Example #1
0
  public void update() {
    if (getJustDied()) {
      // for loop to give out lots of food and to take away a body part
      FoodEntityLevel1 entity =
          new FoodEntityLevel1(
              getXFromCenterToRear(TAIL_DISTANCE * 5), getYFromCenterToRear(TAIL_DISTANCE * 5));
      NonHostileAIController controller = new NonHostileAIController(entity);
      entity.setController(controller);
      entity.setWorld(getWorld());
      getWorld().addEntity(entity);
      setJustDied(false);
    }

    if (!checkDead()) {
      super.update();

      Entity inFront = this;
      Entity temp;
      for (int i = 0; i < getBodyParts().size(); i++) {
        temp = getBodyParts().get(i);

        temp.setTarget(inFront.getRearX(), inFront.getRearY());
        temp.setAngle(temp.getTargetAngle());
        temp.setMaxVelocity(inFront.getMaxVelocity());
        temp.setVelocity(inFront.getVelocity());

        if (inFront.getDistance(temp) >= FAT_DISTANCE) temp.update();

        inFront = temp;
      }
    } else if (getController().getType() == Controller.PLAYER) {
      setJustDied(true);
      setDead(false);
      addValue(50);

      LevelChangerEntity entity = new LevelChangerEntity(getX(), getY());
      entity.setValue(-1);
      entity.setDead(true);
      entity.setWorld(getWorld());
      getWorld().addEntity(entity);
    }
    if (digesting) {
      currTime = timer.milliTime();
      accumulator += currTime - prevTime;
      prevTime = currTime;
      if (digesting && (accumulator > TIME_TO_DIGEST)) {
        digesting = false;
        mouth.setClosed(false);
        timer.reset();
        accumulator = 0;
        getWorld().checkCollisions(this);
      }
    } else getWorld().checkCollisions(this);

    if (enlargedMouth) {
      if (mouthTimer.milliTime() > MOUTH_TIME) shrinkMouth();
    }

    mouth.update();
  }
Example #2
0
  public void spawnExcrement(int value) {
    Entity entity = null;

    Vector<Entity> fats = getBodyParts();
    Entity last = fats.get(fats.size() - 1);

    switch (value) {
      case 50:
        entity = new FoodEntityLevel1();
        break;
      case 100:
        entity = new FoodEntityLevel2();
        break;
      case 150:
        entity = new FoodEntityLevel3();
        break;
      case 200:
        entity = new FoodEntityLevel4();
        break;
      case 250:
        entity = new FoodEntityLevel5();
        break;
    }

    if (entity != null) {
      entity.setX(last.getRearX());
      entity.setY(last.getRearY());
      NonHostileAIController controller = new NonHostileAIController(entity);
      entity.setController(controller);
      entity.setWorld(getWorld());
      getWorld().addEntity(entity);
    }
  }
Example #3
0
 /**
  * adds a fat.
  *
  * @param value fat's value.
  * @param big fat's size.
  */
 public void addFat(int value, boolean big) {
   Entity inFront = getBodyParts().get(getBodyParts().size() - 1);
   Fat temp = new Fat(value, big);
   temp.setFrontX(inFront.getRearX());
   temp.setY(inFront.getYFromCenterToRear(FAT_DISTANCE + NECK_RADIUS));
   addBodyPart(temp);
 }
Example #4
0
  @Override
  public int addValue(int value) {
    for (Entity e : getBodyParts()) value = e.addValue(value);

    if (value > 0) {
      value -= 50;
      Vector<Entity> fats = getBodyParts();
      Entity last = fats.get(fats.size() - 1);
      if (fats.size() < MAX_FATS) {
        Fat fat = new Fat();
        fat.setAngle(last.getAngle());
        fat.setFrontX(last.getRearX());
        fat.setY(last.getYFromCenterToRear(FAT_DISTANCE + NECK_RADIUS));
        fat.setMaxVelocity(0);
        addBodyPart(fat);
      } else
        for (int i = 0; i < fats.size(); ++i)
          if (!((Fat) fats.get(i)).getBig()) {
            ((Fat) fats.get(i)).setBig(true);
            break;
          }

      for (int i = 0; i < fats.size(); ++i)
        fats.get(i).setValue(((Fat) fats.get(i)).getBig() ? 50 : 0);
    }
    if (value > 0) spawnExcrement(value);

    return 0;
  }
Example #5
0
  public EelEntity(int x, int y) {
    this();

    setX(x);
    setY(y);

    Entity inFront = this;
    Entity temp;
    for (int i = 0; i < getBodyParts().size(); i++) {
      temp = getBodyParts().get(i);
      temp.setAngle(inFront.getAngle());
      temp.setFrontX(inFront.getRearX());
      temp.setY(inFront.getYFromCenterToRear(FAT_DISTANCE + NECK_RADIUS));
      temp.setMaxVelocity(0);
      inFront = temp;
    }

    setTurningSpeed(getTurningSpeed() * 1.5);
    setValue(getValue());
  }