public Builder mergeFrom(D3.GameBalance.GBHandle.Handle other) { if (other == D3.GameBalance.GBHandle.Handle.getDefaultInstance()) return this; if (other.hasGameBalanceType()) { setGameBalanceType(other.getGameBalanceType()); } if (other.hasGbid()) { setGbid(other.getGbid()); } this.mergeUnknownFields(other.getUnknownFields()); return this; }
public Builder clearGbid() { result.hasGbid = false; result.gbid_ = 0; return this; }
public Builder setGbid(int value) { result.hasGbid = true; result.gbid_ = value; return this; }
public int getGbid() { return result.getGbid(); }
// required sfixed32 gbid = 2; public boolean hasGbid() { return result.hasGbid(); }
public Builder clearGameBalanceType() { result.hasGameBalanceType = false; result.gameBalanceType_ = 0; return this; }
public Builder setGameBalanceType(int value) { result.hasGameBalanceType = true; result.gameBalanceType_ = value; return this; }
public int getGameBalanceType() { return result.getGameBalanceType(); }
// required sint32 game_balance_type = 1; public boolean hasGameBalanceType() { return result.hasGameBalanceType(); }
public boolean isInitialized() { return result.isInitialized(); }
public D3.GameBalance.GBHandle.Handle getDefaultInstanceForType() { return D3.GameBalance.GBHandle.Handle.getDefaultInstance(); }
public com.google.protobuf.Descriptors.Descriptor getDescriptorForType() { return D3.GameBalance.GBHandle.Handle.getDescriptor(); }