Ejemplo n.º 1
0
 public static void render() {
   GL11.glClearColor(0f, 255f / 191f, 1f, 0f);
   GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
   GL11.glColor3f(0.5f, 0.5f, 1.0f);
   GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
   GL11.glLoadIdentity();
   lookThrough();
   /*doPicking();
   namemap = new HashMap<Integer, Location>();
   Render.renderArray(world.getSpawn());
   GL11.glLoadIdentity();
   game.render();
   stopPicking();*/
   // Picking junk
   /*GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
   GL11.glColor3f(0.5f,0.5f,1.0f);
   GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
   GL11.glLoadIdentity();
   lookThrough();*/
   Render.renderArray(world.getSpawn());
   Render.renderEntities(world.entities);
   /*GL11.glLoadIdentity();
   game.render();*/
   Display.update();
 }
Ejemplo n.º 2
0
 public static void renderScene() {
   game.render();
   GL11.glColor3f(0.5f, 0.5f, 1.0f);
   GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
   Render.renderArray(world.getSpawn());
   GL11.glLoadIdentity();
   Display.update();
 }