public void renderTileEntityAt(
     TileEntitySkull te, double x, double y, double z, float partialTicks, int destroyStage) {
   EnumFacing enumfacing = EnumFacing.getFront(te.getBlockMetadata() & 7);
   this.renderSkull(
       (float) x,
       (float) y,
       (float) z,
       enumfacing,
       (float) (te.getSkullRotation() * 360) / 16.0F,
       te.getSkullType(),
       te.getPlayerProfile(),
       destroyStage);
 }