Example #1
0
  public void mousePressed() {
    ArrayList<Agent> agents = env.getAllAgents();
    Agent agent_clicked = null;

    if (win.mousePressed()) return;
    if (!Utilities.isPointInBox(mouseX, mouseY, 0, 0, draw_width, draw_height)) return;

    /*
     * Mouse Modes are as follows:
     * 0 = Click tool - Select agents to see information on them in the top left hand corner
     * 1 = Food tool - Place food where you click
     * 2 = Agent tool - Place agent where you click
     * 3 = Thrust tool - Thrusts the agent clicked on by 2
     * 4 = Wall tool - Place a new wall in the environment
     */

    // coordinates of the mouse within the simulation environment
    int simMouseX = (int) ((float) (mouseX - offsetX) / zoomLevel);
    int simMouseY = (int) ((float) (mouseY - offsetY) / zoomLevel);
    if (!Utilities.isPointInBox(simMouseX, simMouseY, 0, 0, Environment.width, Environment.height))
      return;

    // A wall has been placed -> add to the world
    if (PLACE_MODE) {
      PLACE_MODE = false;
      ArrayList<Wall> walls = env.getAllWalls();
      Wall wl = walls.get(walls.size() - 1);
      wl.addToWorld();
      return;
    }
    switch (mouseMode) {
      case 0:
        agent_clicked = getClickedAgent(agents, simMouseX, simMouseY);
        if (agent_clicked != null) { // agent was clicked so update selected
          selectedAgent = agent_clicked;
        }
        break;

      case 1:
        env.addSeaweed(new Point2D.Double(simMouseX, simMouseY));
        break;

      case 2:
        int heading = (int) Math.floor(Math.random() * 360);
        env.addFish(new Point2D.Double(simMouseX, simMouseY), heading);
        break;
      case 3:
        agent_clicked = getClickedAgent(agents, simMouseX, simMouseY);
        if (agent_clicked != null) { // agent was clicked so update selected
          agent_clicked.thrust(2);
        }
        break;
      case 4:
        env.addWall(
            new Point2D.Double(simMouseX, simMouseY), new Point2D.Double(simMouseX, simMouseY));
        PLACE_MODE = true;
    }
  }
Example #2
0
  public void setup() {
    frameRate(30);
    size(screen.width, screen.height, P3D);
    textMode(SCREEN);
    setupUI();

    draw_width = screen.width - 250;
    draw_height = screen.height;

    for (int i = 0; i < numStartingAgents; i++) {
      int x = (int) Math.floor(Math.random() * Environment.width * 0.2);
      int y = (int) Math.floor(Math.random() * Environment.height * 0.2);
      int heading = (int) Math.floor(Math.random() * 360);
      env.addFish(new Point2D.Double(x, y), heading);
    }

    env.getAllAgents().get(0).thrust(2);
    selectedAgent = env.getAllAgents().get(0);

    for (int i = 0; i < maxSeaweed; i++) {
      int x = (int) Math.floor(Math.random() * Environment.width);
      int y = (int) Math.floor(Environment.height * 0.2 + Math.random() * Environment.height * 0.6);
      env.addSeaweed(new Point2D.Double(x, y));
    }

    // Top wall
    env.addWall(new Point2D.Double(0, 0), new Point2D.Double(Environment.width, 0));
    // Right wall
    env.addWall(
        new Point2D.Double(Environment.width, 0),
        new Point2D.Double(Environment.width, Environment.height));
    // Bottom wall
    env.addWall(
        new Point2D.Double(0, Environment.height),
        new Point2D.Double(Environment.width, Environment.height));
    // Left wall
    env.addWall(new Point2D.Double(0, 0), new Point2D.Double(0, Environment.height));

    // TODO: Spawn area walls
    env.addWall(
        new Point2D.Double(Environment.width * 0.2, 0),
        new Point2D.Double(Environment.width * 0.2, Environment.height * 0.2),
        Collision.TYPE_WALL_AGENT);
    env.addWall(
        new Point2D.Double(0, Environment.height * 0.2),
        new Point2D.Double(Environment.width * 0.2, Environment.height * 0.2),
        Collision.TYPE_WALL_AGENT);

    env.addWall(
        new Point2D.Double(Environment.width * 0.8, Environment.height),
        new Point2D.Double(Environment.width * 0.8, Environment.height * 0.8),
        Collision.TYPE_WALL_ENEMY);
    env.addWall(
        new Point2D.Double(Environment.width, Environment.height * 0.8),
        new Point2D.Double(Environment.width * 0.8, Environment.height * 0.8),
        Collision.TYPE_WALL_ENEMY);

    // internal walls
    // env.addWall(new Point2D.Double(Environment.width/3,Environment.height/5),new
    // Point2D.Double(Environment.width/2,Environment.height/5));
    // env.addWall(new Point2D.Double(Environment.width/2,Environment.height/2),new
    // Point2D.Double(Environment.width/2,3*Environment.height/4));
    // env.addWall(new Point2D.Double(Environment.width/4, Environment.height / 4),new
    // Point2D.Double(3 * Environment.width/4, 3 * Environment.height / 4));

  }