);

            startGame.setOpponent(opponent);
            String message = api.createGame(startGame);
            JOptionPane.showMessageDialog(screen, message);
            screen.show("menu");
          }
          break;
      }
    }
  // Method that allows the user to join a game and at the same time starting, determining who's the
  // winner
  public void JoinGame(
      ScreenFrame frame, ServerConnection server, User currentUser, Parsers parser) {

    // Try/catch for error handling through exceptions
    try {

      // Defines the variables gameId for the game and controls for the joining user
      // GamId is set as type long because the server apparently sends back long type variables
      long gameId = frame.getJoin().getTfGameId();
      String controls = frame.getJoin().getTfControls().getText();

      // Checks whether the opponent typed controls are legitimate
      if (!controls.equals("")) {

        // Instansierer/create new objects of game and gamer class
        Game game = new Game();
        Gamer gamer = new Gamer();

        // Sets the gamer id equal to the current users id
        gamer.setId(currentUser.getId());

        // Sets the typed in controls equal to gamer controls
        gamer.setControls(controls);

        // Sets the gameId equal to the typed gameId
        game.setGameId(gameId);

        // Sets the gamer to being the opponent
        game.setOpponent(gamer);

        String json = new Gson().toJson(game);

        String message = parser.messageParser(server.put("games/join/", json));

        // Checks whether the PUT-request succeeded
        if (message.equals("Game was joined")) {

          //
          Game joined = parser.joinParser(server.put("games/start/", json));

          joined = parser.joinParser(server.get("game/" + joined.getGameId() + "/"));

          // If the SnakeMasterId is equal to the opponent (current user)
          // the panel shows a message confirming that the opponent won
          if (joined.getSnakeMasterId() == currentUser.getId()) {

            JOptionPane.showMessageDialog(
                frame, "You joined the game and won!", "WINNER!", JOptionPane.INFORMATION_MESSAGE);

            // If the SnakeMasterId isn't equal to the current users
            // the panel shows a message confirming that the host won
          } else if (joined.getSnakeMasterId() != currentUser.getId()) {

            JOptionPane.showMessageDialog(
                frame,
                "You joined the game and lost!\nBuhuu..",
                "LOSER",
                JOptionPane.INFORMATION_MESSAGE);
          }

          // If the PUT-request message equals "Game closed"
          // the panel shows error message to the user
        } else if (message.equals("Game closed")) {

          JOptionPane.showMessageDialog(
              frame,
              "The Game is closed. Check your Game Id again",
              "NOPE",
              JOptionPane.ERROR_MESSAGE);
        }
      }

    } catch (Exception e) {
      e.printStackTrace();
    }
  }
Example #12
0
  public static void main(String[] args) throws Exception {
    Gamer gamerA = (Gamer) Class.forName(System.getProperty("a")).newInstance();
    Gamer gamerB = (Gamer) Class.forName(System.getProperty("b")).newInstance();

    String gamerAName = gamerA.who();
    String gamerBName = gamerB.who();

    gamerA.init();
    gamerB.init();

    int aScore = 0;
    int bScore = 0;
    int result = 0;

    for (int i = 0; i < 200; i++) {
      if (i > 100) {
        Thread.currentThread().sleep(100);
        System.out.print(".");
        if ((i % 20) == 0) System.out.println();
      }
      result = evaluate(gamerA.play(), gamerB.play());

      if (result == 1) {
        if (i >= 100) {
          aScore++;
          bScore--;
        }
        gamerA.sendResult(Gamer.WIN);
        gamerB.sendResult(Gamer.LOSE);
      } else if (result == -1) {
        if (i >= 100) {
          aScore--;
          bScore++;
        }
        gamerA.sendResult(Gamer.LOSE);
        gamerB.sendResult(Gamer.WIN);
      } else {
        gamerA.sendResult(Gamer.DRAW);
        gamerB.sendResult(Gamer.DRAW);
      }
    }

    System.out.printf("\n%s(%d) : %s(%d)", gamerAName, aScore, gamerBName, bScore);
  }
Example #13
0
 // Speichere alle Spieler ab, wird gemacht, wenn das Plugin beendet wird
 public void saveAllGamers() {
   for (Gamer g : gamers) {
     g.saveYAML();
   }
   Main.i.saves.savePlayers();
 }